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如何赢得荣耀行刑官与复仇焰魂的对抗赛荣耀行刑官 is in the s tier of champions

荣耀行刑官 vs 复仇焰魂

如何在LoL中以荣耀行刑官的身份击败复仇焰魂荣耀行刑官 is in the s tier of champions
Marksman
Mage

如何击败复仇焰魂成为荣耀行刑官

based on 7,326 荣耀行刑官 vs 复仇焰魂 matchups
胜率
47.4 %
kda
2.07
受欢迎度
6 %

How We Analyze LoL Champion Counters

At MOBA Champion, we evaluate millions of ranked League of Legends matches each week. Within our database, 荣耀行刑官 battled 复仇焰魂 in 7326 rounds. Using so many matchups for 荣耀行刑官 vs 复仇焰魂 provides us confidence in our capacity to produce enlightening data and a recommended build to shatter your foe. This particular champ pairing is relatively uncommon. 荣耀行刑官 encounters 复仇焰魂 in only 6.0% of his games.

荣耀行刑官 vs 复仇焰魂 Matchup Summary

Unfortunately, 荣耀行刑官 does a dismal job of beating 复仇焰魂. Normally, he wins a lowly 47.4% of matches the champions battle each other in. In 荣耀行刑官 vs 复仇焰魂 rounds, 荣耀行刑官’s side is 0.1% more expected to get first blood, implying that he probably will be able to get first blood versus 复仇焰魂.

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物品

第一项

期望时间
长剑生命药水

下一个项目

5分钟
长剑狂战士胫甲

Core 荣耀行刑官 Items

22分钟
饮血剑疾射火炮幽梦之灵

可选项目

守护天使禁忌时机不朽盾弓感电三轮刃

Summoner Spells

summonerboost summoner spell D
summonerflash summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

主宰丛刃血之滋味眼球收集器寻宝猎人
精密气定神闲传说:血统
Attack SpeedAdaptive ForceArmor
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 复仇焰魂 as 荣耀行刑官

Tips for Playing as 荣耀行刑官 against 复仇焰魂

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

Advice to Win Against 复仇焰魂

- 布兰德的被动技能让他特别擅长对付聚在一起的敌人。在对付他时请确保阵形已经分散开。

- 布兰德连招前一定要施放一个技能。躲避火焰烙印或烈焰之柱能打乱他的节奏。

- 当你看见布兰德施放烈焰风暴时,远离友军。该技能初始飞行速度较慢,您的团队有一定反应时间。

荣耀行刑官 vs 复仇焰魂 Counter Stats

荣耀行刑官 Image
winRate
47.4 %
VS
winRate
52.6 %
复仇焰魂 Image
8.9
< kills >
5.9
6.9
< deaths >
6.9
5.4
< assists >
9
2.04
< killingSprees >
1.37
173
< cs >
61
0.23
< dragons >
0.64
0.45
< inhibitors >
0.42
22,429
< physicalDamage >
851
130
< magicDamage >
21,947
488
< trueDamage >
1,307
23,048
< damageDealt >
24,105
23,747
< damageTaken >
25,013
13,894
< goldEarned >
11,006
2.19
< towers >
1.56
0.07
< barons >
0.17
7,309
< heal >
6,189
12,565
< xp >
12,713
15
< visionScore >
35
7
< wardsPlaced >
14
86
< ccTime >
237

How to Counter 复仇焰魂 with 荣耀行刑官 in LoL

The stat comparisons shown on this page clarify several influential 荣耀行刑官 vs. 复仇焰魂 matchup statistics that can help us explain the differences and similarities between the pair. As an example, 荣耀行刑官’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 复仇焰魂’s KDA ratio of NaN, indicating that 荣耀行刑官 may be more central to his team's team fighting potential than 复仇焰魂. This observation is in large part a result of the difference in kills.

荣耀行刑官 usually has a slightly larger longest killing spree than his opponent does. Commonly, he takes a similar amount of damage to 复仇焰魂. This commonly reflects different amounts of tankyness, but it can also indicate that the champ with higher HP has less mobility and thus is unable to kite away from further damage when engaged or poked.

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伤害数据

荣耀行刑官
复仇焰魂
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
复仇焰魂

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Both LoL champs are great champions. Both champs have their pros and cons. In League's current meta, 荣耀行刑官 usually loses when trying to fight 复仇焰魂, with a 47.4% win rate. Thus, 荣耀行刑官 makes a poor counter to 复仇焰魂.

While 荣耀行刑官 does have a lower win rate than 复仇焰魂, when they face off with one another, 荣耀行刑官 also has a much greater level of difficulty that makes him a more time consuming champion to learn. You should be very concerned when picking 荣耀行刑官 into 复仇焰魂as his relative depth means that you may not be able to unleash his full potential without a significant amount of practice beforehand.

Moreover, 荣耀行刑官 has a good amount of CC and other utility, a similar amount to 复仇焰魂. This makes her just as valuable during teamfights, especially when fighting champions with a lot of burst damage.

While there is not one best champion for every situation in League of Legends, in 荣耀行刑官 vs 复仇焰魂 matchups, 复仇焰魂 is the better champion with a lower win rate, more champion depth, and a similar amount of utility to help out your teammates during late stage team fights.

荣耀行刑官 is a trash counter to 复仇焰魂. Focus your play on maximizing your gold and cs and taking out objectives. If you can do that, you should hold your own as 荣耀行刑官 against 复仇焰魂.

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If you would like to learn all of the intricacies of 荣耀行刑官 in order to counter 复仇焰魂 during both the early game and mid / late game phases of League of Legends, you should continue reading to learn a few extra lessons on this matchup. If you mind the build and stats shown above, you will grow your win rate by a lot and be that much closer to League of Legends pro players.

荣耀行刑官 on average picks up more CS as 复仇焰魂. Champs who on average don't earn much CS usualy don't require much CS to be effective, such as support champions. These kinds of champions are able to scale well off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, often require a lot of items to be effective. In either case, try to do better than the values reported here to do well.

The top items to prioritize in your 荣耀行刑官 versus 复仇焰魂 build consist of 饮血剑, 疾射火炮, and 幽梦之灵. When 荣耀行刑官 combined at least these three pieces in his build, he performed a lot better vs. 复仇焰魂 than with many other common counter builds. In fact, 荣耀行刑官 had an average win rate of 47.4% when countering 复仇焰魂 with this counter build.

To have the highest probability of coming out on top against 复仇焰魂 as 荣耀行刑官, you should equip the 丛刃, 血之滋味, 眼球收集器, 寻宝猎人, 气定神闲, and 传说:血统 runes from the 主宰 and 精密 rune sets. Out of all the rune combinations players picked for 荣耀行刑官 vs 复仇焰魂 fights, this mixture of runes yielded the best win rate. In fact, these runes provided a 47.4% win rate overall.

If you need to view 荣耀行刑官 x 复仇焰魂 tips and matchup stats and build suggestions for a a specific player tier, feel free to select one from the selection menu provided above. By default, the statistics and build suggestions displayed are computed using every round finished with these champs.