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altText1痛苦之拥 is in the s tier of champions

痛苦之拥 with 刀锋之影

altText2痛苦之拥 is in the a tier of champions
AssassinMage
Assassin

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numAnalyzed
胜率
51.1 %
kda
2.73
受欢迎度
2.4 %

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We download data from from millions of League of Legends rounds straight from Riot Games each week. 痛苦之拥 has gone into battle with 刀锋之影 in 2403 recently played, competitive matches. By accumulating so much great data from the creators of League of Legends, we have complete confidence that we can present to you high-quality, accurate builds to help 痛苦之拥 synergize with 刀锋之影. It is relatively rare for 痛苦之拥 to play alongside 刀锋之影 as allies. This pairing has only occurred in approx. 2.4% of games with 痛苦之拥.

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痛苦之拥 has done a decent job of fighting on the same side as 刀锋之影. On average, she wins an acceptable 51.1% of games the champions try and synergize their gameplay. If you want to do better as 痛苦之拥 when playing alongside 刀锋之影 by learning how to better synergize your gameplay with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
增幅典籍黑暗封印

Core 痛苦之拥 Items

22分钟
灭世者的死亡之帽巫妖之祸虚空之杖

可选项目

影焰风暴狂涌海克斯科技火箭腰带

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为痛苦之拥提升等级的第一个技能q
>
为痛苦之拥提供的第二种能力,以提高水平e
>
痛苦之拥 最大化的最后一项技能w

符文

主宰电刑猛然冲击眼球收集器无情猎手
巫术绝对专注风暴聚集
Adaptive ForceAdaptive ForceHealth Scaling
痛苦之拥's passive ability p
痛苦之拥's q ability q
痛苦之拥's w ability w
痛苦之拥's e ability e
痛苦之拥's ultimate ability r
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。

- 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。

- 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。

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- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

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痛苦之拥 Image
winRate
51.1 %
VS
winRate
48.9 %
刀锋之影 Image
9.2
< kills >
9
6
< deaths >
6.1
7.2
< assists >
6.9
2.07
< killingSprees >
2
20
< cs >
20
1.41
< dragons >
1.36
0.35
< inhibitors >
0.32
660
< physicalDamage >
699
21,715
< magicDamage >
20,847
670
< trueDamage >
627
23,045
< damageDealt >
22,175
31,605
< damageTaken >
31,360
12,291
< goldEarned >
12,071
0.96
< towers >
0.88
0.36
< barons >
0.33
15,413
< heal >
15,112
14,025
< xp >
13,726
21
< visionScore >
20
7
< wardsPlaced >
7
206
< ccTime >
199

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The 痛苦之拥 刀锋之影 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 刀锋之影, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 痛苦之拥 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 刀锋之影. His KDA worsened from NaN to NaN. This decrease shows that 刀锋之影 helps 痛苦之拥 perform poorer in ranked League rounds. Yet, the small difference shows that this performance change is not very impactful.

When 痛苦之拥 is paired with 刀锋之影, she observes a small increase in her full damage dealt. This change could signal that 刀锋之影 helps provide cover for her to dish out more damage or that his allyship also helps increase the game's duration. Similarly, when 痛苦之拥 is played with 刀锋之影 on the same side, he usually scores many fewer killing sprees than when she plays alone. This is contrasting evidence that she is worse when playing with 刀锋之影.

Moreover, when 痛苦之拥 plays with 刀锋之影 on the same team, she usually receives a little more damage than when she fights alone. Receiving more damage could indicate that 刀锋之影 does a poor job of protecting 痛苦之拥 in team fights.

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伤害数据

痛苦之拥
刀锋之影
物理伤害
魔法伤害
真实伤害

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痛苦之拥
刀锋之影

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There is no ideal champion pairing for 痛苦之拥 that will no matter what be her ideal ally. Yet, overall, 刀锋之影 is a good ally for 痛苦之拥. By locking into the same side as 痛苦之拥, he improves their win rate by 1.7% to 51.1%. This shows that there is pretty good strategic relationship between 痛苦之拥 and 刀锋之影 that results in them performing stronger together than alone.

刀锋之影 has a much lower diffuclty than 痛苦之拥. That means you don't need to be very careful when lining up 刀锋之影 teammates to go into battle on the same side as, as they will have to have a much lower level of skill to be able to cooperate well with you.

Fighting on the same side, you should witness an overall large increase in your team’s capacity to destroy wih physical damage. When paired, these two should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by grouping 痛苦之拥 and 刀锋之影 together, you may not be granting your other allies very much protection for burst damage. Plan to include other champions on your team that fills this relative hole in their capabilities.

Regardless of your 刀锋之影 ally's skill level, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you will do well anyway.

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If you would like to learn all of the intricacies of 痛苦之拥 to pair well with 刀锋之影 during both the laning and mid / late game phases of League rounds, you should continue reading to master a few extra tips and tricks for this champion pairing. If you pay attention to the build and tips presented above, you should increase your win rate significantly.

The top finished items to prioritize in your 痛苦之拥 and 刀锋之影 synergy build include 灭世者的死亡之帽, 巫妖之祸, and 虚空之杖. When 痛苦之拥 combined at least these three great items in her build, she performed a lot better as an ally of 刀锋之影 than with most other typical builds. In fact, 痛苦之拥 had an average win rate of 51.1% helping carry 刀锋之影 with these items in her kit.

To have the highest probability of coming out on top against your oponents, 痛苦之拥 players should take the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 绝对专注, and 风暴聚集 runes from the 主宰 and 巫术 rune sets. Out of all the runes players chose for this champion pairing, this blending of runes yielded the best win rate. In fact, these runes averaged a 51.1% win rate overall.

If you want to get 痛苦之拥 and 刀锋之影 collaboration tips and stats for a a particular skill level, feel free to select one from the selection menu shown above. If viewing for the first time, the stats and strategies given are computed using every match with data with these champions.