Background Image
如何赢得影哨与沙漠死神的对抗赛影哨 is in the b tier of champions

影哨 vs 沙漠死神

如何在LoL中以影哨的身份击败沙漠死神影哨 is in the a tier of champions
MarksmanAssassin
FighterTank

如何击败沙漠死神成为影哨

based on 2,061 影哨 vs 沙漠死神 matchups
胜率
47.5 %
kda
2.19
受欢迎度
2.9 %

How We Analyze LoL Champion Counters

We get our matchup stats from the millions of ranked League of Legends matches that we get from Riot Games each week. This guide on how to beat 沙漠死神 as 影哨 came out of an evaluation of 2061 ranked rounds where both champs battled one another. This particular champ matchup is fairly rare. 影哨 has to counter 沙漠死神 in only 2.9% of their matches.

影哨 vs 沙漠死神 Matchup Summary

Unfortunately, 影哨 has done a below average job of beating 沙漠死神. Normally, they wins a lowly 47.5% of games the champs face each other in. In 影哨 vs 沙漠死神 matches, 影哨’s team is 0.1% more probable to earn first blood. This implies that they probably will be able to get first blood versus 沙漠死神.

counterTitle

物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
反曲之弓正午箭袋

Core 影哨 Items

22分钟
鬼索的狂暴之刃破败王者之刃界弓

可选项目

疾射火炮斯塔缇克电刃多米尼克领主的致意收集者

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影哨提升等级的第一个技能q
>
为影哨提供的第二种能力,以提高水平e
>
影哨 最大化的最后一项技能w

符文

精密强攻气定神闲传说:欢欣致命一击
坚决护盾猛击骸骨镀层
Attack SpeedAdaptive ForceMagic Resist
影哨's passive ability p
影哨's q ability q
影哨's w ability w
影哨's e ability e
影哨's ultimate ability r
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

Guide to Countering 沙漠死神 as 影哨

Tips for Playing as 影哨 against 沙漠死神

面对天大的危险,阿克尚也只会轻轻挑起一边眉毛。他身手矫健,嫉恶如仇——而且显而易见,他对服饰兴趣不大。阿克尚非常善于潜行,能够避开敌人的耳目,出现在最令人出其不意的时机。他怀着强烈的正义感,带着一把可以逆转生死的传奇武器,在符文之地上主持公道,惩治邪祟。他以自己的生命践行着自己的信条:“不做混蛋。”

Advice to Win Against 沙漠死神

- 内瑟斯容易被放风筝(远程英雄保持距离让对手不能攻击到自己,但自己能攻击到对手)。尽量不要与满状态的内瑟斯交战。

- 最高级的枯萎能有效地反击物理输出型英雄,若你是一个物理输出英雄,最好避免和他单挑。

- 在使用终极技能变形时,内瑟斯要比联盟中的大部分英雄更加强大。除非你有明显优势,否则不要和他交战。

影哨 vs 沙漠死神 Counter Stats

影哨 Image
winRate
47.5 %
VS
winRate
52.5 %
沙漠死神 Image
8
< kills >
5.2
6.3
< deaths >
5.2
5.8
< assists >
5.5
1.82
< killingSprees >
1.19
169
< cs >
171
0.13
< dragons >
0.11
0.46
< inhibitors >
0.6
19,691
< physicalDamage >
13,811
3,305
< magicDamage >
5,230
1,210
< trueDamage >
412
24,207
< damageDealt >
19,454
21,886
< damageTaken >
37,871
12,577
< goldEarned >
11,885
2.19
< towers >
2.73
0.04
< barons >
0.03
4,348
< heal >
14,030
14,332
< xp >
15,468
17
< visionScore >
15
8
< wardsPlaced >
8
55
< ccTime >
581

How to Counter 沙漠死神 with 影哨 in LoL

The stat comparisons shown on this page underscore some valuable 影哨 versus 沙漠死神 matchup statistics that can help us interpret the differences between the two. For instance, 影哨’s KDA ratio ([kills + assists] / deaths) of NaN is better than 沙漠死神’s KDA ratio of NaN, showing that 影哨 may be more central to their team's team fighting potential than 沙漠死神..

影哨 often has a slightly larger longest kill spree than their counter does. Commonly, they receives less damage than 沙漠死神. This commonly reflects different amounts of tankyness, yet it can also indicate that the champ with more HP has less mobility and thus is unable to escape additional damage when engaged or poked.

championDifferences.title

伤害数据

影哨
沙漠死神
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

影哨
沙漠死神

championDifferences.whoIsBetter

Both League of Legends champs are great. Both have their pros and cons. In the game's current meta, 影哨 usually loses when taking on 沙漠死神, with a 47.5% win rate. Thus, 影哨 makes a poor counter to 沙漠死神.

While 影哨 does have a lower winrate than 沙漠死神, when facing one another, 影哨 also has a much lower difficulty level that makes them a less challenging champ to learn. You should be very concerned when picking 影哨 into 沙漠死神.

Additionally, 影哨 has some amount of utility and CC, a similar amount to 沙漠死神. This makes her just as valuable during teamfights, especially when trying to counter champions with a lot of burst damage.

While there is not a single best champion in League of Legends, in 影哨 vs 沙漠死神 matchups, 沙漠死神 is the better champion with a lower win rate, less champion complexity, and a similar amount of utility to help out your team members during team fights.

影哨 is a garbage counter for 沙漠死神. You will do well by focussing your actions on increasing your gold income and taking out objectives. If you are able to do that, you should be able to stand on your own as 影哨 against 沙漠死神.

additionalInformation.title

method.title2

method.text2

additionalInformation.resources

additionalInformation.readMore

To truly master 影哨 in order to counter 沙漠死神 during both the early game and mid / late game phases of League of Legends, you should keep reading to learn a few extra tricks and insights into this matchup. If you mind the build and stats presented above, you should increase your win rate by a lot and be closer to League of Legends pro players.

影哨 usually picks up a similar amount of CS relative to 沙漠死神. Champs who typically don't take many minion kills typically don't require much CS to be valuable teammates, such as sup champs. These kinds of champions are able to scale well off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often have to have several high cost items to be effective. In either situation, try to do better than the values reported on this page to do well.

The most important items to use in your 影哨 versus 沙漠死神 build include 鬼索的狂暴之刃, 破败王者之刃, and 界弓. When 影哨 used at least these three items in their build, they performed significantly better when facing 沙漠死神 than with most other commonly used builds. In fact, 影哨 had an average winrate of 47.5% when countering 沙漠死神 with this counter build.

To have the best chance of vanquishing 沙漠死神 as 影哨, 影哨 players should take the 强攻, 气定神闲, 传说:欢欣, 致命一击, 骸骨镀层, and 护盾猛击 runes from the 精密 and 坚决 rune sets. Out of all the runes that we analyzed for 影哨 vs 沙漠死神 counter picks, this set of runes resulted in the greatest win rate. Moreover, these runes averaged a 47.5% winrate overall.

If you need to get 影哨 x 沙漠死神 tips and builds for a a distinct skill level, please select one from the selection menu provided above. By default, the statistics and build suggestions given are computed using every match completed with both champs.