As a result of Rammus's K/D/A and utility, he has a pretty good overall win rate. He does very well in the mid game, with a winrate of 52.85% in that phase. Unfortunately, he does terribly in the early game, where Rammus's win rate is 48.8%., The difference between his best and worst game phases is about 4.1%. This large difference shows us that his power spikes and fades in different parts of the match. Prepare accordingly.
Rammus has been picked only occasionally in the latest ranked LoL rounds. In the current meta, his popularity is 3.3%. Some players see him as a danger. He has been banned in about 8.4% of League games.
Rammus is most commonly played in the jungle position. This occurs in 88,1% of his games. Jungle Rammus also has the highest win rate (51,3%) of all positions. At this time, Rammus's meta game is focused on tanking. Specifically, his build should mainly be centered around shielding carries. Additionally, he is an ok magical damage dealer champion. Dealing physical damage is the least critical part of Rammus’s gameplay.
You should anticipate having to spend a decent amount of time practicing and learning to master Rammus. Most League players consider he is an average difficulty champ to use. Rammus primarily causes magic damage (79% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Rammus deals a good amount of damage in a regular ranked round (14.998 damage). You could focus on building him as a damage dealing champ to smash your opponents.
He is an average damage dealer in the game with 4.5 kills on average each round. That is one of the lowest kill counts among all jungles. Furthermore, he has a relatively typical average champion death count (5.2 deaths). Moreover, Rammus's KDA is usually very high with an average KDA ratio of 2.9 as well as 10.8 assists per match.