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如何赢得大发明家与惩戒之箭的对抗赛大发明家 is in the b tier of champions

大发明家 vs 惩戒之箭

如何在LoL中以大发明家的身份击败惩戒之箭大发明家 is in the b tier of champions
MageSupport
MarksmanMage

如何击败惩戒之箭成为大发明家

based on 2,255 大发明家 vs 惩戒之箭 matchups
胜率
51.2 %
kda
1.86
受欢迎度
3.9 %

How We Analyze LoL Champion Counters

We produce our matchup stats from the millions of rated LoL games that we evaluate each and every week. This guide on how to beat 惩戒之箭 as 大发明家 came out of an evaluation of 2255 ranked matches where both champs faced one another. This matchup is fairly rare. 大发明家 has to counter 惩戒之箭 in only 3.9% of his rounds.

大发明家 vs 惩戒之箭 Matchup Summary

大发明家 does a decent job of countering 惩戒之箭. On average, he wins a acceptable 51.2% of matches the champions fight one another in. In 大发明家 versus 惩戒之箭 rounds, 大发明家’s team is 0.1% less probable to earn first blood. This indicates that he probably won't be able to get first blood versus 惩戒之箭.

counterTitle

物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
鞋子遗失的章节

Core 大发明家 Items

22分钟
瑞莱的冰晶节杖莫雷洛秘典兰德里的折磨

可选项目

灭世者的死亡之帽影焰虚空之杖中娅沙漏

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为大发明家提升等级的第一个技能q
>
为大发明家提供的第二种能力,以提高水平w
>
大发明家 最大化的最后一项技能e

符文

巫术奥术彗星法力流系带绝对专注焦灼
启迪神奇之鞋饼干配送
Adaptive ForceAdaptive ForceArmor
大发明家's passive ability p
大发明家's q ability q
大发明家's w ability w
大发明家's e ability e
大发明家's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 惩戒之箭 as 大发明家

Tips for Playing as 大发明家 against 惩戒之箭

- 对于黑默丁格的生存而言,【E电子风暴手雷】的成功命中是非常重要的。减速和晕眩效果都能让敌人乖乖呆在远处被你痛揍,但它也是对付敌方奇袭的第一道防线。

- 炮塔的布局是战斗中一个决定性因素。对于大多数敌人,扎堆放置炮塔来攻击敌人是最佳方法,但如果敌人有很多群伤技能,那么你的防御塔可能很快就会被摧毁。此外,将炮塔放置在草丛中,可以进行有利于己方的突袭。

Advice to Win Against 惩戒之箭

- 当韦鲁斯获得击杀或助攻时,他的攻击速度就会暂时得到提高,因而变得更加危险。

- 如果你被韦鲁斯的终极技能“腐败锁链”的一条藤蔓所碰到,那么你就会被禁锢在原地。只要保持距离,不让藤蔓碰到你,就能让它自然死亡。

- 如果你被施加了枯萎效果,那么韦鲁斯的技能就会对你造成额外伤害。

大发明家 vs 惩戒之箭 Counter Stats

大发明家 Image
winRate
51.2 %
VS
winRate
48.8 %
惩戒之箭 Image
4.9
< kills >
7.4
6.5
< deaths >
6.2
7.2
< assists >
6.8
1.11
< killingSprees >
1.71
136
< cs >
177
0.16
< dragons >
0.21
0.5
< inhibitors >
0.48
816
< physicalDamage >
14,709
23,682
< magicDamage >
6,518
691
< trueDamage >
358
25,190
< damageDealt >
21,585
20,939
< damageTaken >
20,833
11,106
< goldEarned >
12,553
2.09
< towers >
2.29
0.07
< barons >
0.06
2,200
< heal >
5,147
13,898
< xp >
13,407
29
< visionScore >
18
13
< wardsPlaced >
9
267
< ccTime >
288

How to Counter 惩戒之箭 with 大发明家 in LoL

The stat comparisons shown on this page clarify some important 大发明家 versus 惩戒之箭 counter statistics that may help us figure out the distinctions between the pair. For instance, 大发明家’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 惩戒之箭’s KDA ratio of NaN, demonstrating that 大发明家 may be more central to his team's team fighting effectiveness than 惩戒之箭..

大发明家 often has a slightly smaller longest kill spree than his counter does. Typically, he takes a similar amount of damage to 惩戒之箭. This is usually reflective of differing health capacities; however, it can also illustrate that the champ with more health has less agility and thus is not able to escape additional damage when engaged or poked.

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伤害数据

大发明家
惩戒之箭
物理伤害
魔法伤害
真实伤害

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大发明家
惩戒之箭

championDifferences.whoIsBetter

Both League of Legends champs are great champions. Both have their strengths, weaknesses, and counters. In the game's current meta, 大发明家 usually wins when playing against 惩戒之箭, with a 51.2% win rate. Therefore, 大发明家 makes a good counter for 惩戒之箭.

While 大发明家 does have a higher win rate compared to 惩戒之箭, when on opposite teams, 大发明家 also has a much greater difficulty level that makes him a more time consuming champ to pick up and master. You still need to be cautious when picking 大发明家 into 惩戒之箭as his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.

Furthermore, 大发明家 also has a good amount of CC and other utility, a similar amount to 惩戒之箭. This often makes her just as valuable during teamfights, especially when fighting champions with a lot of burst damage.

While there isn't a single best champion in League of Legends, in 大发明家 vs 惩戒之箭 matchups, 大发明家 is the better champ with a higher win rate, more champion depth, and a similar amount of utility to help out your allied champions during team fights.

大发明家 is a decent counter for 惩戒之箭. You will do well by focussing your gameplay on maximizing your gold income and destroying objectives. If you are able to do that, you should be able to stand on your own as 大发明家 against 惩戒之箭.

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If you would like to truly master 大发明家 to counter 惩戒之箭 during both the early game and mid / late game phases of League of Legends, you should continue reading to learn a few extra lessons on this matchup. If you listen to the build and tips shown here, you will increase your win rate by a lot and be closer to League of Legends pro players.

大发明家 most often picks up a similar amount of CS compared to 惩戒之箭. Champs who on average don't get many minion kills typically don't have to have much CS to be effective, such as support champions. They are able to scale properly off of their skills, stats, and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, usually have to have many items to be effective. In either case, try to surpass the values shown on this page to do well.

The most important items to focus on in your 大发明家 versus 惩戒之箭 build include 瑞莱的冰晶节杖, 莫雷洛秘典, and 兰德里的折磨. When 大发明家 incorporated at least these three pieces in his build, he did a lot better when facing 惩戒之箭 than with many other typical counter builds. In fact, 大发明家 boasted an average win rate of 51.2% battling 惩戒之箭 with this build.

To have the highest likelihood of annihilating 惩戒之箭 as 大发明家, you should take the 奥术彗星, 法力流系带, 绝对专注, 焦灼, 饼干配送, and 神奇之鞋 runes from the 巫术 and 启迪 rune sets. Of all the rune sets players used for 大发明家 vs 惩戒之箭 matchups, this sequence of runes yielded the highest win rate. Moreover, these runes averaged a 51.2% win rate overall.

If you want to get 大发明家 versus 惩戒之箭 tips and counter stats for a an individual division, please choose one from the selection menu above. By default, the statistics and guides shown are computed using every match completed with both champions.