Thanks to Brand's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 51.1% in that phase. Unfortunately, he does worst in the late game, where Brand's win rate is 48.5%., The difference between his best and worst game phases is only 2.6%. This large difference shows us that his power spikes and fades in different phases of the round. Plan well.
In the current meta, Brand is very popular. He has been played in 7% of recently ranked rounds. Some players see him as a threat. He has been banned in about 5.7% of League of Legends games.
Brand is most commonly played in the support position. This occurs in 75,1% of his rounds. Yet, support Brand has the highest win rate (51,8%) of all positions but is less popular of a position (played 3% of the time). At this time, Brand's meta game is centered around dealing damage. Specifically, his build should mainly be focused on magical damage. Additionally, he is an ok support champ. Dealing physical damage is the least critical part of Brand’s playstyle.
You should expect to have to to dedicate only a little bit of time practicing and learning to get good at playing Brand. Many League of Legends players consider he is one of the most basic champ to main. Brand mostly causes magic damage (93% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Brand deals tons of damage during a normal game (21.060 damage). You should focus on building him as a damage dealing champion to destroy your opponents.
If you are looking for a dominating damage dealer, then you should maybe consider this champ. He has one of the top kill totals in the game among other champs. Moreover, he has a fairly above average death rate with an average of 7.7 deaths per League of Legends match. Moreover, Brand has a low KDA ratio (1.8) with 8.9 assists.