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altText1复仇焰魂 is in the s tier of champions

复仇焰魂 with 复仇之矛

altText2复仇焰魂 is in the b tier of champions
Mage
Marksman

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numAnalyzed
胜率
50.6 %
kda
2.26
受欢迎度
0.8 %

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We pull data from from millions of LoL matches straight from Riot Games each and every week. 复仇焰魂 has fought alongside 复仇之矛 in 1733 recent, competitive games. By amassing so much complete data from the creators of League, we have complete confidence that we can produce high-quality, accurate builds to help 复仇焰魂 play with 复仇之矛. It is very rare for 复仇焰魂 to play alongside 复仇之矛 on the same side. This has only taken place in approximately 0.8% of matches with 复仇焰魂.

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复仇焰魂 has done a ok job of fighting on the same side as 复仇之矛. Normally, he wins an acceptable 50.6% of matches the champions try and synergize their gameplay. If you want to win more matches as 复仇焰魂 when fighting on the same team as 复仇之矛 by learning how to better synergize your strategy with her, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
爆裂魔杖红水晶

Core 复仇焰魂 Items

22分钟
瑞莱的冰晶节杖影焰兰德里的折磨

可选项目

风暴狂涌中娅沙漏扎兹沙克的溃口卢登的伙伴

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为复仇焰魂提升等级的第一个技能w
>
为复仇焰魂提供的第二种能力,以提高水平q
>
复仇焰魂 最大化的最后一项技能e

符文

主宰黑暗收割恶意中伤眼球收集器寻宝猎人
启迪神奇之鞋星界洞悉
Ability HasteAdaptive ForceArmor
复仇焰魂's passive ability p
复仇焰魂's q ability q
复仇焰魂's w ability w
复仇焰魂's e ability e
复仇焰魂's ultimate ability r
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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guide.playingAs

- 你可以将布兰德的技能自由组合,连招攻击。

- 你可以对敌方英雄附近的小兵使用技能点燃他们,再使用烈火燃烧来溅射到敌方英雄。

- 烈焰风暴随机在周围敌人间反弹,如果您想对同一目标进行多次反弹,最好对一小撮敌人施放此技能。

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- 撕裂是一个有用的补刀手段,因为它会在击杀一个单位后重置冷却时间。

- 进行一个触发了武术姿态的移动指令时,将不会清除掉卡莉丝塔的普攻目标。

- 由于她的被动技能,卡莉丝塔的移动速度会通过攻击速度而得到显著提升。

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复仇焰魂 Image
winRate
50.6 %
VS
winRate
49.4 %
复仇之矛 Image
6
< kills >
5.9
6.6
< deaths >
7
8.9
< assists >
8.9
1.39
< killingSprees >
1.35
62
< cs >
65
0.73
< dragons >
0.66
0.41
< inhibitors >
0.42
865
< physicalDamage >
843
22,509
< magicDamage >
22,309
1,504
< trueDamage >
1,355
24,879
< damageDealt >
24,507
26,129
< damageTaken >
25,724
11,157
< goldEarned >
11,149
1.51
< towers >
1.54
0.17
< barons >
0.17
7,132
< heal >
6,222
13,104
< xp >
13,070
32
< visionScore >
36
12
< wardsPlaced >
14
263
< ccTime >
239

summary.titleContinued

The 复仇焰魂 复仇之矛 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 复仇之矛, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 复仇焰魂 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 复仇之矛. His KDA went down from NaN to NaN. This fall shows that 复仇之矛 helps 复仇焰魂 perform not as well in competitive League of Legends rounds. Yet, the small difference shows that this performance change is not very impactful.

When 复仇焰魂 is an ally to 复仇之矛, he gets a small increase in his full damage dealt. This change could demonstrate that 复仇之矛 supports by providing protection for him to deal more damage or that her support also helps increase the match's duration. Similarly, when 复仇焰魂 is played together with 复仇之矛 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 复仇之矛.

Moreover, when 复仇焰魂 plays with 复仇之矛 on the same team, he often receives a little more damage than when he plays alone. Getting dealt more damage may mean that 复仇之矛 does a poor job of protecting 复仇焰魂 in teamfights.

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伤害数据

复仇焰魂
复仇之矛
物理伤害
魔法伤害
真实伤害

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复仇焰魂
复仇之矛

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There is no ideal ally for 复仇焰魂 that will no matter what be his best teammate. However, overall, 复仇之矛 is a very typical teammate for 复仇焰魂. By being on the same team as 复仇焰魂, she decreases their win rate by -0.8% to 50.6%. This demonstrates that there is not really a strong synergy between 复仇焰魂 and 复仇之矛 that results in them performing worse together than without each other.

复仇之矛 has a greater difficulty than 复仇焰魂. That means 复仇焰魂 players need to be careful when arranging 复仇之矛 comrades to fight alongside, as they will have to have a greater level of skill to cooperate well with you.

When playing alongside, 复仇焰魂 players will likely witness an overall large increase in your team’s capability to to do a lot of AP damage. Combined, these champs can blast through enemies with magic damage.

Conversely, by bringing 复仇焰魂 and 复仇之矛 together, you will not be giving your other teammates much engage potential. We recommend you have other champions on your team that neutralizes this relative hole in their capabilities.

Regardless of the skill of your 复仇之矛 ally, you should focus on increasing your income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to learn all of the intricacies of 复仇焰魂 to synergize with 复仇之矛 during both the early game and mid / late game phases of League rounds, you should keep reading to master a few extra tricks and insights into this champion pairing. If you pay attention to the build and stats displayed here, you will increase your win rate significantly.

The most important finished items to include in your 复仇焰魂 and 复仇之矛 synergy build consist of 瑞莱的冰晶节杖, 影焰, and 兰德里的折磨. When 复仇焰魂 bought at least these three finished items in his build, he performed much better when fighting alongside 复仇之矛 than with many other common item sets. In fact, 复仇焰魂 boasted an average winrate of 50.6% helping carry 复仇之矛 with these items in his kit.

To have the greatest likelihood of crushing your oponents, you should use the 黑暗收割, 恶意中伤, 眼球收集器, 寻宝猎人, 神奇之鞋, and 星界洞悉 runes from the 主宰 and 启迪 rune sets. Of all the runes players chose for this champion pairing, this order of runes yielded the best win rate. In fact, these runes provided a 50.6% win rate overall.

If you would like to see 复仇焰魂 and 复仇之矛 cooperations tips and stats for a a specific division, please choose one from the selection menu above. If viewing for the first time, the statistics and build suggestions given are computed using every game finished with both champions.