Background Image
如何赢得惩戒之箭与圣枪游侠的对抗赛惩戒之箭 is in the b tier of champions

惩戒之箭 vs 圣枪游侠

如何在LoL中以惩戒之箭的身份击败圣枪游侠惩戒之箭 is in the a tier of champions
MarksmanMage
Marksman

如何击败圣枪游侠成为惩戒之箭

based on 9,970 惩戒之箭 vs 圣枪游侠 matchups
胜率
49.5 %
kda
2.19
受欢迎度
6.5 %

How We Analyze LoL Champion Counters

We at MOBA Champion summarize millions of recently ranked League of Legends rounds each week. In our dataset, 惩戒之箭 battled 圣枪游侠 in 9970 games. Using so many matchups for 惩戒之箭 vs 圣枪游侠 gives us a lot of confidence in our ability to produce useful data and a solid build to smash 圣枪游侠. This particular champion pairing is somewhat uncommon. 惩戒之箭 fights 圣枪游侠 in only 6.5% of his rounds.

惩戒之箭 vs 圣枪游侠 Matchup Summary

惩戒之箭 does a average job of beating 圣枪游侠. Normally, he wins a acceptable 49.5% of the time the champs face one another in. In 惩戒之箭 vs 圣枪游侠 rounds, 惩戒之箭’s team is 0.1% less likely to earn first blood. This indicates that he probably won't be able to get first blood versus 圣枪游侠.

counterTitle

物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐吸血鬼节杖

Core 惩戒之箭 Items

22分钟
灭世者的死亡之帽纳什之牙风暴狂涌

可选项目

守护天使影焰智慧末刃千变者贾修

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为惩戒之箭提升等级的第一个技能q
>
为惩戒之箭提供的第二种能力,以提高水平w
>
惩戒之箭 最大化的最后一项技能e

符文

主宰丛刃血之滋味眼球收集器终极猎人
启迪神奇之鞋饼干配送
Attack SpeedAdaptive ForceHealth Scaling
惩戒之箭's passive ability p
惩戒之箭's q ability q
惩戒之箭's w ability w
惩戒之箭's e ability e
惩戒之箭's ultimate ability r
1
E
2
W
3
Q
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 圣枪游侠 as 惩戒之箭

Tips for Playing as 惩戒之箭 against 圣枪游侠

- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

Advice to Win Against 圣枪游侠

- 卢锡安不能改变圣枪洗礼的瞄准方向。躲过子弹的角度就能获得优势。

- 卢锡安的爆发伤害很高,但持续伤害比较低。

- 透体圣光不会给卢锡安额外的攻击距离。他仍然需要寻找一个目标来触发圣光。注意预判卢锡安将会选择的角度,就会比较容易躲掉透体圣光。

惩戒之箭 vs 圣枪游侠 Counter Stats

惩戒之箭 Image
winRate
49.5 %
VS
winRate
50.5 %
圣枪游侠 Image
7
< kills >
7.5
6.3
< deaths >
6.3
6.8
< assists >
6.4
1.65
< killingSprees >
1.75
177
< cs >
184
0.19
< dragons >
0.2
0.5
< inhibitors >
0.5
14,652
< physicalDamage >
18,193
6,279
< magicDamage >
2,651
356
< trueDamage >
533
21,287
< damageDealt >
21,378
19,195
< damageTaken >
20,833
12,197
< goldEarned >
12,354
2.32
< towers >
2.32
0.06
< barons >
0.06
4,469
< heal >
4,768
12,666
< xp >
12,660
18
< visionScore >
19
9
< wardsPlaced >
9
256
< ccTime >
39

How to Counter 圣枪游侠 with 惩戒之箭 in LoL

The stat comparisons provided here clarify some strategic 惩戒之箭 versus 圣枪游侠 counter statistics that can help you grasp the distinctions between the two. For instance, 惩戒之箭’s KDA ratio ([kills + assists] / deaths) of NaN is better than 圣枪游侠’s KDA ratio of NaN, indicating that 惩戒之箭 may be more central to his team's team fighting capability than 圣枪游侠..

惩戒之箭 normally has a similar longest killing spree as his matchup does. Typically, he takes a similar amount of damage to 圣枪游侠. This often reflects differing health capacities; however, it can also illustrate that the champion with more health has less agility and thus is not able to escape additional damage when engaged or poked.

championDifferences.title

伤害数据

惩戒之箭
圣枪游侠
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

惩戒之箭
圣枪游侠

championDifferences.whoIsBetter

Both LoL champions are great. Both champs have their pros and cons. In the game's current meta, 惩戒之箭 usually fairs equally well when facing off against 圣枪游侠, with a 49.5% win rate. As a result, 惩戒之箭 makes an ok counter for 圣枪游侠.

While 惩戒之箭 does have a lower winrate compared to 圣枪游侠, when facing one another, 惩戒之箭 also has a much lower level of difficulty that makes him a less complex character to develop with. You still need to be cautious when picking 惩戒之箭 into 圣枪游侠.

Moreover, 惩戒之箭 also has only a small amount of utility and CC, a similar amount to 圣枪游侠. This often makes her just as valuable during team fights, especially when trying to counter champions with a ton of burst damage.

While there is not a single best champion in League of Legends, in 惩戒之箭 vs 圣枪游侠 matchups, 圣枪游侠 is the better champ with a similar win rate, less champion complexity, and a similar amount of utility to help out your teammates during team fights.

惩戒之箭 is a somewhat poor counter to 圣枪游侠. Focus your actions on increasing your CS and destroying objectives. If you are able to do that, you should be able to stand on your own as 惩戒之箭 against 圣枪游侠.

additionalInformation.title

method.title2

method.text2

additionalInformation.resources

additionalInformation.readMore

To learn all of the intricacies of 惩戒之箭 to counter 圣枪游侠 during both the early game and mid / late game phases of League of Legends, you should keep reading to learn a few extra lessons on this matchup. If you pay attention to the build and suggestions displayed above, you will grow your win rate significantly and be closer to League of Legends pro players.

惩戒之箭 most often picks up a similar amount of CS compared to 圣枪游侠. Champions who on average don't acquire much CS usualy don't need much CS to be valuable teammates, such as supports. They are able to scale properly off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, usually require several high cost items to be effective. In either situation, try to exceed the numbers shown on this page to do well.

The ideal items to focus on in your 惩戒之箭 versus 圣枪游侠 build consist of 灭世者的死亡之帽, 纳什之牙, and 风暴狂涌. When 惩戒之箭 incorporated at least these three items in his build, he performed significantly better vs. 圣枪游侠 than with many other typical builds. In fact, 惩戒之箭 boasted an average win rate of 49.5% when playing against 圣枪游侠 with this build.

To have the greatest probability of defeating 圣枪游侠 as 惩戒之箭, 惩戒之箭 players should take the 丛刃, 血之滋味, 眼球收集器, 终极猎人, 神奇之鞋, and 饼干配送 runes from the 主宰 and 启迪 rune sets. Of all the rune builds players picked for 惩戒之箭 vs 圣枪游侠 clashes, this mix of runes yielded the highest win rate. Notably, these runes provided a 49.5% win rate overall.

If you would like to get 惩戒之箭 vs 圣枪游侠 tips and counter builds for a a specific player tier, please choose one from the selection menu provided above. By default, the statistics and build suggestions shown are calculated using every match finished with both champs.