Because of Renata Glasc's K/D/A and utility, they have a fairly average overall win rate. They do very well in the late game, with a winrate of 55.7% in that phase. Unfortunately, they do poorest in the early game, where Renata Glasc's win rate is 46.1%., The difference between their best and worst game phases is a large 9.6%. This sizeable difference indicates that their power spikes and wanes in different parts of the game. Plan well.
Renata Glasc has been picked very little in recent ranked League of Legends rounds. In the current meta, their popularity is 1.5%. Hardly anyone sees them as a threat. They have only been banned in about 0.4% of LoL rounds.
Renata Glasc is most commonly played in the support position. This happens in 99,2% of their games. Support Renata Glasc also has the highest win rate (50,6%) of all positions. At this time, Renata Glasc's meta game is focused on dealing damage. In particular, their gameplay should mainly be focused on magical damage. Furthermore, they are a decent tank champ. Dealing physical damage is the least critical part of Renata Glasc’s gameplay.
If you are not used to their abilities and tactics, you probably will find it difficult picking them up for the first time. Many competitors consider them to be a challenging champ to learn. Renata Glasc mostly does magic damage (62% of their total damage). They doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Renata Glasc deals only a little damage during a regular ranked round (8460 damage). You shouldn't focus on building them as a powerful champion to crush your enemies. Instead, you should dedicate yourself to covering your allies to come out on top.
They are a weak damage dealer in the game with 1.9 kills on average per game. That is one of the lowest kill rates among all supports. Moreover, they have a somewhat typical death rate with an average of 5.8 deaths per League game. Additionally, Renata Glasc has a high KDA ratio (2.6) with 13.2 assists.
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