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altText1祖安狂人 is in the a tier of champions

祖安狂人 with 痛苦之拥

altText2祖安狂人 is in the s tier of champions
FighterTank
AssassinMage

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numAnalyzed
胜率
50.5 %
kda
2.08
受欢迎度
2.5 %

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At MOBA Champion, we pull data from from millions of LoL rounds straight from Riot Games each and every week. 祖安狂人 has fought alongside 痛苦之拥 in 1994 recently played, ranked games. By amassing so much accurate data directly from the hosts of League of Legends, we are totally sure that we can present to you high quality, accurate builds to help 祖安狂人 play with 痛苦之拥. It is relatively rare for 祖安狂人 to play with 痛苦之拥 as teammates. This pairing has only taken place in approx. 2.5% of matches with 祖安狂人.

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祖安狂人 has done a average job of playing alongside 痛苦之拥. Typically, he wins an acceptable 50.5% of rounds the champs appear on the same team. If you want to win more matches as 祖安狂人 when playing with 痛苦之拥 by figuring out how to better synergize your gameplay with her, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
巨人腰带晶体护腕

Core 祖安狂人 Items

22分钟
振奋盔甲心之钢璀璨回响

可选项目

无终恨意巨型九头蛇荆棘之甲日炎圣盾

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为祖安狂人提升等级的第一个技能q
>
为祖安狂人提供的第二种能力,以提高水平e
>
祖安狂人 最大化的最后一项技能w

符文

坚决不灭之握爆破复苏之风过度生长
启迪神奇之鞋行近速率
Attack SpeedHealth ScalingHealth Scaling
祖安狂人's passive ability p
祖安狂人's q ability q
祖安狂人's w ability w
祖安狂人's e ability e
祖安狂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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- 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。

- 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。

- 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。

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祖安狂人 Image
winRate
50.5 %
VS
winRate
49.5 %
痛苦之拥 Image
4.4
< kills >
4.4
5.3
< deaths >
5.3
6.6
< assists >
6.3
1
< killingSprees >
1.01
183
< cs >
166
0.08
< dragons >
0.19
0.59
< inhibitors >
0.56
9,669
< physicalDamage >
8,947
14,563
< magicDamage >
14,155
495
< trueDamage >
524
24,727
< damageDealt >
23,628
48,713
< damageTaken >
47,171
11,740
< goldEarned >
11,445
2.85
< towers >
2.69
0.03
< barons >
0.04
14,849
< heal >
15,706
15,343
< xp >
14,843
17
< visionScore >
16
8
< wardsPlaced >
8
247
< ccTime >
254

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The 祖安狂人 痛苦之拥 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 痛苦之拥, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 祖安狂人 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 痛苦之拥. His KDA went down from NaN to NaN. This drop shows that 痛苦之拥 helps 祖安狂人 perform poorer in ranked LoL rounds. Yet, the small difference shows that this performance change is not very impactful.

When 祖安狂人 tries to synergize with 痛苦之拥, he observes a marginal improvement in his full damage dealt. This difference could demonstrate that 痛苦之拥 supports by providing cover for him to dish out more damage or that her support also helps extend the match's duration. Similarly, when 祖安狂人 is played alongside 痛苦之拥 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing with 痛苦之拥.

Moreover, when 祖安狂人 plays with 痛苦之拥 on the same team, he usually takes a little more damage than when he fights alone. Receiving more damage could indicate that 痛苦之拥 does a poor job of covering 祖安狂人 during team fights.

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伤害数据

祖安狂人
痛苦之拥
物理伤害
魔法伤害
真实伤害

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祖安狂人
痛苦之拥

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There is no one best synergy for 祖安狂人 that will 100% of the time be his #1 ally. However, overall, 痛苦之拥 is a very typical ally for 祖安狂人. By locking into the same team as 祖安狂人, she drops their win rate by -0.6% to 50.5%. This clearly indicates that there is a weak bond between 祖安狂人 and 痛苦之拥 that allows them to perform not as well together than without each other.

痛苦之拥 has a much greater difficulty compared to 祖安狂人. That means 祖安狂人 players should be cautious when finding 痛苦之拥 comrades to play with, as they will require a much greater level of skill to work well with you.

Playing cooperatively, 祖安狂人 players should observe an overall large increase in your team’s ability to to do a lot of AP damage. When paired, these champs are able to dish out a surprising amount of magic type damage.

Although, by aligning 祖安狂人 and 痛苦之拥 together, you probably will not be providing your team a lot of crowd control. Plan to bring other champions on your team that helps cover this disparity in their capabilities.

Regardless of the ability of your 痛苦之拥 teammate, you should focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well anyway.

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To learn all of the intricacies of 祖安狂人 in order to pair well with 痛苦之拥 during both the laning and mid / late game phases of League rounds, you should continue reading to learn additional lessons on this champion pairing. If you use the build and suggestions displayed above, you should increase your win rate by a lot.

The most crucial items to get in your 祖安狂人 and 痛苦之拥 synergy build consist of 振奋盔甲, 心之钢, and 璀璨回响. When 祖安狂人 combined at least these three finished items in his build, he did much better when fighting alongside 痛苦之拥 than with most other typical builds. In fact, 祖安狂人 boasted an average win rate of 50.5% when playing alongside 痛苦之拥 with these items in his kit.

To have the greatest likelihood of coming out on top against your oponents, 祖安狂人 players should use the 不灭之握, 爆破, 复苏之风, 过度生长, 行近速率, and 神奇之鞋 runes from the 坚决 and 启迪 rune sets. Of all the rune sets that we analyzed for this champion pairing, this mixture of runes resulted in the highest win rate. In fact, these runes provided a 50.5% win rate overall.

If you want to get 祖安狂人 and 痛苦之拥 synergy tips and stats for a an individual player tier, feel free to select one from the selection menu displayed above. At first, the statistics and build suggestions displayed are computed using all games with data with these champions.