Because of Renata Glasc's K/D/A and utility, they have a fairly average overall win rate. They do very well in the late game, with a winrate of 55.7% in that phase. Unfortunately, they do poorest in the early game, where Renata Glasc's winrate is 46.1%., The difference between their best and worst game phases is a large 9.6%. This large difference shows us that their power spikes and fades in different phases of the round. Plan well.
Renata Glasc has been used very little in recent ranked League of Legends games. In the current meta, their popularity is 1.5%. Hardly anyone sees them as a threat. They have only been banned in roughly 0.4% of League matches.
You will see them most often laning in the support position. The highest win rate position for Renata Glasc is support (50,6%). At this time, Renata Glasc's meta game is focused on dealing damage. Specifically, their kit should mostly be centered around magical damage. Furthermore, they are a pretty good tank champion. Dealing physical damage is the least critical part of Renata Glasc’s gameplay.
You should anticipate having to spend a significant amount of time practicing and learning to master Renata Glasc. Most LoL gamers think they are a tough champ to get good at. Renata Glasc primarily deals magic damage (62% of their total damage). They doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Renata Glasc deals only a little damage in a typical round (8.460 damage). You shouldn't focus on building them as a powerful champ to smash your foes. Instead, focus on helping your allies to win.
They are a weak damage dealer in the game with 1.9 kills on average each round. That is one of the lowest kill counts among all supports. Additionally, they have a relatively typical average champion death count (5.8 deaths). Furthermore, Renata Glasc's KDA is typically very high with an average KDA ratio of 2.6 as well as 13.2 assists per match.
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