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如何赢得影流之主与刀锋之影的对抗赛影流之主 is in the b tier of champions

影流之主 vs 刀锋之影

如何在LoL中以影流之主的身份击败刀锋之影影流之主 is in the a tier of champions
Assassin
Assassin

如何击败刀锋之影成为影流之主

based on 3,304 影流之主 vs 刀锋之影 matchups
胜率
51.1 %
kda
2.18
受欢迎度
2.4 %

How We Analyze LoL Champion Counters

At MOBA Champion, we analyze millions of ranked LoL rounds each and every week. In our dataset, 影流之主 battled 刀锋之影 3304 times. Using so many games with 影流之主 versus 刀锋之影 provides us a lot of confidence in our ability to prepare informative statistics and a recommended build to destroy your enemy. This particular counter pairing is somewhat rare. 影流之主 is forced to battle against 刀锋之影 in only 2.4% of his games.

影流之主 vs 刀锋之影 Matchup Summary

影流之主 has done a decent job of beating 刀锋之影. Typically, he wins a acceptable 51.1% of games the champions face one another in. In 影流之主 against 刀锋之影 games, 影流之主’s team is 0.0% more expected to obtain first blood, implying that he most likely will be able to get first blood versus 刀锋之影.

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物品

第一项

期望时间
长剑生命药水

下一个项目

5分钟
鞋子残暴之力

Core 影流之主 Items

22分钟
夜之锋刃亵渎九头蛇感电三轮刃

可选项目

公理圆弧赛瑞尔达的怨恨玛莫提乌斯之噬禁忌时机

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑猛然冲击眼球收集器终极猎人
精密凯旋致命一击
Adaptive ForceAdaptive ForceArmor
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

Guide to Countering 刀锋之影 as 影流之主

Tips for Playing as 影流之主 against 刀锋之影

- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

Advice to Win Against 刀锋之影

- 泰隆极其依赖暗影突袭来逃离战斗。当暗影突袭处于冷却状态时,将更易于被集火。

- 泰隆有着无与伦比的游走能力。确保能够时刻追踪到他的位置,或是通过进攻性的推线来迫使他呆在线上。

- 泰隆的攻击都是物理伤害。尽早出护甲装备,来对抗他的爆发伤害。

影流之主 vs 刀锋之影 Counter Stats

影流之主 Image
winRate
51.1 %
VS
winRate
48.9 %
刀锋之影 Image
9.4
< kills >
8.9
6.8
< deaths >
7.4
5.4
< assists >
5.8
2.19
< killingSprees >
2.03
162
< cs >
137
0.25
< dragons >
0.43
0.37
< inhibitors >
0.32
23,093
< physicalDamage >
21,529
1,259
< magicDamage >
83
1,272
< trueDamage >
1,219
25,624
< damageDealt >
22,831
23,448
< damageTaken >
28,927
12,973
< goldEarned >
12,879
1.63
< towers >
1.4
0.05
< barons >
0.09
3,832
< heal >
6,483
15,160
< xp >
14,924
18
< visionScore >
18
7
< wardsPlaced >
6
147
< ccTime >
185

How to Counter 刀锋之影 with 影流之主 in LoL

The stats shown on this page show some vital 影流之主 versus 刀锋之影 counter stats that may help us figure out the differences between this pair of champions. For instance, 影流之主’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 刀锋之影’s ratio of NaN, demonstrating that 影流之主 may be more central to his team's team fighting capability than 刀锋之影..

影流之主 usually has a similar longest kill spree as his foe does. Typically, he receives less damage than 刀锋之影. This is usually reflective of differing health capacities; however, it can also imply that the one champion has less mobility and thus is unable to kite away from additional harm when engaged or poked.

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伤害数据

影流之主
刀锋之影
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

影流之主
刀锋之影

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Both LoL champions are great. Both have their pros and cons. In the game's current meta, 影流之主 usually wins when taking on 刀锋之影, with a 51.1% win rate. As a result, 影流之主 makes a good counter for 刀锋之影.

While 影流之主 does have a higher win rate than 刀锋之影, when on opposite teams, 影流之主 also has a greater difficulty level that makes him a more complex champion to develop with. You should be careful when picking 影流之主 into 刀锋之影as his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.

Moreover, 影流之主 also has only a small amount of CC and other utility, a similar amount to 刀锋之影. This makes her just as valuable during teamfights, especially when fighting champions with a ton of burst damage.

While there is not a single best champion in League of Legends, in 影流之主 vs 刀锋之影 matchups, 影流之主 is the better champion with a higher win rate, similar champion depth, and a similar amount of utility to help out your team members during team fights.

影流之主 is a decent counter for 刀锋之影. Make sure you focus your actions on keeping up your gold and cs and destroying objectives. If you are able to do that, you should do very well as 影流之主 against 刀锋之影.

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If you would like to learn all of the intricacies of 影流之主 in order to counter 刀锋之影 during both the laning and mid / late game phases of League of Legends, you should continue reading to learn a few extra lessons on this matchup. If you pay attention to the build and stats displayed above, you will grow your win rate significantly and be closer to League of Legends pro players.

影流之主 typically racks up a similar amount of CS as 刀锋之影. Champs who typically don't acquire many minion kills typically don't need much CS to be valuable teammates, such as support champions. They are able to scale well off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often require a lot of items to be effective. In either case, try to surpass the numbers shown here to do well.

The top items to prioritize in your 影流之主 versus 刀锋之影 build consist of 夜之锋刃, 亵渎九头蛇, and 感电三轮刃. When 影流之主 incorporated at least these three pieces in his build, he did significantly better against 刀锋之影 than with most other common item sets. In fact, 影流之主 had an average winrate of 51.1% when countering 刀锋之影 with this counter build.

To have the highest likelihood of coming out on top against 刀锋之影 as 影流之主, 影流之主 players should equip the 电刑, 猛然冲击, 眼球收集器, 终极猎人, 致命一击, and 凯旋 runes from the 主宰 and 精密 rune sets. Of all the runes that we analyzed for 影流之主 vs 刀锋之影 fights, this combination of runes yielded the greatest win rate. In fact, these runes averaged a 51.1% win rate overall.

If you need to see 影流之主 versus 刀锋之影 tips and matchup stats and build suggestions for a an individual division rank, feel free to select one from the selection menu displayed above. If viewing for the first time, the stats and strategies given are computed using all rounds with data with these champions.