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如何赢得痛苦之拥与祖安狂人的对抗赛痛苦之拥 is in the s tier of champions

痛苦之拥 vs 祖安狂人

如何在LoL中以痛苦之拥的身份击败祖安狂人痛苦之拥 is in the a tier of champions
AssassinMage
FighterTank

如何击败祖安狂人成为痛苦之拥

based on 2,053 痛苦之拥 vs 祖安狂人 matchups
胜率
48.1 %
kda
2.68
受欢迎度
2.1 %

How We Analyze LoL Champion Counters

We at MOBA Champion analyze millions of ranked LoL matches every week. In our dataset, 痛苦之拥 did battle with 祖安狂人 2053 times. Including so many matchups for 痛苦之拥 versus 祖安狂人 gives us a lot of confidence in our capacity to produce actionable statistics and a supported build to obliterate your opponent. This particular matchup is somewhat rare. 痛苦之拥 has to counter 祖安狂人 in only 2.1% of her games.

痛苦之拥 vs 祖安狂人 Matchup Summary

Unfortunately, 痛苦之拥 does a poor job of beating 祖安狂人. Typically, she wins a lowly 48.1% of matches the champs face one another in. In 痛苦之拥 vs 祖安狂人 matches, 痛苦之拥’s team is 0.0% more probable to get first blood. This implies that she most likely will be able to get first blood against 祖安狂人.

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
黑暗封印海克斯科技发电机

Core 痛苦之拥 Items

22分钟
灭世者的死亡之帽巫妖之祸虚空之杖

可选项目

影焰风暴狂涌海克斯科技火箭腰带

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为痛苦之拥提升等级的第一个技能q
>
为痛苦之拥提供的第二种能力,以提高水平e
>
痛苦之拥 最大化的最后一项技能w

符文

主宰电刑猛然冲击眼球收集器无情猎手
巫术绝对专注风暴聚集
Adaptive ForceAdaptive ForceArmor
痛苦之拥's passive ability p
痛苦之拥's q ability q
痛苦之拥's w ability w
痛苦之拥's e ability e
痛苦之拥's ultimate ability r
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
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E
14
W
15
W
16
R

Guide to Countering 祖安狂人 as 痛苦之拥

Tips for Playing as 痛苦之拥 against 祖安狂人

- 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。

- 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。

- 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。

Advice to Win Against 祖安狂人

- 在蒙多医生使用终极必杀技后马上和队友使用强大的攻击技能。如果不能够立刻杀死他,他会迅速回复生命值。

- 当蒙多医生使用背水一战消耗部分生命值,从而短暂提升移动速度并巨幅提升生命回复速度时,可尝试使用引燃。

痛苦之拥 vs 祖安狂人 Counter Stats

痛苦之拥 Image
winRate
48.1 %
VS
winRate
51.9 %
祖安狂人 Image
8.9
< kills >
4.5
5.9
< deaths >
5.6
6.9
< assists >
6
1.97
< killingSprees >
1.04
20
< cs >
169
1.41
< dragons >
0.21
0.32
< inhibitors >
0.59
783
< physicalDamage >
9,087
22,846
< magicDamage >
13,740
680
< trueDamage >
497
24,309
< damageDealt >
23,324
31,485
< damageTaken >
48,202
11,973
< goldEarned >
11,630
0.87
< towers >
2.81
0.34
< barons >
0.05
15,395
< heal >
15,864
13,626
< xp >
15,033
21
< visionScore >
17
7
< wardsPlaced >
8
201
< ccTime >
251

How to Counter 祖安狂人 with 痛苦之拥 in LoL

The stat comparisons shown here emphasize some influential 痛苦之拥 against 祖安狂人 matchup statistics that may help you appreciate the distinctions between the pair. For instance, 痛苦之拥’s KDA ratio ([kills + assists] / deaths) of NaN is better than 祖安狂人’s ratio of NaN, highlighting that 痛苦之拥 may be more central to her team's team fighting effectiveness than 祖安狂人. This observation is in large part caused by the difference in kills.

痛苦之拥 often has a much larger longest kill spree than her counter does. Commonly, she receives less damage than 祖安狂人. This is usually reflective of differing health capacities; however, it can also imply that the champ with higher health has less agility and thus is not able to escape further harm when poked or engaged.

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伤害数据

痛苦之拥
祖安狂人
物理伤害
魔法伤害
真实伤害

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痛苦之拥
祖安狂人

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Both League champions are great. Both have their pros and cons. In the game's current meta, 痛苦之拥 usually loses when playing against 祖安狂人, with a 48.1% win rate. As a result, 痛苦之拥 makes a bad counter for 祖安狂人.

While 痛苦之拥 does have a lower winrate compared to 祖安狂人, when on opposite teams, 痛苦之拥 also has a much greater learning curve that makes her a more time consuming character to develop with. You should be careful when picking 痛苦之拥 into 祖安狂人as her relative depth means you may not be able to reach her full potential without a lot of practice beforehand.

Furthermore, 痛苦之拥 has some amount of utility and CC, a similar amount to 祖安狂人. This makes her just as valuable during team fights, especially when facing champions with a lot of burst damage.

While there isn't a single best champion overall in League of Legends, in 痛苦之拥 vs 祖安狂人 matchups, 祖安狂人 is the better champ with a lower win rate, more champion depth, and a similar amount of utility to help out your team members during teamfights.

痛苦之拥 is a somewhat poor counter to 祖安狂人. You will do well by focussing your play on keeping up your gold and cs and clearing objectives. If you are able to do that, you should be able to stand on your own as 痛苦之拥 against 祖安狂人.

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To learn all of the intricacies of 痛苦之拥 to counter 祖安狂人 during both the laning and mid / late game phases of League of Legends, you should keep reading to learn a few extra lessons on this matchup. If you pay attention to the build and tips shown here, you will grow your win rate significantly and be that much closer to League of Legends pro players.

痛苦之拥 typically gets a lot less CS relative to 祖安狂人. Champs who typically don't acquire much CS usualy don't need much CS to be effective, such as sup champs. These kinds of champions are capable of scaling properly off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often need a lot of items to be effective. In either situation, try to do better than the numbers shown on this page to do well.

The most important items to prioritize in your 痛苦之拥 versus 祖安狂人 build include 灭世者的死亡之帽, 巫妖之祸, and 虚空之杖. When 痛苦之拥 included at least these three pieces in her build, she did a lot better against 祖安狂人 than with most other typical counter builds. In fact, 痛苦之拥 boasted an average win rate of 48.1% battling 祖安狂人 with these items in her kit.

To have the greatest chance of vanquishing 祖安狂人 as 痛苦之拥, 痛苦之拥 players should equip the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 绝对专注, and 风暴聚集 runes from the 主宰 and 巫术 rune sets. Out of all the rune builds players chose for 痛苦之拥 vs 祖安狂人 fights, this set of runes resulted in the best win rate. Moreover, these runes gave a 48.1% winrate overall.

If you want to see 痛苦之拥 versus 祖安狂人 tips and counter stats for a a distinct division, please select one from the selection menu shown above. At first, the statistics and build suggestions given are calculated using all rounds completed with both champions.