As a result of Seraphine's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the late game, with a winrate of 50.9% in that phase. Unfortunately, she does very poorly in the early game, where Seraphine's win rate is 47.4%., The difference between her best and worst game phases is about 3.5%. This large difference makes it clear that her power spikes and wanes in different phases of the round. Prepare accordingly.
In the current meta, Seraphine is incredibly popular. She has been played in 7.7% of recently ranked rounds. She is rarely banned during champ select. Obviously, very few players see her as a real threat. In recent ranked rounds, Seraphine was banned 2.5% of the time.
You can find her most often laning in the support position. However, that is not the best position for her. The best win rate position for Seraphine is bottom (53,6%). Currently, Seraphine's meta game is focused on utility and support. Specifically, her kit should primarily be focused on supporting others. Dealing physical damage is the least important part of Seraphine’s build.
If you are not used to her skills and tactics, you will not find it difficult picking her up for the first time. Most players consider her to not be a tough champ to learn. Seraphine primarily deals magic damage (86% of her total damage). She doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Seraphine deals a good amount of damage during a normal game (12.504 damage). You could focus on building her as a damage dealing champion to destroy your foes.
She is a weak damage dealer in the game with 2.7 kills on average per game. That is one of the lowest kill rates among all supports. Additionally, she has a fairly typical average champion death count (6 deaths). Additionally, Seraphine's KDA is usually high with an average KDA ratio of 2.4 as well as 11.8 assists per match.
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