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altText1影哨 is in the b tier of champions

影哨 with 复仇之矛

altText2影哨 is in the b tier of champions
MarksmanAssassin
Marksman

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numAnalyzed
胜率
45.4 %
kda
2.05
受欢迎度
0.7 %

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Our servers pull the results of from millions of LoL matches directly from Riot Games each week. 影哨 has gone into battle with 复仇之矛 in 507 recently played, competitive matches. By pooling so much complete data directly from the developers of League of Legends, we are confident that we can provide you with robust, accurate builds to help 影哨 play with 复仇之矛. It is very rare for 影哨 to play with 复仇之矛 as allies. This has only happened in about 0.7% of rounds with 影哨.

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Unfortunately, 影哨 does a terrible job of synergizing with 复仇之矛. Typically, they wins a lowly 45.4% of rounds the champs fight alongside one another. If you want to play better as 影哨 when playing with 复仇之矛 by learning how to better synergize your strategy with her, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
鞋子长剑

Core 影哨 Items

22分钟
海妖杀手收集者感电三轮刃

可选项目

鬼索的狂暴之刃界弓破败王者之刃

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影哨提升等级的第一个技能q
>
为影哨提供的第二种能力,以提高水平e
>
影哨 最大化的最后一项技能w

符文

精密强攻气定神闲传说:欢欣致命一击
坚决护盾猛击骸骨镀层
Attack SpeedAdaptive ForceMagic Resist
影哨's passive ability p
影哨's q ability q
影哨's w ability w
影哨's e ability e
影哨's ultimate ability r
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

面对天大的危险,阿克尚也只会轻轻挑起一边眉毛。他身手矫健,嫉恶如仇——而且显而易见,他对服饰兴趣不大。阿克尚非常善于潜行,能够避开敌人的耳目,出现在最令人出其不意的时机。他怀着强烈的正义感,带着一把可以逆转生死的传奇武器,在符文之地上主持公道,惩治邪祟。他以自己的生命践行着自己的信条:“不做混蛋。”

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- 撕裂是一个有用的补刀手段,因为它会在击杀一个单位后重置冷却时间。

- 进行一个触发了武术姿态的移动指令时,将不会清除掉卡莉丝塔的普攻目标。

- 由于她的被动技能,卡莉丝塔的移动速度会通过攻击速度而得到显著提升。

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影哨 Image
winRate
45.4 %
VS
winRate
54.6 %
复仇之矛 Image
7.8
< kills >
8.2
6.4
< deaths >
6.5
5.3
< assists >
5.6
1.79
< killingSprees >
1.88
168
< cs >
167
0.08
< dragons >
0.12
0.4
< inhibitors >
0.44
18,481
< physicalDamage >
18,901
3,249
< magicDamage >
3,201
1,111
< trueDamage >
1,158
22,842
< damageDealt >
23,260
21,266
< damageTaken >
21,909
12,249
< goldEarned >
12,572
1.97
< towers >
2.11
0.05
< barons >
0.04
4,119
< heal >
4,213
14,065
< xp >
14,216
17
< visionScore >
17
8
< wardsPlaced >
8
58
< ccTime >
53

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The 影哨 复仇之矛 synergy stats shown here demonstrate the areas of their gameplay that do better (or worse) when paired with 复仇之矛, compared to their overall stats. Significant differences are areas of focus that highlight how their gameplay changes when paired with this other champion.

Overall, 影哨 sees a large worsening in their KDA (ratio of kills and assists to deaths) when paired with 复仇之矛. His KDA fell from NaN to NaN. This negative change shows that 复仇之矛 helps 影哨 perform worse in competitive LoL games. Yet, the small difference proves that this performance change is not very impactful.

When 影哨 plays on the same team as 复仇之矛, they observes a little drop in their complete damage dealt. This difference may demonstrate that 复仇之矛 does not support by providing protection for them to deal more damage or that her allyship also helps increase the match's duration. Similarly, when 影哨 is played with 复仇之矛 on the same team, he usually scores many fewer killing sprees than when they plays on his own. This is contrasting evidence that they is worse when playing with 复仇之矛.

Moreover, when 影哨 plays with 复仇之矛 on the same side, they often takes a little less damage than when they plays alone. Receiving not as much damage may indicate that 复仇之矛 does a decent job of covering 影哨 during teamfights.

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伤害数据

影哨
复仇之矛
物理伤害
魔法伤害
真实伤害

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影哨
复仇之矛

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There is no ideal companion for 影哨 that will no matter what be their ideal synergy. However, 复仇之矛 is a very bad teammate for 影哨. By locking into the same team as 影哨, she decreases their win rate by -3.6% to 45.4%. This clearly indicates that there is a terrible bond between 影哨 and 复仇之矛 that results in them performing not as well together than alone.

复仇之矛 has a much greater difficulty compared to 影哨. That means 影哨 players need to be cautious when arranging 复仇之矛 teammates to go into battle on the same side as, as they will require a much greater level of skill to be able to do well with you.

When playing together, you should see an overall large increase in your team’s capacity to dish out massive AD. When paired, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by grouping 影哨 and 复仇之矛 together, you may not be granting your other teammates very much protection for burst damage. Plan to include other champions on your team that nullifies this disparity in this pairing's potential.

Regardless of your 复仇之矛 ally's ability, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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To learn all of the intricacies of 影哨 to synergize with 复仇之矛 during both the laning and mid / late game phases of League games, you should keep reading to master additional tricks and insights into this champion pairing. If you listen to the build and stats presented above, you will grow your win rate by a lot.

The best items to prioritize in your 影哨 and 复仇之矛 synergy build include 海妖杀手, 收集者, and 感电三轮刃. When 影哨 used at least these three great items in their build, they did significantly better when fighting alongside 复仇之矛 than with many other common builds. In fact, 影哨 boasted an average winrate of 45.4% when synergizing their build and playstyle to 复仇之矛 with these items in their kit.

To have the greatest chance of vanquishing your oponents, you should equip the 强攻, 气定神闲, 传说:欢欣, 致命一击, 骸骨镀层, and 护盾猛击 runes from the 精密 and 坚决 rune sets. Of all the rune combinations we have analyed for 影哨 and 复仇之矛 pairings, this blending of runes resulted in the greatest win rate. Notably, these runes averaged a 45.4% winrate overall.

If you would like to see 影哨 and 复仇之矛 collaboration tips and builds for a a distinct division rank, please select one from the selection menu displayed above. If viewing for the first time, the statistics and guides shown are calculated using every game finished with these champions.