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altText1傲之追猎者 is in the s tier of champions

傲之追猎者 with 祖安狂人

altText2傲之追猎者 is in the a tier of champions
AssassinFighter
FighterTank

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numAnalyzed
胜率
48.3 %
kda
1.97
受欢迎度
1.8 %

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We take in the results of from millions of LoL matches directly from Riot Games each week. 傲之追猎者 has been on the same team as 祖安狂人 in 2346 recently played, competitive matches. By accumulating so much relevant data directly from the publishers of League, we are totally sure that we can provide you with high quality, usable builds to help 傲之追猎者 play with 祖安狂人. It is relatively rare for 傲之追猎者 to play with 祖安狂人 on the same team. This has only taken place in approximately 1.8% of matches with 傲之追猎者.

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Unfortunately, 傲之追猎者 has done a dismal job of teaming up with 祖安狂人. On average, he wins a dismal 48.3% of matches the champions try and synergize their gameplay. If you want to maximize your potential as 傲之追猎者 when playing with 祖安狂人 by figuring out how to better synergize your gameplay with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
长剑残暴之力

Core 傲之追猎者 Items

22分钟
幽梦之灵狂妄亵渎九头蛇

可选项目

夜之锋刃公理圆弧赛瑞尔达的怨恨禁忌时机

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为傲之追猎者提升等级的第一个技能q
>
为傲之追猎者提供的第二种能力,以提高水平e
>
傲之追猎者 最大化的最后一项技能w

符文

启迪先攻神奇之鞋未来市场星界洞悉
主宰猛然冲击终极猎人
Attack SpeedAdaptive ForceHealth Scaling
傲之追猎者's passive ability p
傲之追猎者's q ability q
傲之追猎者's w ability w
傲之追猎者's e ability e
傲之追猎者's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 在追杀对方时,要多穿越草丛,来发挥雷恩加尔被动技能的优势。

- 在团战和遭遇战里,用雷恩加尔的终极技能来找到并刺杀高优先级的敌方英雄。

- 雷恩加尔的大部分威力来自他在恰当时机所使用的强化技能,请明智地作出选择!

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- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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傲之追猎者 Image
winRate
48.3 %
VS
winRate
51.7 %
祖安狂人 Image
8.2
< kills >
8.3
7.2
< deaths >
7
6
< assists >
6.2
1.86
< killingSprees >
1.88
32
< cs >
42
1.36
< dragons >
1.28
0.35
< inhibitors >
0.37
17,370
< physicalDamage >
17,849
1,207
< magicDamage >
1,318
1,119
< trueDamage >
1,133
19,697
< damageDealt >
20,300
33,963
< damageTaken >
34,034
12,923
< goldEarned >
12,994
1.09
< towers >
1.3
0.31
< barons >
0.31
16,225
< heal >
16,247
13,894
< xp >
14,116
21
< visionScore >
21
5
< wardsPlaced >
5
237
< ccTime >
234

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The 傲之追猎者 祖安狂人 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安狂人, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 傲之追猎者 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 祖安狂人. His KDA went down from NaN to NaN. This fall shows that 祖安狂人 helps 傲之追猎者 perform not as well in competitive League rounds. Yet, the small difference proves that this performance change is only marginal.

When 傲之追猎者 is paired with 祖安狂人, he gets a little drop in his complete damage dealt. This change could indicate that 祖安狂人 doesn't help protection for him to dish out more damage or that his presence on the team also helps extend the match's duration. Similarly, when 傲之追猎者 is played alongside 祖安狂人 on the same team, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 祖安狂人.

Moreover, when 傲之追猎者 plays with 祖安狂人 on the same team, he often takes a little less damage than when he fights alone. Getting dealt not as much damage may mean that 祖安狂人 does a decent job of covering 傲之追猎者 during team fights.

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伤害数据

傲之追猎者
祖安狂人
物理伤害
魔法伤害
真实伤害

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傲之追猎者
祖安狂人

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There is no ideal ally for 傲之追猎者 that will no matter what be his #1 synergy. However, 祖安狂人 is a very typical teammate for 傲之追猎者. By playing on the same team as 傲之追猎者, he decreases their win rate by -0.7% to 48.3%. This proves that there is not really a strong bond between 傲之追猎者 and 祖安狂人 that results in them performing worse together than without each other.

祖安狂人 has a much lower diffuclty than 傲之追猎者. That means 傲之追猎者 players don't need to be cautious when enlisting 祖安狂人 allies to fight alongside, as they will have to have a much lower level of skill to work well with you.

Working alongside, 傲之追猎者 players will likely witness an overall large increase in your team’s capability to dish out massive AD. When paired, these champions can tear through the other team with a lot of physcial damage.

Although, by pairing 傲之追猎者 and 祖安狂人 together, you probably will not be granting your other teammates a lot of utility. Make sure to have other champions on your team that helps cover this gap in this pairing's potential.

Regardless of your 祖安狂人 ally's skill level, you need to focus on increasing your income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you will do well anyway.

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To truly master 傲之追猎者 in order to synergize with 祖安狂人 during both the early game and mid / late game phases of LoL games, you should keep reading to pick up a few extra tricks and insights into this champion pairing. If you listen to the build and tips displayed above, you should grow your win rate significantly.

The most important finished items to include in your 傲之追猎者 and 祖安狂人 synergy build include 幽梦之灵, 狂妄, and 亵渎九头蛇. When 傲之追猎者 incorporated at least these three finished items in his build, he did much better when paired up with 祖安狂人 than with most other common item sets. In fact, 傲之追猎者 boasted an average win rate of 48.3% when playing alongside 祖安狂人 with these items in his kit.

To have the highest chance of crushing your oponents, you should equip the 先攻, 神奇之鞋, 未来市场, 星界洞悉, 猛然冲击, and 终极猎人 runes from the 启迪 and 主宰 rune sets. Out of all the rune sets players picked for 傲之追猎者 and 祖安狂人 pairings, this blending of runes resulted in the greatest win rate. In fact, these runes averaged a 48.3% win rate overall.

If you need to get 傲之追猎者 with 祖安狂人 synergy tips and stats for a a specific division, please select one from the selection menu shown above. By default, the stats and tips and suggestions displayed are computed using all rounds finished with both champs.