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altText1荣耀行刑官 is in the s tier of champions

荣耀行刑官 with 探险家

altText2荣耀行刑官 is in the b tier of champions
Marksman
MarksmanMage

subTitle

numAnalyzed
胜率
42.3 %
kda
1.78
受欢迎度
0.4 %

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At MOBA Champion, we download data from from millions of LoL matches directly from Riot Games each week. 荣耀行刑官 has been on the same team as 探险家 in 480 recent, ranked matches. By accumulating so much relevant data directly from the publishers of LoL, we are sure that we can provide you with high-quality, insightful builds to help 荣耀行刑官 play with 探险家. It is very rare for 荣耀行刑官 to play with 探险家 on the same side. This has only taken place in approx. 0.4% of rounds with 荣耀行刑官.

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Unfortunately, 荣耀行刑官 does a awful job of synergizing with 探险家. Normally, he wins a poor 42.3% of the time the champs fight together on the same side. If you want to win more matches as 荣耀行刑官 when playing with 探险家 by learning how to better synergize your tactics with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
鞋子长剑

Core 荣耀行刑官 Items

22分钟
无尽之刃饮血剑收集者

可选项目

狂妄幽梦之灵

Summoner Spells

summonerboost summoner spell D
summonerflash summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

精密致命节奏凯旋传说:血统致命一击
主宰血之滋味寻宝猎人
Attack SpeedAdaptive ForceArmor
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

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- 使用奥术跃迁来使你的其他技能更容易命中。

- 你可以施放精准弹幕来攻击多波小兵,甚至怪物。

- 你可以将伊泽瑞尔作为一个物理系后期或者法系后期来玩,这取决于你如何升级技能和出装备。

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荣耀行刑官 Image
winRate
42.3 %
VS
winRate
57.7 %
探险家 Image
8.1
< kills >
8.4
7.2
< deaths >
6.7
4.7
< assists >
5.5
1.77
< killingSprees >
1.93
170
< cs >
172
0.19
< dragons >
0.23
0.43
< inhibitors >
0.48
21,924
< physicalDamage >
21,842
115
< magicDamage >
125
586
< trueDamage >
477
22,626
< damageDealt >
22,444
23,951
< damageTaken >
22,593
13,445
< goldEarned >
13,671
2.16
< towers >
2.33
0.04
< barons >
0.07
7,037
< heal >
6,845
12,762
< xp >
12,267
15
< visionScore >
15
8
< wardsPlaced >
7
92
< ccTime >
86

summary.titleContinued

The 荣耀行刑官 探险家 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 探险家, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 荣耀行刑官 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 探险家. His KDA worsened from NaN to NaN. This negative change shows that 探险家 helps 荣耀行刑官 perform poorer in ranked League matches. Yet, the small difference indicates that this performance change is not very impactful.

When 荣耀行刑官 tries to synergize with 探险家, he observes a little increase in his full damage dealt. This change may signal that 探险家 helps provide protection for him to deal more damage or that his presence on the team also helps extend the game's duration. Similarly, when 荣耀行刑官 is played together with 探险家 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 探险家.

Moreover, when 荣耀行刑官 plays with 探险家 on the same side, he often takes more damage than when he plays alone. Receiving more damage may mean that 探险家 does a poor job of protecting 荣耀行刑官 during team fights.

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伤害数据

荣耀行刑官
探险家
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

荣耀行刑官
探险家

championDifferences.whoIsBetter

There is no top companion for 荣耀行刑官 that will always be his #1 ally. However, 探险家 is a very bad teammate for 荣耀行刑官. By playing on the same side as 荣耀行刑官, he drops their win rate by -7.4% to 42.3%. This clearly indicates that there is a terrible strategic relationship between 荣耀行刑官 and 探险家 that results in them performing worse together than alone.

探险家 has a lower difficulty than 荣耀行刑官. That means 荣耀行刑官 players don't need to be careful when finding 探险家 teammates to go into battle on the same side as, as they will need a lower level of skill to work well with you.

Playing on the same side, you should expect to see an overall large increase in your team’s capacity to destroy wih physical damage. Combined, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by bringing 荣耀行刑官 and 探险家 together, you will not be giving your team a great deal of cover. Make sure to bring other champions on your team that neutralizes this disparity in this pairing's kit.

Regardless of your 探险家 ally's ability, you need to focus on increasing your gold income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you should do well, regardless.

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If you would like to truly master 荣耀行刑官 in order to pair well with 探险家 during both the lane and mid / late game phases of League games, you should continue reading to pick up a few extra tips and tricks for this champion pairing. If you listen to the build and suggestions displayed here, you will grow your win rate significantly.

The most crucial finished items to have in your 荣耀行刑官 and 探险家 synergy build include 无尽之刃, 饮血剑, and 收集者. When 荣耀行刑官 combined at least these three great items in his build, he performed a lot better when fighting alongside 探险家 than with many other typical item sets. In fact, 荣耀行刑官 boasted an average win rate of 42.3% helping carry 探险家 with these items in his kit.

To have the greatest chance of beating your oponents, you should take the 致命节奏, 凯旋, 传说:血统, 致命一击, 血之滋味, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Of all the rune sets that we analyzed for 荣耀行刑官 and 探险家 pairings, this mixture of runes yielded the greatest win rate. In fact, these runes averaged a 42.3% win rate overall.

If you would like to get 荣耀行刑官 with 探险家 collaboration tips and stats for a a specific player tier, feel free to select one from the selection menu provided above. By default, the statistics and build suggestions displayed are calculated using every match run with these champs.