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altText1荣耀行刑官 is in the s tier of champions

荣耀行刑官 with 解脱者

altText2荣耀行刑官 is in the a tier of champions
Marksman
MageAssassin

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numAnalyzed
胜率
49.5 %
kda
2.15
受欢迎度
3.5 %

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Our servers download the stats from from millions of League rounds straight from Riot Games each week. 荣耀行刑官 has been on the same team as 解脱者 in 4238 recent, ranked matches. By gathering so much great data from the hosts of LoL, we are completely sure that we can showcase high-quality, usable builds to help 荣耀行刑官 play with 解脱者. It is relatively rare for 荣耀行刑官 to play with 解脱者 on the same team. This has only taken place in approximately 3.5% of rounds with 荣耀行刑官.

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荣耀行刑官 has done a average job of playing alongside 解脱者. On average, he wins an acceptable 49.5% of games the champions play on the same team. If you want to maximize your potential as 荣耀行刑官 when playing alongside 解脱者 by learning how to better synergize your gameplay with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
考尔菲德的战锤锯齿短匕

Core 荣耀行刑官 Items

22分钟
饮血剑幽梦之灵狂妄

可选项目

禁忌时机守护天使不朽盾弓疾射火炮

Summoner Spells

summonerboost summoner spell D
summonerflash summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

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主宰丛刃血之滋味眼球收集器寻宝猎人
精密气定神闲传说:血统
Attack SpeedAdaptive ForceHealth Scaling
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

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- 对敌方终极技能的明智使用,能为己方开创新的开团机会。

- 等你或者敌人的血量都较低时再施放【弑君突刺】,会达到最佳效果。

- 在每次技能放出后都追加一次普攻,即可让【破敌禁法】的效果最大化。

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荣耀行刑官 Image
winRate
49.5 %
VS
winRate
50.5 %
解脱者 Image
8.4
< kills >
8.4
6.5
< deaths >
6.7
5.6
< assists >
5.5
1.92
< killingSprees >
1.93
175
< cs >
172
0.25
< dragons >
0.23
0.47
< inhibitors >
0.48
21,723
< physicalDamage >
21,842
130
< magicDamage >
125
468
< trueDamage >
477
22,322
< damageDealt >
22,444
22,065
< damageTaken >
22,593
13,642
< goldEarned >
13,671
2.39
< towers >
2.33
0.07
< barons >
0.07
6,775
< heal >
6,845
12,178
< xp >
12,267
15
< visionScore >
15
7
< wardsPlaced >
7
86
< ccTime >
86

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The 荣耀行刑官 解脱者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 解脱者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 荣耀行刑官 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 解脱者. His KDA fell from NaN to NaN. This drop shows that 解脱者 helps 荣耀行刑官 perform not as well in ranked League of Legends rounds. Yet, the small difference demonstrates that this performance change is only marginal.

When 荣耀行刑官 is an ally to 解脱者, he gets a small decrease in his complete damage dealt. This change could demonstrate that 解脱者 does not help protection for him to deal more damage or that his participation also helps extend the game's duration. Similarly, when 荣耀行刑官 is played together with 解脱者 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing alongside 解脱者.

Additionally, when 荣耀行刑官 plays with 解脱者 on the same team, he usually takes a little less damage than when he fights alone. Receiving not as much damage could mean that 解脱者 does a decent job of protecting 荣耀行刑官 during team fights.

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伤害数据

荣耀行刑官
解脱者
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
解脱者

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There is no perfect companion for 荣耀行刑官 that will 100% of the time be his top ally. However, overall, 解脱者 is a very typical teammate for 荣耀行刑官. By being on the same side as 荣耀行刑官, he drops their win rate by -0.2% to 49.5%. This demonstrates that there is a weak synergy between 荣耀行刑官 and 解脱者 that allows them to perform not as well together than without each other.

解脱者 has a much lower diffuclty than 荣耀行刑官. That means you don't need to be careful when arranging 解脱者 allies to go into battle on the same side as, as they will need a much lower level of skill to fight well with you.

Working on the same side, 荣耀行刑官 players will likely witness an overall large increase in your team’s ability to deal physical damage. Combined, these champions can tear through the other team with a lot of physcial damage.

Conversely, by aligning 荣耀行刑官 and 解脱者 together, you probably will not be giving your other teammates very much engage potential. Make sure to include other champs on your team that neutralizes this relative hole in this pairing's potential.

Regardless of the ability of your 解脱者 ally, you should focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you do this, you will do well, regardless.

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If you would like to learn all of the intricacies of 荣耀行刑官 in order to synergize with 解脱者 during both the early game and mid / late game phases of League of Legends matches, you should continue reading to learn some more tricks and insights into this champion pairing. If you pay attention to the build and suggestions presented here, you will grow your win rate significantly.

The most important items to build first in your 荣耀行刑官 and 解脱者 synergy build include 饮血剑, 幽梦之灵, and 狂妄. When 荣耀行刑官 included at least these three finished items in his build, he did much better when paired up with 解脱者 than with many other typical item sets. In fact, 荣耀行刑官 boasted an average win rate of 49.5% when synergizing his build and playstyle to 解脱者 with these items in his kit.

To have the highest likelihood of vanquishing your oponents, you should equip the 丛刃, 血之滋味, 眼球收集器, 寻宝猎人, 气定神闲, and 传说:血统 runes from the 主宰 and 精密 rune sets. Of all the rune combinations players picked for this team composition, this mix of runes resulted in the greatest win rate. Moreover, these runes gave a 49.5% win rate overall.

If you need to see 荣耀行刑官 and 解脱者 collaboration tips and stats for a a specific division, feel free to select one from the selection menu displayed above. If viewing for the first time, the stats and tips and suggestions displayed are calculated using every round played with both champions.