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altText1荣耀行刑官 is in the s tier of champions

荣耀行刑官 with 祖安狂人

altText2荣耀行刑官 is in the a tier of champions
Marksman
FighterTank

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numAnalyzed
胜率
51 %
kda
2
受欢迎度
1.9 %

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At MOBA Champion, we take in the stats from from millions of League games directly from Riot Games each week. 荣耀行刑官 has been on the same team as 祖安狂人 in 2358 recent, competitive matches. By pooling so much relevant data directly from the creators of LoL, we feel confident that we can present to you high quality, accurate builds to help 荣耀行刑官 synergize with 祖安狂人. It is relatively rare for 荣耀行刑官 to play with 祖安狂人 as allies. This has only happened in approx. 1.9% of games with 荣耀行刑官.

summary.title

荣耀行刑官 has done a decent job of synergizing with 祖安狂人. Usually, he wins an acceptable 51.0% of games the champs fight together on the same side. If you want to do better as 荣耀行刑官 when playing with 祖安狂人 by learning how to better synergize your strategy with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
锯齿短匕剑翎

Core 荣耀行刑官 Items

22分钟
无尽之刃饮血剑狂妄

可选项目

夺萃之镰疾射火炮收集者多米尼克领主的致意

Summoner Spells

summonerboost summoner spell D
summonerflash summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

精密致命节奏凯旋传说:欢欣致命一击
巫术绝对专注风暴聚集
Attack SpeedAdaptive ForceArmor
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

guide.playingAgainst

- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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荣耀行刑官 Image
winRate
51 %
VS
winRate
49 %
祖安狂人 Image
8.2
< kills >
8.4
6.8
< deaths >
6.7
5.4
< assists >
5.5
1.89
< killingSprees >
1.93
168
< cs >
172
0.22
< dragons >
0.23
0.49
< inhibitors >
0.48
21,228
< physicalDamage >
21,842
120
< magicDamage >
125
447
< trueDamage >
477
21,796
< damageDealt >
22,444
22,541
< damageTaken >
22,593
13,461
< goldEarned >
13,671
2.27
< towers >
2.33
0.07
< barons >
0.07
6,662
< heal >
6,845
12,031
< xp >
12,267
15
< visionScore >
15
7
< wardsPlaced >
7
85
< ccTime >
86

summary.titleContinued

The 荣耀行刑官 祖安狂人 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安狂人, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 荣耀行刑官 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 祖安狂人. His KDA decreased from NaN to NaN. This negative change shows that 祖安狂人 helps 荣耀行刑官 perform worse in competitive League matches. Yet, the small difference demonstrates that this performance change is not very impactful.

When 荣耀行刑官 plays on the same team as 祖安狂人, he observes a little decrease in his complete damage output. This change may signal that 祖安狂人 does not provide protection for him to dish out more damage or that his allyship also helps increase the round's duration. Similarly, when 荣耀行刑官 is played together with 祖安狂人 on the same team, he usually scores many fewer killing sprees compared to when he plays without 祖安狂人. This is contrasting evidence that he is worse when playing alongside 祖安狂人.

Moreover, when 荣耀行刑官 plays with 祖安狂人 on the same team, he typically takes a little less damage than when he plays alone. Getting dealt not as much damage may mean that 祖安狂人 does a decent job of protecting 荣耀行刑官 during teamfights.

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伤害数据

荣耀行刑官
祖安狂人
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
祖安狂人

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There is no perfect companion for 荣耀行刑官 that will 100% of the time be his #1 ally. Yet, overall, 祖安狂人 is a good companion for 荣耀行刑官. By locking into the same side as 荣耀行刑官, he raises their win rate by 1.3% to 51.0%. This signals that there is pretty good synergy between 荣耀行刑官 and 祖安狂人 that allows them to perform at the top of their game together than alone.

祖安狂人 has a much lower diffuclty than 荣耀行刑官. That means 荣耀行刑官 players don't need to be cautious when arranging 祖安狂人 allies to play with, as they will need a much lower level of skill to be able to work well with you.

When playing on the same side, 荣耀行刑官 players will likely see an overall large increase in your team’s capacity to deal physical damage. Together, these champions can tear through the other team with a lot of physcial damage.

Conversely, by grouping 荣耀行刑官 and 祖安狂人 together, you probably will not be providing your team very much magic damage. We recommend you have other champions on your team that helps cover this relative hole in this pairing's abilities.

Regardless of your 祖安狂人 ally's skill level, you need to focus on increasing your income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you will do well, regardless.

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If you would like to learn all of the intricacies of 荣耀行刑官 in order to pair well with 祖安狂人 during both the laning and mid / late game phases of League games, you should continue reading to pick up some more lessons on this champion pairing. If you pay attention to the build and tips displayed above, you will grow your win rate by a lot.

The ideal finished items to use in your 荣耀行刑官 and 祖安狂人 synergy build include 无尽之刃, 饮血剑, and 狂妄. When 荣耀行刑官 used at least these three finished items in his build, he did a lot better when fighting alongside 祖安狂人 than with most other typical builds. In fact, 荣耀行刑官 had an average win rate of 51.0% when synergizing his build and playstyle to 祖安狂人 with these items in his kit.

To have the highest probability of vanquishing your oponents, you should take the 致命节奏, 凯旋, 传说:欢欣, 致命一击, 绝对专注, and 风暴聚集 runes from the 精密 and 巫术 rune sets. Of all the rune combinations players picked for this team composition, this combo of runes resulted in the best win rate. In fact, these runes provided a 51.0% winrate overall.

If you would like to see 荣耀行刑官 and 祖安狂人 collaboration tips and stats for a a particular player tier, please choose one from the selection menu displayed above. At first, the stats and guides displayed are computed using every match played with these champs.