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如何赢得影流之主与发条魔灵的对抗赛影流之主 is in the b tier of champions

影流之主 vs 发条魔灵

如何在LoL中以影流之主的身份击败发条魔灵影流之主 is in the b tier of champions
Assassin
MageSupport

如何击败发条魔灵成为影流之主

based on 1,734 影流之主 vs 发条魔灵 matchups
胜率
51.3 %
kda
2.24
受欢迎度
1.3 %

How We Analyze LoL Champion Counters

We at MOBA Champion analyze millions of ranked League of Legends games each and every week. Within our database, 影流之主 engaged 发条魔灵 in 1734 matches. Including so many matchups for 影流之主 vs 发条魔灵 provides us confidence in our capacity to prepare useful stats and a pro build to counter your foe. This particular champion pairing is somewhat rare. 影流之主 fights 发条魔灵 in only 1.3% of his rounds.

影流之主 vs 发条魔灵 Matchup Summary

影流之主 does a decent job of countering 发条魔灵. Typically, he wins a acceptable 51.3% of games the champions face off with one another in. In 影流之主 against 发条魔灵 rounds, 影流之主’s team is 0.0% more expected to obtain first blood. This indicates that he probably will be able to get first blood against 发条魔灵.

counterTitle

物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
吉尔菲艾斯碎片残暴之力

Core 影流之主 Items

22分钟
赛瑞尔达的怨恨狂妄感电三轮刃

可选项目

夜之锋刃公理圆弧幽梦之灵亵渎九头蛇

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑血之滋味眼球收集器终极猎人
巫术超然焦灼
Adaptive ForceAdaptive ForceMagic Resist
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

Guide to Countering 发条魔灵 as 影流之主

Tips for Playing as 影流之主 against 发条魔灵

- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

Advice to Win Against 发条魔灵

- 奥莉安娜只能对魔偶所在的区域附近产生影响。利用这点来创造优势。

- 小心正返回奥莉安娜身边的魔偶,可能会有让你意想不到的事情发生。

影流之主 vs 发条魔灵 Counter Stats

影流之主 Image
winRate
51.3 %
VS
winRate
48.7 %
发条魔灵 Image
8.6
< kills >
5.2
6.2
< deaths >
6.1
5.3
< assists >
9
1.98
< killingSprees >
1.2
157
< cs >
169
0.21
< dragons >
0.07
0.37
< inhibitors >
0.5
21,241
< physicalDamage >
993
1,191
< magicDamage >
18,385
1,132
< trueDamage >
274
23,566
< damageDealt >
19,652
22,879
< damageTaken >
19,702
12,373
< goldEarned >
11,229
1.58
< towers >
2.05
0.04
< barons >
0.03
3,749
< heal >
1,865
14,837
< xp >
14,443
18
< visionScore >
21
8
< wardsPlaced >
10
148
< ccTime >
330

How to Counter 发条魔灵 with 影流之主 in LoL

The stats shown on this page emphasize some vital 影流之主 versus 发条魔灵 counter stats that can help you understand the differences between the two. As an example, 影流之主’s KDA ratio ([kills + assists] / deaths) of NaN is better than 发条魔灵’s ratio of NaN, demonstrating that 影流之主 may be more central to his team's team fighting effectiveness than 发条魔灵. This observation is in large part a result of the difference in kills.

影流之主 typically has a slightly larger longest killing spree than his enemy does. Typically, he receives more damage than 发条魔灵. This is usually reflective of different amounts of tankyness, yet it can also show that the champion with higher health has less mobility and thus is not able to flee from further harm when poked or engaged.

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伤害数据

影流之主
发条魔灵
物理伤害
魔法伤害
真实伤害

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影流之主
发条魔灵

championDifferences.whoIsBetter

Both League champs are great champions. Both have their pros and cons. In the game's current meta, 影流之主 usually wins when trying to fight 发条魔灵, with a 51.3% win rate. Therefore, 影流之主 makes a good counter to 发条魔灵.

While 影流之主 does have a higher winrate than 发条魔灵, when facing one another, 影流之主 also has a greater difficulty level that makes him a more difficult champ to develop with. You should be careful when picking 影流之主 into 发条魔灵as his relative depth means that you may not be able to reach his full potential without a significant amount of practice beforehand.

Furthermore, 影流之主 has almost no amount of utility and CC, a similar amount to 发条魔灵. This often makes her just as valuable during team fights, especially when facing champions with a lot of burst damage.

While there is not one best champion for every situation in League of Legends, in 影流之主 vs 发条魔灵 matchups, 影流之主 is the better champ with a higher win rate, similar champion depth, and a similar amount of utility to help out your allies during late stage team fights.

影流之主 is a decent counter to 发条魔灵. Make sure you focus your gameplay on keeping up your gold and cs and destroying objectives. If you do that, you should do very well as 影流之主 against 发条魔灵.

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If you would like to learn all of the intricacies of 影流之主 in order to counter 发条魔灵 during both the laning and mid / late game phases of League of Legends, you should keep reading to learn a few extra tricks and insights into this matchup. If you listen to the build and tips shown above, you will increase your win rate significantly and be that much closer to League of Legends pro players.

影流之主 typically picks up a similar amount of CS compared to 发条魔灵. Champions who on average don't take much CS typically don't require much CS to be valuable teammates, such as support champions. They are capable of scaling well off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often need several high cost items to be effective. In either case, try to do better than the values displayed here to do well.

The best items to focus on in your 影流之主 versus 发条魔灵 build include 赛瑞尔达的怨恨, 狂妄, and 感电三轮刃. When 影流之主 bought at least these three items in his build, he performed a lot better vs. 发条魔灵 than with many other typical builds. In fact, 影流之主 had an average winrate of 51.3% when countering 发条魔灵 with this build.

To have the highest probability of coming out on top against 发条魔灵 as 影流之主, 影流之主 players should take the 电刑, 血之滋味, 眼球收集器, 终极猎人, 超然, and 焦灼 runes from the 主宰 and 巫术 rune sets. Of all the rune sets players picked for 影流之主 vs 发条魔灵 counters, this order of runes resulted in the highest win rate. Moreover, these runes averaged a 51.3% win rate overall.

If you want to get 影流之主 x 发条魔灵 tips and builds for a an individual rank, feel free to choose one from the selection menu provided above. At first, the statistics and build suggestions displayed are computed using every game finished with these champions.