As a result of 올라프's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 50.4% in that phase. Unfortunately, he does worst in the late game, where 올라프's winrate is 48%., The difference between his best and worst game phases is only 2.4%. This negligible difference makes it clear that his relative power is uniform during an entire game.
올라프 has been used only occasionally in the latest ranked League rounds. In the current meta, his popularity is 2.9%. Hardly anyone sees him as a threat. He has only been banned in approximately 2.7% of League matches.
올라프 is played mostly in the top position. This occurs in 86.5% of his rounds. Top 올라프 also has the highest win rate (50.1%) of all positions. Currently, 올라프's meta game is centered around dealing damage. In particular, his build should mainly be focused on physical damage. Additionally, he is a decent tank champion. Dealing magical damage is the least critical part of 올라프’s kit.
You should anticipate having to dedicate only a little bit of time practicing and learning to master 올라프. Most League of Legends gamers consider he is one of the most basic champ to main. 올라프 mostly causes physical damage (71% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
올라프 deals a great deal of damage during a normal round (21,134 damage). You should focus on developing him as a damage dealing champion to destroy your enemies.
He is a powerful damage dealer on the Rift with 6.3 kills on average each round. That is one of the highest kill rates amongst all tops. Additionally, he has a relatively high average champion death rate (6.2 deaths). Furthermore, 올라프 has a low KDA ratio (1.7) with 4.2 assists.
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