Because of Xerath's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 53.9% in that phase. Unfortunately, he does poorest in the late game, where Xerath's win rate is 48.4%., The difference between his best and worst game phases is about 5.5%. This sizeable difference indicates that his power spikes and fades in different phases of the game. Prepare accordingly.
In the current meta, Xerath is incredibly popular. He has been used in 8.3% of recently ranked matches. He is often banned during champion select. Obviously, many players see him as a substantial threat. In the latest ranked rounds, Xerath was banned 9.5% of the time.
Xerath is most commonly played in the support position. This happens in 56,3% of his rounds. Yet, support Xerath has the highest win rate (51,8%) of all positions but is less popular of a position (played 41,3% of the time). At this time, Xerath's meta game is centered around dealing damage. Specifically, his gameplay should mostly be focused on magical damage. Dealing physical damage is the least important part of Xerath’s kit.
You should expect to have to to spend a significant amount of time practicing and learning to get good at playing Xerath. Many LoL players consider he is a difficult champ to master. Xerath primarily does magic damage (94% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Xerath deals a great deal of damage in a normal match (23.430 damage). You should focus on developing him as a damage dealing champion to defeat your opponents.
He is an average damage dealer on the Rift with 5 kills on average each round. That is one of the lowest kill counts amongst all supports. Moreover, he has a fairly typical death total with an average of 5.9 deaths per League of Legends round. Additionally, Xerath's KDA is typically very high with an average KDA ratio of 2.7 as well as 10.8 assists per round.