As a result of Renata Glasc's K/D/A and utility, they have a fairly average overall win rate. They do very well in the late game, with a winrate of 55.7% in that phase. Unfortunately, they do poorest in the early game, where Renata Glasc's win rate is 46.1%., The difference between their best and worst game phases is a large 9.6%. This large difference indicates that their power spikes and fades in different parts of the game. Plan accordingly.
Renata Glasc has been picked very little in recent ranked League games. In the current meta, their popularity is 1.5%. Hardly anyone sees them as a threat. They have only been banned in approximately 0.4% of LoL games.
You can find them most often played in the support position. The top win rate position for Renata Glasc is support (50,6%). At this time, Renata Glasc's meta game is centered around dealing damage. Specifically, their build should mainly be centered around magical damage. Additionally, they are an ok tank champion. Dealing physical damage is the least significant part of Renata Glasc’s gameplay.
You should anticipate having to spend a significant amount of time practicing and learning to get good with Renata Glasc. Most LoL gamers consider they are a challenging champ to get good at. Renata Glasc primarily causes magic damage (62% of their total damage). They doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Renata Glasc deals only a little damage in a typical round (8.460 damage). You probably shouldn't focus on building them as a damage dealing champ to destroy your opponents. Instead, you should focus on covering your allies to come out on top.
They are a weak damage dealer in the game with 1.9 kills on average per game. That is one of the lowest kill rates amongst all supports. Moreover, they have a somewhat typical death rate with an average of 5.8 deaths per League round. Additionally, Renata Glasc has a high KDA ratio (2.6) with 13.2 assists.