Background Image
如何赢得复仇焰魂与惩戒之箭的对抗赛复仇焰魂 is in the s tier of champions

复仇焰魂 vs 惩戒之箭

如何在LoL中以复仇焰魂的身份击败惩戒之箭复仇焰魂 is in the b tier of champions
Mage
MarksmanMage

如何击败惩戒之箭成为复仇焰魂

based on 9,267 复仇焰魂 vs 惩戒之箭 matchups
胜率
52.8 %
kda
2.11
受欢迎度
4 %

How We Analyze LoL Champion Counters

We calculate our matchup statistics from the millions of recently rated League of Legends games that we get from Riot Games each week. This guide on how to beat 惩戒之箭 as 复仇焰魂 came out of an examination of 9267 ranked games where both champs battled one another. This particular champ matchup is somewhat uncommon. 复仇焰魂 has to counter 惩戒之箭 in only 4.0% of his rounds.

复仇焰魂 vs 惩戒之箭 Matchup Summary

复仇焰魂 has done a good job of countering 惩戒之箭. Typically, he wins a whopping 52.8% of the time the champions face off with one another in. In 复仇焰魂 versus 惩戒之箭 games, 复仇焰魂’s side is 0.0% more likely to obtain first blood, implying that he probably will be able to get first blood versus 惩戒之箭.

counterTitle

物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
爆裂魔杖幽魂面具

Core 复仇焰魂 Items

22分钟
蜕生中娅沙漏兰德里的折磨

可选项目

灭世者的死亡之帽影焰瑞莱的冰晶节杖风暴狂涌

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为复仇焰魂提升等级的第一个技能w
>
为复仇焰魂提供的第二种能力,以提高水平q
>
复仇焰魂 最大化的最后一项技能e

符文

主宰黑暗收割恶意中伤眼球收集器寻宝猎人
启迪神奇之鞋星界洞悉
Ability HasteAdaptive ForceHealth Scaling
复仇焰魂's passive ability p
复仇焰魂's q ability q
复仇焰魂's w ability w
复仇焰魂's e ability e
复仇焰魂's ultimate ability r
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

Guide to Countering 惩戒之箭 as 复仇焰魂

Tips for Playing as 复仇焰魂 against 惩戒之箭

- 你可以将布兰德的技能自由组合,连招攻击。

- 你可以对敌方英雄附近的小兵使用技能点燃他们,再使用烈火燃烧来溅射到敌方英雄。

- 烈焰风暴随机在周围敌人间反弹,如果您想对同一目标进行多次反弹,最好对一小撮敌人施放此技能。

Advice to Win Against 惩戒之箭

- 当韦鲁斯获得击杀或助攻时,他的攻击速度就会暂时得到提高,因而变得更加危险。

- 如果你被韦鲁斯的终极技能“腐败锁链”的一条藤蔓所碰到,那么你就会被禁锢在原地。只要保持距离,不让藤蔓碰到你,就能让它自然死亡。

- 如果你被施加了枯萎效果,那么韦鲁斯的技能就会对你造成额外伤害。

复仇焰魂 vs 惩戒之箭 Counter Stats

复仇焰魂 Image
winRate
52.8 %
VS
winRate
47.2 %
惩戒之箭 Image
5.9
< kills >
7.6
7
< deaths >
6.4
8.9
< assists >
6.8
1.37
< killingSprees >
1.78
64
< cs >
178
0.71
< dragons >
0.21
0.42
< inhibitors >
0.47
858
< physicalDamage >
15,200
22,144
< magicDamage >
6,758
1,380
< trueDamage >
368
24,384
< damageDealt >
22,327
26,169
< damageTaken >
20,611
11,264
< goldEarned >
12,544
1.53
< towers >
2.21
0.18
< barons >
0.05
6,548
< heal >
4,843
13,245
< xp >
13,238
36
< visionScore >
18
14
< wardsPlaced >
9
248
< ccTime >
259

How to Counter 惩戒之箭 with 复仇焰魂 in LoL

The stats shown here underscore some critical 复仇焰魂 versus 惩戒之箭 counter statistics that can help us figure out the differences between the two. As an example, 复仇焰魂’s KDA ratio ([kills + assists] / deaths) of NaN is more than 惩戒之箭’s KDA ratio of NaN, showing that 复仇焰魂 may be more central to his team's team fighting capability than 惩戒之箭..

复仇焰魂 often has a slightly smaller longest killing spree than his opponent does. On average, he takes more damage than 惩戒之箭. This is usually reflective of differing health capacities, but it can also imply that the champ with higher HP has less agility and thus is unable to kite away from additional harm when engaged or poked.

championDifferences.title

伤害数据

复仇焰魂
惩戒之箭
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

复仇焰魂
惩戒之箭

championDifferences.whoIsBetter

Both League champions are great champions. Both have their strengths, weaknesses, and counters. In League's current meta, 复仇焰魂 usually wins when taking on 惩戒之箭, with a 52.8% win rate. As a result, 复仇焰魂 makes a good counter to 惩戒之箭.

While 复仇焰魂 does have a higher winrate compared to 惩戒之箭, when on opposite teams, 复仇焰魂 also has a greater difficulty level that makes him a more challenging character to learn. You should be be fine when picking 复仇焰魂 into 惩戒之箭.

Moreover, 复仇焰魂 has some amount of utility and CC, a similar amount to 惩戒之箭. This often makes her just as valuable during team fights, especially when fighting champions with a lot of burst damage.

While there isn't a single best champion overall in League of Legends, in 复仇焰魂 vs 惩戒之箭 matchups, 复仇焰魂 is the better champ with a noticably higher win rate, more champion depth, and a similar amount of utility to help out your teammates during team fights.

复仇焰魂 is an above average counter to 惩戒之箭. Focus your play on maximizing your CS and taking out objectives. If you can do that, you should hold your own as 复仇焰魂 against 惩戒之箭.

additionalInformation.title

method.title2

method.text2

additionalInformation.resources

additionalInformation.readMore

If you would like to learn all of the intricacies of 复仇焰魂 in order to counter 惩戒之箭 during both the laning and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tips and tricks for this matchup. If you pay attention to the build and stats presented here, you will grow your win rate by a lot and be closer to League of Legends pro players.

复仇焰魂 usually accumulates less CS compared to 惩戒之箭. Champions who typically don't acquire many minion kills usualy don't need much CS to be effective, such as supports. They are capable of scaling well off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often need several high cost items to be effective. In either situation, try to surpass the numbers displayed on this page to do well.

The most important items to focus on in your 复仇焰魂 versus 惩戒之箭 build include 蜕生, 中娅沙漏, and 兰德里的折磨. When 复仇焰魂 combined at least these three pieces in his build, he performed significantly better vs. 惩戒之箭 than with many other typical counter builds. In fact, 复仇焰魂 had an average winrate of 52.8% battling 惩戒之箭 with these items in his kit.

To have the best chance of annihilating 惩戒之箭 as 复仇焰魂, 复仇焰魂 players should equip the 黑暗收割, 恶意中伤, 眼球收集器, 寻宝猎人, 神奇之鞋, and 星界洞悉 runes from the 主宰 and 启迪 rune sets. Of all the rune builds that we analyzed for 复仇焰魂 vs 惩戒之箭 battles, this mixture of runes resulted in the greatest win rate. Notably, these runes gave a 52.8% winrate overall.

If you would like to see 复仇焰魂 vs 惩戒之箭 tips and counter builds for a an individual division, feel free to choose one from the selection menu above. If viewing for the first time, the stats and strategies shown are calculated using all games finished with these champs.