Thanks to Neeko's K/D/A and utility, she has a fairly average overall win rate. She does very well in the early game, with a winrate of 52% in that phase. Unfortunately, she does terribly in the mid game, where Neeko's win rate is 47.85%., The difference between her best and worst game phases is about 4.1%. This sizeable difference indicates that her power spikes and fades in different parts of the round. Plan accordingly.
In the current meta, Neeko is very popular. She has been used in 5.7% of recently ranked games. Some players see her as a threat. She has been banned in about 6.8% of League of Legends games.
Neeko is most commonly played in the middle position. This happens in 49,2% of her games. Yet, middle Neeko has the highest win rate (49,7%) of all positions but is less popular of a position (played 42,6% of the time). Currently, Neeko's meta game is centered around dealing damage. In particular, her kit should mostly be centered around magical damage. Moreover, she is a decent support champ. Dealing physical damage is the least important part of Neeko’s playstyle.
If you are not comfortable with her skills and gameplay, you may find it difficult trying her out for the first time. Most players consider her to not be a difficult champion to get good at. Neeko primarily causes magic damage (90% of her total damage). She doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Neeko deals a lot of damage during a typical game (20.129 damage). You should focus on building her as a damage dealing champion to destroy your foes.
She is an average damage dealer on the Rift with 5.8 kills on average per match. That is one of the highest kill counts among all middles. Moreover, she has a fairly typical death total with an average of 5.3 deaths per League match. Furthermore, Neeko has an average KDA ratio (2.4) with 6.8 assists.