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altText1라이즈 is in the a tier of champions

라이즈 with 녹턴

altText2라이즈 is in the a tier of champions
MageFighter
AssassinFighter

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numAnalyzed
승률
51.5 %
kda
2.26
인기도
5.4 %

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We take in data from from millions of LoL rounds directly from Riot Games each week. 라이즈 has been on the same team as 녹턴 in 1851 recently played, competitive games. By gathering so much great data from the hosts of League, we are completely sure that we can present to you robust, insightful builds to help 라이즈 play with 녹턴. It is somewhat uncommon for 라이즈 to play alongside 녹턴 as teammates. This has only taken place in about 5.4% of games with 라이즈.

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라이즈 has done a decent job of playing alongside 녹턴. On average, he wins an acceptable 51.5% of rounds the champs try and work together in. If you want to maximize your potential as 라이즈 when fighting on the same team as 녹턴 by figuring out how to better synergize your play style with him, then look into the full build (with items, runes, summoner spells, and skills) below!

counterTitle

아이템

첫 번째 아이템

원하는 시간
체력 물약여신의 눈물

다음 항목

5 분
방출의 마법봉사파이어 수정

핵심 라이즈 아이템

22분
대천사의 포옹리안드리의 고통영겁의 지팡이

선택 품목

라바돈의 죽음모자존야의 모래시계루덴의 동반자폭풍 쇄도

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

스킬 오더

라이즈의 첫 번째 스킬 레벨업q
>
라이즈이(가) 레벨을 올릴 수 있는 두 번째 능력e
>
라이즈이(가) 최대화하기 위한 마지막 기술tw

마법난입마나순환 팔찌깨달음폭풍의 결집
결의뼈 방패과잉성장
Attack SpeedAdaptive ForceArmor
라이즈's passive ability p
라이즈's q ability q
라이즈's w ability w
라이즈's e ability e
라이즈's ultimate ability r
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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주문 전이는 재사용 대기시간이 짧기 때문에 많은 대상에게 전이 표식을 남길 수 있습니다.

과부하의 기본 지속 효과를 활용하면 피해량이나 이동 속도를 극대화시킬 수 있습니다.

공간 왜곡 사용 후 차원문이 닫히기 전까지 자유롭게 이동하거나 스킬을 써도 공간 왜곡이 취소되지 않습니다.

guide.playingAgainst

어둠의 장막을 피해망상과 함께 사용하십시오. 적이 혼란에 빠져 플레이어의 주문 방어막에 결정적인 방해 효과 스킬을 낭비할지도 모릅니다.

피해망상 스킬은 모든 적군의 시야를 방해하므로 꼭 직접 공격용으로 사용하지 않아도 효과적입니다.

황혼의 인도자는 공격에만 사용하는 능력이 아닙니다. 전투 시 간격을 좁히거나 위기에서 탈출할 때도 사용할 수 있습니다.

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라이즈 Image
winRate
51.5 %
VS
winRate
48.5 %
녹턴 Image
6.2
< kills >
5.8
5.7
< deaths >
5.6
6.7
< assists >
6.3
1.47
< killingSprees >
1.34
191
< cs >
191
0.11
< dragons >
0.11
0.52
< inhibitors >
0.48
1,033
< physicalDamage >
1,026
23,565
< magicDamage >
22,152
302
< trueDamage >
298
24,900
< damageDealt >
23,476
26,916
< damageTaken >
26,426
12,265
< goldEarned >
12,017
2.32
< towers >
2.19
0.05
< barons >
0.05
4,485
< heal >
4,408
16,214
< xp >
15,956
19
< visionScore >
19
10
< wardsPlaced >
9
95
< ccTime >
95

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The 라이즈 녹턴 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 녹턴, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 라이즈 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 녹턴. His KDA decreased from NaN to NaN. This decrease shows that 녹턴 helps 라이즈 perform worse in ranked League rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 라이즈 is an ally to 녹턴, he sees a marginal improvement in his total damage dealt. This change could indicate that 녹턴 supports by providing cover for him to dish out more damage or that his presence also helps extend the round's duration. Similarly, when 라이즈 is played together with 녹턴 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 녹턴.

Moreover, when 라이즈 plays with 녹턴 on the same team, he usually receives a little more damage than when he fights alone. Getting dealt more damage could mean that 녹턴 does a poor job of covering 라이즈 during teamfights.

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데미지 유형

라이즈
녹턴
물리적 손상
마법 피해
고정

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라이즈
녹턴

championDifferences.whoIsBetter

There is no universally accepted best synergy for 라이즈 that will no matter what be his top ally. However, overall, 녹턴 is a pretty good companion for 라이즈. By playing on the same team as 라이즈, he increases their win rate by 2.5% to 51.5%. This signals that there is a potentially meaningful bond between 라이즈 and 녹턴 that allows them to perform better together than without each other.

녹턴 has a much lower diffuclty than 라이즈. That means 라이즈 players don't need to be cautious when lining up 녹턴 teammates to fight alongside, as they will require a much lower level of skill to do well with you.

Fighting alongside, 라이즈 players should see an overall large increase in your team’s ability to to do a lot of AP damage. Combined, these two can blast through enemies with magic damage.

Conversely, by grouping 라이즈 and 녹턴 together, you will not be granting your side enough tankyness. Make sure to have other champions on your team that neutralizes this relative hole in this pairing's abilities.

Regardless of your 녹턴 ally's skill level, you should focus on maximizing your income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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To learn all of the intricacies of 라이즈 to work well with 녹턴 during both the lane and mid / late game phases of League of Legends games, you should keep reading to learn a few extra tips and tricks for this champion pairing. If you use the build and tips presented here, you should grow your win rate significantly.

The most important items to include in your 라이즈 and 녹턴 synergy build include 대천사의 포옹, 리안드리의 고통, and 영겁의 지팡이. When 라이즈 combined at least these three great items in his build, he did much better as an ally of 녹턴 than with many other commonly used builds. In fact, 라이즈 had an average win rate of 51.5% when playing alongside 녹턴 with these items in his kit.

To have the best likelihood of vanquishing your oponents, 라이즈 players should use the 난입, 마나순환 팔찌, 깨달음, 폭풍의 결집, 뼈 방패, and 과잉성장 runes from the 마법 and 결의 rune sets. Of all the runes we have analyed for this champion pairing, this mix of runes resulted in the highest win rate. Moreover, these runes provided a 51.5% win rate overall.

If you would like to see 라이즈 and 녹턴 synergy tips and builds for a a distinct division, please choose one from the selection menu shown above. If viewing for the first time, the statistics and build suggestions displayed are computed using every round played with both champions.