As a result of Skarner's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the late game, with a winrate of 53.2% in that phase. Unfortunately, he does very poorly in the early game, where Skarner's win rate is 44.4%., The difference between his best and worst game phases is a large 8.8%. This sizeable difference shows us that his power spikes and fades in different phases of the round. Plan well.
In the current meta, Skarner is not at all popular. He has been selected in only 0.7% of recently ranked rounds. Hardly anyone sees him as a threat. He has only been banned in approximately 0.1% of League matches.
Skarner is most commonly played in the jungle position. This happens in 85,3% of his games. Jungle Skarner also has the highest win rate (48,7%) of all positions. Currently, Skarner's meta game is focused on dealing damage. Specifically, his build should mainly be centered around physical damage. Additionally, he is an ok magical damage dealer champion. Dealing magical damage is the least critical part of Skarner’s build.
You should expect to have to to dedicate a decent amount of time practicing and learning to get good with Skarner. Most League of Legends gamers believe he is an average difficulty champion to use. Skarner mostly deals physical damage (69% of his total damage). He also deals a large amount of magic damage.
Skarner deals a good amount of damage over the course of a normal round (12.277 damage). You could focus on building him as a damage dealing champion to smash your opponents.
He is an average damage dealer in the game with 4.4 kills on average each game. That is one of the lowest kill rates amongst all jungles. Moreover, he has a fairly typical death rate with an average of 5.8 deaths per LoL game. Moreover, Skarner's KDA is usually average with an average KDA ratio of 2.2 as well as 8.5 assists per round.