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如何赢得星界游神与战争之影的对抗赛星界游神 is in the s tier of champions

星界游神 vs 战争之影

如何在LoL中以星界游神的身份击败战争之影星界游神 is in the a tier of champions
SupportMage
FighterTank

如何击败战争之影成为星界游神

based on 2,837 星界游神 vs 战争之影 matchups
胜率
55.3 %
kda
3.47
受欢迎度
2.6 %

How We Analyze LoL Champion Counters

We at MOBA Champion summarize millions of ranked League of Legends matches every week. In our dataset, 星界游神 faced off against 战争之影 2837 times. Using so many matchups for 星界游神 versus 战争之影 provides us faith in our capacity to produce actionable statistics and a recommended build to shatter your enemy. This particular counter pairing is relatively rare. 星界游神 encounters 战争之影 in only 2.6% of his games.

星界游神 vs 战争之影 Matchup Summary

星界游神 has done a great job of beating 战争之影. Normally, he wins a whopping 55.3% of matches the champs face off with one another in. In 星界游神 vs 战争之影 rounds, 星界游神’s side is 0.0% more likely to gain first blood. This indicates that he most likely will get first blood against 战争之影.

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
布甲轻灵之靴

Core 星界游神 Items

22分钟
引路者钢铁烈阳之匣血鸣

可选项目

舒瑞娅的战歌救赎帝国指令自然之力

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为星界游神提升等级的第一个技能q
>
为星界游神提供的第二种能力,以提高水平w
>
星界游神 最大化的最后一项技能e

符文

精密迅捷步法凯旋传说:韧性坚毅不倒
坚决调节过度生长
Attack SpeedHealth ScalingHealth Scaling
星界游神's passive ability p
星界游神's q ability q
星界游神's w ability w
星界游神's e ability e
星界游神's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 战争之影 as 星界游神

Tips for Playing as 星界游神 against 战争之影

- 别忘了,敌人也可以使用你的【神奇旅程】的传送门,并且你的终极技能也会对你的友军生效!

- 让你的【游神圣坛】充分充能——它们会在充满能量时治疗更多生命值。

- 收集调和之音来增强木灵们的攻击,是非常重要的,但不要怠慢了你的对线搭档!可以尝试带着另一个友军用你的【神奇旅程】在某条战线上来一次盛大登场。

Advice to Win Against 战争之影

- 赫卡里姆的终极技能可以让敌人惊慌失措地逃命。在团战时尽量分散,以削弱他的战斗力。

- 赫卡里姆可以凭借着恐惧之灵从附近敌人身上吸取生命值,但是不太抗揍,把爆发技能扔给他吧!

星界游神 vs 战争之影 Counter Stats

星界游神 Image
winRate
55.3 %
VS
winRate
44.7 %
战争之影 Image
2.8
< kills >
6.5
4.9
< deaths >
6.3
14.2
< assists >
7.8
0.59
< killingSprees >
1.51
30
< cs >
34
0.04
< dragons >
1.5
0.55
< inhibitors >
0.32
3,110
< physicalDamage >
14,300
8,167
< magicDamage >
2,709
1,089
< trueDamage >
786
12,368
< damageDealt >
17,796
20,877
< damageTaken >
41,278
8,976
< goldEarned >
12,081
1.91
< towers >
1.1
0.01
< barons >
0.32
6,532
< heal >
21,264
11,393
< xp >
14,067
62
< visionScore >
19
27
< wardsPlaced >
5
480
< ccTime >
231

How to Counter 战争之影 with 星界游神 in LoL

The stats provided here underscore several significant 星界游神 vs. 战争之影 matchup stats that can help us explain the distinctions between the pair. For instance, 星界游神’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 战争之影’s KDA ratio of NaN, highlighting that 星界游神 may be more central to his team's team fighting capacity than 战争之影. This observation is largely fueled by the differences in assists.

星界游神 usually has a significantly smaller longest kill spree than his foe does. On average, he receives less damage than 战争之影. This is usually reflective of differing health capacities, but it can also imply that the one champion has less mobility and thus is unable to kite away from additional damage when poked or engaged.

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伤害数据

星界游神
战争之影
物理伤害
魔法伤害
真实伤害

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星界游神
战争之影

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Both LoL champions are great. Both have their strengths, weaknesses, and counters. In the game's current meta, 星界游神 usually wins when trying to fight 战争之影, with a 55.3% win rate. Therefore, 星界游神 makes a fantastic counter to 战争之影.

While 星界游神 does have a much higher win rate than 战争之影, when they face off with one another, 星界游神 also has a much greater level of difficulty that makes him a more difficult champ to develop with. You should be be fine when picking 星界游神 into 战争之影as his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.

Moreover, 星界游神 has a good amount of CC and other utility, a similar amount to 战争之影. This often makes her just as valuable during team fights, especially when trying to counter champions with a ton of burst damage.

While there is not a single best champion for every situation in League of Legends, in 星界游神 vs 战争之影 matchups, 星界游神 is the better champion with a noticably higher win rate, more champion depth, and a similar amount of utility to help out your teammates during late stage team fights.

星界游神 is a great counter to 战争之影. Focus your gameplay on maximizing your CS and destroying objectives. If you can do that, you should hold your own as 星界游神 against 战争之影.

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To truly master 星界游神 in order to counter 战争之影 during both the early game and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tricks and insights into this matchup. If you pay attention to the build and suggestions shown above, you will increase your win rate significantly and be that much closer to League of Legends pro players.

星界游神 most often racks up a similar amount of CS relative to 战争之影. Champions who on average don't get much CS typically don't require much CS to be effective, such as sup champs. These kinds of champions are able to scale well off of their abilities and first items alone. Yet, champions with a lot of CS, such as hyper-carries, often have to have a lot of items to be effective. In either case, try to surpass the numbers shown here to do well.

The most important items to have in your 星界游神 versus 战争之影 build include 引路者, 钢铁烈阳之匣, and 血鸣. When 星界游神 incorporated at least these three items in his build, he did a lot better vs. 战争之影 than with most other commonly used builds. In fact, 星界游神 had an average winrate of 55.3% battling 战争之影 with this build.

To have the highest likelihood of vanquishing 战争之影 as 星界游神, 星界游神 players should equip the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 调节, and 过度生长 runes from the 精密 and 坚决 rune sets. Out of all the rune sets players used for 星界游神 vs 战争之影 LoL games, this blending of runes resulted in the greatest win rate. In fact, these runes averaged a 55.3% winrate overall.

If you would like to view 星界游神 vs 战争之影 tips and matchup stats and build suggestions for a a distinct division, feel free to choose one from the selection menu provided above. At first, the stats and guides shown are computed using all matches run with these champions.