Because of Garen's K/D/A and utility, he has a pretty good overall win rate. He does very well in the early game, with a winrate of 51.7% in that phase. Unfortunately, he does worst in the late game, where Garen's winrate is 49.6%., The difference between his best and worst game phases is only 2.1%. This negligible difference indicates that his power is stable during an entire game.
Garen has been used a lot in the latest ranked League games. In the current meta, his popularity is 11.8%. He is sometimes banned during champ select. Obviously, some players see him as a major threat. In recent ranked matches, Garen was banned 5.1% of the time.
You can see him most often played in the top position. However, that is not the best position for him. The highest win rate position for Garen is middle (53,4%). Currently, Garen's meta game is centered around dealing damage. Specifically, his kit should mostly be centered around physical damage. Furthermore, he is a decent tank champion. Dealing magical damage is the least significant part of Garen’s kit.
If you are not used to his skills and tactics, you may find it difficult trying him out for the first time. Most players consider him to not be a tough champion to master. Garen mostly causes physical damage (75% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Garen deals a good amount of damage during a regular ranked game (18.851 damage). You could focus on building him as a damage dealing champ to smash your foes.
He is a powerful damage dealer on the Rift with 6.1 kills on average per game. That is one of the highest kill rates amongst all tops. Moreover, he has a fairly typical death total with an average of 4.8 deaths per LoL round. Additionally, Garen has an average KDA ratio (2.1) with 3.8 assists.
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