Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
Try to think of Sand Soldiers as fire. Don't stand in the fire.
Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
The stats shown here highlight some valuable Senna versus Azir counter stats that can help us understand the differences between the pair. Senna’s KDA ratio ([kills + assists] / deaths) of NaN is better than Azir’s ratio of NaN, showing that Senna may be more central to her team's team fighting potential than Azir. This observation is largely caused by the differences in assists.
Senna typically has a similar longest kill spree as her opponent does. Typically, she takes a similar amount of damage to Azir. This typically indicates different amounts of tankyness, yet it can also imply that the one champ has less agility and thus is not able to kite away from additional damage when engaged or poked.
Both League champs are great champions. Both champs have their strengths, weaknesses, and counters. In League's current meta, Senna usually wins when playing against Azir, with a 51.4% win rate. Therefore, Senna makes a good counter for Azir.
While Senna does have a higher winrate compared to Azir, when facing one another, Senna also has a lower difficulty level that makes her a less time consuming champion to pick up and master. You should be careful when picking Senna into Aziras her relative depth means you may not be able to reach her full potential without a significant amount of practice beforehand.
Furthermore, Senna has a good amount of utility and CC, a similar amount to Azir. This makes her just as valuable during teamfights, especially when facing champions with a lot of burst damage.
While there is not a single best champion in League of Legends, in Senna vs Azir matchups, Senna is the better champion with a higher win rate, less champion complexity, and a similar amount of utility to help out your teammates during team fights.
Senna is a decent counter for Azir. Make sure you focus your play on keeping up your CS and taking out objectives. If you do that, you should be able to stand on your own as Senna against Azir.
If you would like to learn all of the intricacies of Senna in order to counter Azir during both the laning and mid / late game phases of League of Legends, you should keep reading to pick up a few extra lessons on this matchup. If you mind the build and tips presented above, you will increase your win rate by a lot and be that much closer to League of Legends pro players.
Senna on average accumulates a lot less CS relative to Azir. Champs who on average don't take much CS usualy don't require much CS to be effective, such as sup champs. They are able to scale properly off of their abilities and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, often have to have many items to be effective. In either case, try to do better than the values reported on this page to do well.
The most crucial items to have in your Senna versus Azir build include Eclipse, Rapid Firecannon, and Black Mist Scythe. When Senna included at least these three pieces in her build, she did a lot better countering Azir than with most other common item sets. In fact, Senna boasted an average winrate of 51.4% when countering Azir with this build.
To have the highest likelihood of annihilating Azir as Senna, you should use the Fleet Footwork, Presence of Mind, Legend: Alacrity, Cut Down, Approach Velocity, and Biscuit Delivery runes from the Precision and Inspiration rune sets. Out of all the runes players used for Senna vs Azir counterpicks, this order of runes yielded the highest win rate. In fact, these runes gave a 51.4% winrate overall.
If you want to see Senna vs Azir tips and counter stats for a a specific division rank, feel free to select one from the selection menu above. If viewing for the first time, the stats and strategies shown are calculated using every game run with these champs.