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altText1荣耀行刑官 is in the s tier of champions

荣耀行刑官 with 时间刺客

altText2荣耀行刑官 is in the s tier of champions
Marksman
AssassinFighter

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numAnalyzed
胜率
51.9 %
kda
2.07
受欢迎度
5.1 %

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We download data from from millions of LoL rounds straight from Riot Games each and every week. 荣耀行刑官 has fought alongside 时间刺客 in 6227 recent, competitive matches. By amassing so much great data directly from the hosts of League, we have complete confidence that we can provide you with high quality, accurate builds to help 荣耀行刑官 synergize with 时间刺客. It is somewhat uncommon for 荣耀行刑官 to play with 时间刺客 as teammates. This has only taken place in about 5.1% of matches with 荣耀行刑官.

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荣耀行刑官 does a decent job of synergizing with 时间刺客. On average, he wins an acceptable 51.9% of rounds the champions fight alongside one another. If you want to maximize your potential as 荣耀行刑官 when fighting on the same team as 时间刺客 by learning how to better synergize your strategy with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑生命药水

下一个项目

5分钟
鞋子考尔菲德的战锤

Core 荣耀行刑官 Items

22分钟
无尽之刃饮血剑疾射火炮

可选项目

禁忌时机不朽盾弓感电三轮刃玛莫提乌斯之噬

Summoner Spells

summonerboost summoner spell D
summonerflash summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

精密致命节奏气定神闲传说:血统坚毅不倒
主宰眼球收集器寻宝猎人
Attack SpeedAdaptive ForceArmor
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

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- 【R时空断裂】是一个有效的逃生手段,但它在用来进攻时也会非常给力。

- 如果你能够在一名敌方英雄身上触发【Z型驱动共振】,那么即使要承担一定风险也非常值得一试。它所提供的移速加成会让你轻松脱身。

- 【E相位俯冲】的位移是个非常好的起手技能,能让你轻松连上艾克的其它技能。用它来让【Q时间卷曲器】完成双次命中,或者达到【W时光交错】的引爆范围。

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荣耀行刑官 Image
winRate
51.9 %
VS
winRate
48.1 %
时间刺客 Image
8.2
< kills >
8.4
6.7
< deaths >
6.7
5.7
< assists >
5.5
1.89
< killingSprees >
1.93
174
< cs >
172
0.22
< dragons >
0.23
0.5
< inhibitors >
0.48
22,162
< physicalDamage >
21,842
131
< magicDamage >
125
477
< trueDamage >
477
22,771
< damageDealt >
22,444
22,513
< damageTaken >
22,593
13,666
< goldEarned >
13,671
2.33
< towers >
2.33
0.08
< barons >
0.07
6,809
< heal >
6,845
12,277
< xp >
12,267
15
< visionScore >
15
7
< wardsPlaced >
7
85
< ccTime >
86

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The 荣耀行刑官 时间刺客 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 时间刺客, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 荣耀行刑官 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 时间刺客. His KDA decreased from NaN to NaN. This negative change shows that 时间刺客 helps 荣耀行刑官 perform poorer in competitive LoL rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 荣耀行刑官 is paired with 时间刺客, he sees a marginal improvement in his complete damage dealt. This difference may indicate that 时间刺客 provides protection for him to dish out more damage or that his presence also helps extend the match's duration. Similarly, when 荣耀行刑官 is played together with 时间刺客 on the same team, he usually scores many fewer killing sprees compared to when he plays without 时间刺客. This is contrasting evidence that he is worse when playing with 时间刺客.

Additionally, when 荣耀行刑官 plays with 时间刺客 on the same side, he on average takes a little less damage than when he plays alone. Receiving not as much damage may indicate that 时间刺客 does a decent job of protecting 荣耀行刑官 during teamfights.

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伤害数据

荣耀行刑官
时间刺客
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
时间刺客

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There is no perfect synergy for 荣耀行刑官 that will no matter what be his best synergy. Yet, 时间刺客 is a decent teammate for 荣耀行刑官. By being on the same side as 荣耀行刑官, he raises their win rate by 2.2% to 51.9%. This clearly indicates that there is a somewhat important bond between 荣耀行刑官 and 时间刺客 that results in them performing stronger together than alone.

时间刺客 has a lower difficulty than 荣耀行刑官. That means 荣耀行刑官 players don't need to be very careful when enlisting 时间刺客 allies to play with, as they will require a lower level of skill to work well with you.

Fighting alongside, 荣耀行刑官 players should observe an overall large increase in your team’s capability to destroy wih physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by aligning 荣耀行刑官 and 时间刺客 together, you may not be providing your other allies much tankyness. Make sure to have other champs on your team that nullifies this hole in this pairing's abilities.

Regardless of the skill of your 时间刺客 teammate, you need to focus on maximizing your income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you will do well, regardless.

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If you would like to truly master 荣耀行刑官 in order to pair well with 时间刺客 during both the early game and mid / late game phases of League of Legends rounds, you should keep reading to learn some more tips and tricks for this champion pairing. If you pay attention to the build and stats displayed here, you should grow your win rate by a lot.

The ideal finished items to use in your 荣耀行刑官 and 时间刺客 synergy build include 无尽之刃, 饮血剑, and 疾射火炮. When 荣耀行刑官 included at least these three pieces in his build, he did much better when fighting alongside 时间刺客 than with most other common item sets. In fact, 荣耀行刑官 had an average win rate of 51.9% helping carry 时间刺客 with this build.

To have the greatest probability of crushing your oponents, 荣耀行刑官 players should use the 致命节奏, 气定神闲, 传说:血统, 坚毅不倒, 眼球收集器, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Of all the rune combinations players used for this champion pairing, this combo of runes yielded the greatest win rate. Notably, these runes gave a 51.9% winrate overall.

If you need to see 荣耀行刑官 and 时间刺客 cooperations tips and stats for a a specific player tier, please select one from the selection menu shown above. If viewing for the first time, the statistics and guides displayed are calculated using every round finished with these champs.