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altText1沙漠皇帝 is in the s tier of champions

沙漠皇帝 with 祖安狂人

altText2沙漠皇帝 is in the a tier of champions
MageMarksman
FighterTank

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numAnalyzed
胜率
46.7 %
kda
1.93
受欢迎度
1.8 %

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We pull the results of from millions of League matches straight from Riot Games each and every week. 沙漠皇帝 has gone into battle with 祖安狂人 in 1136 recent, competitive games. By pooling so much relevant data directly from the hosts of League of Legends, we are confident that we can showcase high quality, accurate builds to help 沙漠皇帝 synergize with 祖安狂人. It is relatively rare for 沙漠皇帝 to play alongside 祖安狂人 as teammates. This has only taken place in approx. 1.8% of matches with 沙漠皇帝.

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Unfortunately, 沙漠皇帝 has done a awful job of playing alongside 祖安狂人. Normally, he wins a poor 46.7% of rounds the champions appear on the same team. If you want to maximize your potential as 沙漠皇帝 when fighting on the same team as 祖安狂人 by figuring out how to better synergize your strategy with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
鞋子恶魔法典

Core 沙漠皇帝 Items

22分钟
灭世者的死亡之帽巫妖之祸纳什之牙

可选项目

兰德里的折磨中娅沙漏影焰卢登的伙伴

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠皇帝提升等级的第一个技能w
>
为沙漠皇帝提供的第二种能力,以提高水平q
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沙漠皇帝 最大化的最后一项技能e

符文

精密迅捷步法气定神闲传说:欢欣致命一击
巫术法力流系带焦灼
Attack SpeedAdaptive ForceMagic Resist
沙漠皇帝's passive ability p
沙漠皇帝's q ability q
沙漠皇帝's w ability w
沙漠皇帝's e ability e
沙漠皇帝's ultimate ability r
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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- 带你超神带你飞!

- 在对线时,尽量把你的士兵放在敌方小兵和敌方英雄之间。这样一来,你就可以用它们来补刀,并对你的对手施加压力。

- 要牢记的是,除非你准备一波拼死敌人,否则不要把【W沙兵现身】的两个黄沙士兵都放出去。最好时刻把一个黄沙士兵留在手中,你可以用它来穿墙逃生,也可以在远离另一个士兵时放出来追加伤害。

- 首先要把【R禁军之墙】看成一个防御型技能。你可以用它来阻止敌人追击你的队友。切记,你的队友可以走过【R禁军之墙】,因此你可以在敌方近战英雄想要开战时用它来创造优势。

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- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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沙漠皇帝 Image
winRate
46.7 %
VS
winRate
53.3 %
祖安狂人 Image
5.9
< kills >
6.1
6.1
< deaths >
5.7
5.9
< assists >
6.1
1.39
< killingSprees >
1.4
187
< cs >
191
0.14
< dragons >
0.13
0.53
< inhibitors >
0.54
622
< physicalDamage >
632
21,683
< magicDamage >
22,349
472
< trueDamage >
497
22,777
< damageDealt >
23,478
21,325
< damageTaken >
21,224
11,894
< goldEarned >
12,038
2.32
< towers >
2.33
0.06
< barons >
0.06
2,767
< heal >
2,932
14,734
< xp >
14,931
17
< visionScore >
18
9
< wardsPlaced >
9
161
< ccTime >
168

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The 沙漠皇帝 祖安狂人 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安狂人, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 沙漠皇帝 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 祖安狂人. His KDA fell from NaN to NaN. This drop shows that 祖安狂人 helps 沙漠皇帝 perform not as well in ranked LoL games. Yet, the small difference shows that this performance change is only marginal.

When 沙漠皇帝 is an ally to 祖安狂人, he observes a little drop in his complete damage output. This difference could demonstrate that 祖安狂人 does not support by providing cover for him to dish out more damage or that his support also helps extend the match's duration. Similarly, when 沙漠皇帝 is played together with 祖安狂人 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 祖安狂人.

Moreover, when 沙漠皇帝 plays with 祖安狂人 on the same side, he on average receives a little more damage than when he plays alone. Getting dealt more damage may indicate that 祖安狂人 does a poor job of protecting 沙漠皇帝 during team fights.

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伤害数据

沙漠皇帝
祖安狂人
物理伤害
魔法伤害
真实伤害

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沙漠皇帝
祖安狂人

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There is no perfect companion for 沙漠皇帝 that will no matter what be his best teammate. Yet, overall, 祖安狂人 is a very bad ally for 沙漠皇帝. By being on the same side as 沙漠皇帝, he drops their win rate by -3.5% to 46.7%. This demonstrates that there is a terrible bond between 沙漠皇帝 and 祖安狂人 that results in them performing worse together than without each other.

祖安狂人 has a much lower diffuclty than 沙漠皇帝. That means 沙漠皇帝 players don't need to be cautious when lining up 祖安狂人 teammates to play with, as they will require a much lower level of skill to be able to do well with you.

Fighting cooperatively, you should expect to observe an overall large increase in your team’s ability to to do a lot of AP damage. Combined, these two can blast through enemies with magic damage.

Conversely, by bringing 沙漠皇帝 and 祖安狂人 together, you probably will not be granting your team much utility. We recommend you bring other champs on your team that neutralizes this hole in this pairing's playstyle.

Regardless of your 祖安狂人 ally's skill level, you need to focus on maximizing your income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you should do well, regardless.

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To truly master 沙漠皇帝 to synergize with 祖安狂人 during both the lane and mid / late game phases of League matches, you should keep reading to gather some more lessons on this champion pairing. If you mind the build and suggestions presented above, you will increase your win rate significantly.

The ideal items to focus on in your 沙漠皇帝 and 祖安狂人 synergy build consist of 灭世者的死亡之帽, 巫妖之祸, and 纳什之牙. When 沙漠皇帝 combined at least these three items in his build, he performed significantly better when paired up with 祖安狂人 than with most other common item sets. In fact, 沙漠皇帝 had an average winrate of 46.7% helping carry 祖安狂人 with this build.

To have the highest likelihood of coming out on top against your oponents, 沙漠皇帝 players should use the 迅捷步法, 气定神闲, 传说:欢欣, 致命一击, 法力流系带, and 焦灼 runes from the 精密 and 巫术 rune sets. Of all the rune sets players picked for this team composition, this composite of runes yielded the highest win rate. Moreover, these runes averaged a 46.7% winrate overall.

If you would like to get 沙漠皇帝 and 祖安狂人 synergy tips and stats for a a distinct player tier, please select one from the selection menu shown above. By default, the stats and guides displayed are computed using all games completed with both champs.