Background Image
如何赢得复仇焰魂与海洋之灾的对抗赛复仇焰魂 is in the s tier of champions

复仇焰魂 vs 海洋之灾

如何在LoL中以复仇焰魂的身份击败海洋之灾复仇焰魂 is in the a tier of champions
Mage
Fighter

如何击败海洋之灾成为复仇焰魂

based on 3,230 复仇焰魂 vs 海洋之灾 matchups
胜率
53.5 %
kda
2.11
受欢迎度
1.4 %

How We Analyze LoL Champion Counters

We at MOBA Champion analyze millions of recently ranked League matches each week. Within our database, 复仇焰魂 did battle with 海洋之灾 in 3230 rounds. Using so many games with 复仇焰魂 vs 海洋之灾 provides us faith in our capability to prepare actionable data and a solid build to smash 海洋之灾. This particular pairing is fairly rare. 复仇焰魂 encounters 海洋之灾 in only 1.4% of his matches.

复仇焰魂 vs 海洋之灾 Matchup Summary

复仇焰魂 does a good job of beating 海洋之灾. Typically, he wins a whopping 53.5% of the time the champs oppose one another in. In 复仇焰魂 versus 海洋之灾 rounds, 复仇焰魂’s team is 0.0% more likely to earn first blood, indicating that he probably will be able to get first blood versus 海洋之灾.

counterTitle

物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
增幅典籍黑暗封印

Core 复仇焰魂 Items

22分钟
瑞莱的冰晶节杖莫雷洛秘典兰德里的折磨

可选项目

影焰蜕生扎兹沙克的溃口虚空之杖

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为复仇焰魂提升等级的第一个技能w
>
为复仇焰魂提供的第二种能力,以提高水平e
>
复仇焰魂 最大化的最后一项技能q

符文

主宰黑暗收割恶意中伤眼球收集器寻宝猎人
启迪神奇之鞋星界洞悉
Ability HasteAdaptive ForceHealth Scaling
复仇焰魂's passive ability p
复仇焰魂's q ability q
复仇焰魂's w ability w
复仇焰魂's e ability e
复仇焰魂's ultimate ability r
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R

Guide to Countering 海洋之灾 as 复仇焰魂

Tips for Playing as 复仇焰魂 against 海洋之灾

- 你可以将布兰德的技能自由组合,连招攻击。

- 你可以对敌方英雄附近的小兵使用技能点燃他们,再使用烈火燃烧来溅射到敌方英雄。

- 烈焰风暴随机在周围敌人间反弹,如果您想对同一目标进行多次反弹,最好对一小撮敌人施放此技能。

Advice to Win Against 海洋之灾

- 枪火谈判可以造成高额的物理伤害。如果敌人的普朗克表现不错,那么提供护甲的物品将对你大有裨益。

- 一旦普朗克到达6级,就要留意他的全地图终极技能,加农炮幕!

复仇焰魂 vs 海洋之灾 Counter Stats

复仇焰魂 Image
winRate
53.5 %
VS
winRate
46.5 %
海洋之灾 Image
6
< kills >
6.6
7
< deaths >
6.4
8.8
< assists >
6.4
1.42
< killingSprees >
1.52
65
< cs >
199
0.74
< dragons >
0.13
0.44
< inhibitors >
0.4
823
< physicalDamage >
17,025
22,288
< magicDamage >
4,073
1,352
< trueDamage >
4,630
24,463
< damageDealt >
25,729
27,042
< damageTaken >
27,257
11,519
< goldEarned >
14,286
1.58
< towers >
2.06
0.18
< barons >
0.05
6,815
< heal >
7,319
13,550
< xp >
16,286
39
< visionScore >
17
15
< wardsPlaced >
9
259
< ccTime >
313

How to Counter 海洋之灾 with 复仇焰魂 in LoL

The stat comparisons shown on this page feature several strategic 复仇焰魂 vs. 海洋之灾 matchup stats that can help you distinguish the differences between this pair of champs. 复仇焰魂’s KDA ratio ([kills + assists] / deaths) of NaN is better than 海洋之灾’s ratio of NaN, indicating that 复仇焰魂 may be more central to his team's team fighting capability than 海洋之灾..

复仇焰魂 typically has a similar longest kill spree as his enemy does. On average, he receives a similar amount of damage to 海洋之灾. This typically indicates different amounts of tankyness, but it can also indicate that the champ with higher health has less agility and thus is unable to flee from additional harm when engaged or poked.

championDifferences.title

伤害数据

复仇焰魂
海洋之灾
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

复仇焰魂
海洋之灾

championDifferences.whoIsBetter

Both League champs are great champions. Both have their strengths, weaknesses, and counters. In League's current meta, 复仇焰魂 usually wins when taking on 海洋之灾, with a 53.5% win rate. Thus, 复仇焰魂 makes a great counter for 海洋之灾.

While 复仇焰魂 does have a higher win rate compared to 海洋之灾, when on opposite teams, 复仇焰魂 also has a much lower difficulty level that makes him a less challenging character to learn and master. You should be be fine when picking 复仇焰魂 into 海洋之灾.

Furthermore, 复仇焰魂 also has some amount of utility and CC, a similar amount to 海洋之灾. This often makes her just as valuable during team fights, especially when facing champions with a ton of burst damage.

While there isn't one best champion for every situation in League of Legends, in 复仇焰魂 vs 海洋之灾 matchups, 复仇焰魂 is the better champion with a noticably higher win rate, less champion complexity, and a similar amount of utility to help out your allies during late stage team fights.

复仇焰魂 is a great counter for 海洋之灾. You will do well by focussing your strategy on keeping up your gold income and taking out objectives. If you can do that, you should be able to stand on your own as 复仇焰魂 against 海洋之灾.

additionalInformation.title

method.title2

method.text2

additionalInformation.resources

additionalInformation.readMore

To learn all of the intricacies of 复仇焰魂 in order to counter 海洋之灾 during both the early game and mid / late game phases of League of Legends, you should continue reading to learn a few extra tricks and insights into this matchup. If you listen to the build and tips shown above, you should grow your win rate significantly and be that much closer to League of Legends pro players.

复仇焰魂 on average racks up a lot less CS as 海洋之灾. Champions who on average don't acquire much CS usualy don't need much CS to be valuable teammates, such as sup champs. They are able to scale properly off of their abilities and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, usually have to have many items to be effective. In either case, try to surpass the numbers reported on this page to do well.

The best items to have in your 复仇焰魂 versus 海洋之灾 build include 瑞莱的冰晶节杖, 莫雷洛秘典, and 兰德里的折磨. When 复仇焰魂 used at least these three items in his build, he performed significantly better when facing 海洋之灾 than with many other commonly used item sets. In fact, 复仇焰魂 boasted an average winrate of 53.5% when playing against 海洋之灾 with this build.

To have the highest chance of defeating 海洋之灾 as 复仇焰魂, 复仇焰魂 players should use the 黑暗收割, 恶意中伤, 眼球收集器, 寻宝猎人, 星界洞悉, and 神奇之鞋 runes from the 主宰 and 启迪 rune sets. Out of all the rune combinations players chose for 复仇焰魂 vs 海洋之灾 face-offs, this mixture of runes resulted in the highest win rate. Notably, these runes averaged a 53.5% winrate overall.

If you need to see 复仇焰魂 versus 海洋之灾 tips and counter builds for a a particular division rank, feel free to choose one from the selection menu provided above. If viewing for the first time, the stats and strategies displayed are computed using every match completed with both champions.