Because of Graves's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.95% in that phase. Unfortunately, he does poorest in the late game, where Graves's win rate is 49.6%., The difference between his best and worst game phases is only 1.4%. This small difference shows us that his power is stable throughout the round.
Graves has been picked a lot in the latest ranked LoL matches. In the current meta, his popularity is 8.8%. Some players see him as a threat. He has been banned in about 6.1% of LoL matches.
You will see him most often used in the jungle position. The best win rate position for Graves is jungle (51%). At this time, Graves's meta game is focused on dealing damage. Specifically, his build should mainly be centered around physical damage. Furthermore, he is a pretty good tank champion. Supporting others and crowd control are the least significant part of Graves’s kit.
If you are not used to his skills and gameplay, you will not find it difficult picking him up for the first time. Most competitors believe him to not be a tough champion to master. Graves mostly causes physical damage (88% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Graves deals a good amount of damage in a normal match (19 262 damage). You could focus on developing him as a powerful champ to smash your enemies.
He is a powerful damage dealer in the game with 7.2 kills on average each round. That is one of the highest kill rates amongst all jungles. Moreover, he has a fairly typical death total with an average of 5.3 deaths per LoL round. Furthermore, Graves's KDA is typically very high with an average KDA ratio of 2.6 as well as 6.7 assists per game.