Because of Diana's K/D/A and utility, she has a fairly average overall win rate. She does very well in the early game, with a winrate of 52.7% in that phase. Unfortunately, she does poorest in the mid game, where Diana's win rate is 48.95%., The difference between her best and worst game phases is about 3.8%. This large difference makes it clear that her power spikes and wanes in different phases of the game. Prepare well.
Diana has been picked a lot in the latest ranked League matches. In the current meta, her popularity is 8.9%. She is rarely banned during champ select. Obviously, very few players see her as a huge threat. In recent ranked games, Diana was banned 2.8% of the time.
Diana is most commonly played in the jungle position. This happens in 65,7% of her rounds. Yet, jungle Diana has the highest win rate (51,5%) of all positions but is less popular of a position (played 32,8% of the time). Currently, Diana's meta game is focused on dealing damage. Specifically, her build should mainly be focused on magical damage. Additionally, she is a pretty good physical damage dealer champ. Supporting others and crowd control are the least critical part of Diana’s kit.
You should anticipate having to spend only a little bit of time practicing and learning to master Diana. Most League players consider she is one of the most basic champion to get good at. Diana mostly deals magic damage (83% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Diana deals a decent amount of damage in a typical game (19.520 damage). You could focus on developing her as a powerful champion to crush your enemies.
If you are looking for a dominating carry, then you should definitely consider this champion. She has one of the absolute best kill counts in the game among other champions. Moreover, she has a fairly typical death rate with an average of 6 deaths per League match. Moreover, Diana has an average KDA ratio (2.3) with 6.8 assists.
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