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altText1코그모 is in the b tier of champions

코그모 with 드레이븐

altText2코그모 is in the s tier of champions
MarksmanMage
Marksman

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numAnalyzed
승률
48.5 %
kda
2.1
인기도
0.6 %

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Our servers pull the results of from millions of League of Legends rounds straight from Riot Games each week. 코그모 has gone into battle with 드레이븐 in 165 recently played, ranked matches. By amassing so much great data directly from the publishers of LoL, we are confident that we can provide you with high-quality, insightful builds to help 코그모 play with 드레이븐. It is very rare for 코그모 to play alongside 드레이븐 as allies. This pairing has only occurred in approximately 0.6% of rounds with 코그모.

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Unfortunately, 코그모 does a dismal job of fighting on the same side as 드레이븐. On average, he wins an acceptable 48.5% of the time the champions fight together on the same side. If you want to play better as 코그모 when playing with 드레이븐 by learning how to better synergize your strategy with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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아이템

첫 번째 아이템

원하는 시간
도란의 반지체력 물약

다음 항목

5 분
증폭의 고서사라진 양피지

핵심 코그모 아이템

22분
수호 천사루난의 허리케인마법사의 최후

선택 품목

악의대천사의 포옹폭풍 쇄도

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

스킬 오더

코그모의 첫 번째 스킬 레벨업w
>
코그모이(가) 레벨을 올릴 수 있는 두 번째 능력q
>
코그모이(가) 최대화하기 위한 마지막 기술te

정밀치명적 속도과다치유전설: 핏빛 길최후의 저항
결의사전 준비과잉성장
Attack SpeedAdaptive ForceArmor
코그모's passive ability p
코그모's q ability q
코그모's w ability w
코그모's e ability e
코그모's ultimate ability r
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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guide.playingAs

이케시아식 마무리를 최대한 활용하십시오.

공허의 분비물을 이용하면 살아있는 곡사포를 보다 잘 맞힐 수 있게 됩니다.

코그모가 생체마법 폭격 스킬을 사용하면 대부분의 챔피언보다 사거리 길어집니다.

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회전 도끼 스킬을 사용한 후 드레이븐이 움직이지 않으면 현재 위치나 오른쪽, 또는 왼쪽 근처로 도끼가 떨어집니다.

스킬 사용 후 드레이븐이 이동하면 그 방향으로 회전 도끼가 미리 가게 되므로, 이를 이용하여 회전 도끼의 궤적을 제어할 수 있습니다.

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코그모 Image
winRate
48.5 %
VS
winRate
51.5 %
드레이븐 Image
6.5
< kills >
7.4
6.2
< deaths >
7.1
6.5
< assists >
7
1.51
< killingSprees >
1.73
160
< cs >
166
0.13
< dragons >
0.17
0.41
< inhibitors >
0.46
3,874
< physicalDamage >
9,756
20,058
< magicDamage >
13,310
2,557
< trueDamage >
2,944
26,490
< damageDealt >
26,011
18,744
< damageTaken >
22,093
11,642
< goldEarned >
12,307
1.95
< towers >
2.09
0.02
< barons >
0.05
2,493
< heal >
5,199
13,821
< xp >
13,218
22
< visionScore >
18
11
< wardsPlaced >
9
372
< ccTime >
300

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The 코그모 드레이븐 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 드레이븐, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 코그모 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 드레이븐. His KDA fell from NaN to NaN. This fall shows that 드레이븐 helps 코그모 perform poorer in ranked LoL matches. Yet, the small difference shows that this performance change is not very impactful.

When 코그모 tries to synergize with 드레이븐, he observes a little increase in his total damage dealt. This difference could signal that 드레이븐 supports by providing cover for him to dish out more damage or that his participation also helps extend the game's duration. Similarly, when 코그모 is played together with 드레이븐 on the same side, he usually scores many fewer killing sprees compared to when he plays without 드레이븐. This is contrasting evidence that he is worse when playing alongside 드레이븐.

Additionally, when 코그모 plays with 드레이븐 on the same side, he typically takes much less damage than when he plays alone. Getting dealt not as much damage may mean that 드레이븐 does a decent job of protecting 코그모 during team fights.

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데미지 유형

코그모
드레이븐
물리적 손상
마법 피해
고정

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코그모
드레이븐

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There is no one best companion for 코그모 that will 100% of the time be his ideal synergy. However, overall, 드레이븐 is a very typical companion for 코그모. By locking into the same team as 코그모, he decreases their win rate by -0.5% to 48.5%. This clearly indicates that there is a weak bond between 코그모 and 드레이븐 that results in them performing not as well together than alone.

드레이븐 has a greater difficulty than 코그모. That means you must be very careful when enlisting 드레이븐 allies to fight alongside, as they will have to have a greater level of skill to be able to work well with you.

Fighting alongside, you should expect to see an overall large increase in your team’s capability to deal physical damage. Combined, these two can tear through the other team with a lot of physcial damage.

Although, by pairing 코그모 and 드레이븐 together, you may not be giving your team much protection for burst damage. Make sure to pick other champions on your team that offsets this relative disparity in their kit.

Regardless of the ability of your 드레이븐 teammate, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you will do well, regardless.

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To truly master 코그모 in order to synergize with 드레이븐 during both the early game and mid / late game phases of League games, you should continue reading to gather some more tips and tricks for this champion pairing. If you mind the build and suggestions displayed above, you will increase your win rate significantly.

The best finished items to have in your 코그모 and 드레이븐 synergy build include 수호 천사, 루난의 허리케인, and 마법사의 최후. When 코그모 combined at least these three great items in his build, he did much better as an ally of 드레이븐 than with most other common builds. In fact, 코그모 boasted an average winrate of 48.5% helping carry 드레이븐 with these items in his kit.

To have the highest likelihood of vanquishing your oponents, 코그모 players should use the 치명적 속도, 과다치유, 전설: 핏빛 길, 최후의 저항, 사전 준비, and 과잉성장 runes from the 정밀 and 결의 rune sets. Of all the rune combinations players used for this champion pairing, this order of runes yielded the highest win rate. Notably, these runes provided a 48.5% winrate overall.

If you would like to get 코그모 and 드레이븐 collaboration tips and builds for a an individual skill level, feel free to select one from the selection menu displayed above. If viewing for the first time, the statistics and tips and suggestions given are computed using every round completed with both champions.