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altText1战争之影 is in the a tier of champions

战争之影 with 影流之镰

altText2战争之影 is in the s tier of champions
FighterTank
FighterAssassin

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numAnalyzed
胜率
44.3 %
kda
2.26
受欢迎度
0.1 %

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Our servers download the stats from from millions of League of Legends matches directly from Riot Games each and every week. 战争之影 has gone into battle with 影流之镰 in 106 recent, ranked games. By pooling so much relevant data straight from the creators of LoL, we are totally sure that we can give you robust, usable builds to help 战争之影 synergize with 影流之镰. It is very rare for 战争之影 to play with 影流之镰 on the same side. This has only taken place in about 0.1% of matches with 战争之影.

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Unfortunately, 战争之影 does a pathetic job of fighting on the same side as 影流之镰. On average, he wins a poor 44.3% of games the champions fight together on the same side. If you want to play better as 战争之影 when playing with 影流之镰 by figuring out how to better synergize your play style with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
长剑明朗之靴

Core 战争之影 Items

22分钟
星蚀赛瑞尔达的怨恨禁忌时机

可选项目

朔极之矛三相之力

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
>
战争之影 最大化的最后一项技能e

符文

精密征服者凯旋传说:欢欣坚毅不倒
主宰眼球收集器灵性猎手
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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记住,附近的敌人可以看到你在哪个墙体内。

在选择你的形态之前,要看好己方队伍和敌方队伍的阵容构成。

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战争之影 Image
winRate
44.3 %
VS
winRate
55.7 %
影流之镰 Image
6.6
< kills >
6.9
6.6
< deaths >
6.1
8.3
< assists >
8.1
1.59
< killingSprees >
1.57
54
< cs >
35
1.51
< dragons >
1.55
0.35
< inhibitors >
0.35
14,238
< physicalDamage >
14,271
2,931
< magicDamage >
2,668
858
< trueDamage >
776
18,027
< damageDealt >
17,715
41,567
< damageTaken >
41,147
12,439
< goldEarned >
12,215
1.32
< towers >
1.19
0.26
< barons >
0.35
20,172
< heal >
21,274
14,658
< xp >
14,150
20
< visionScore >
19
6
< wardsPlaced >
5
232
< ccTime >
233

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The 战争之影 影流之镰 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 影流之镰, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 影流之镰. His KDA fell from NaN to NaN. This worsening shows that 影流之镰 helps 战争之影 perform not as well in competitive League of Legends rounds. Yet, the small difference indicates that this performance change is not very impactful.

When 战争之影 plays on the same team as 影流之镰, he observes a little increase in his complete damage output. This difference may indicate that 影流之镰 helps provide cover for him to dish out more damage or that his presence on the team also helps increase the game's duration. Similarly, when 战争之影 is played alongside 影流之镰 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 影流之镰.

Additionally, when 战争之影 plays with 影流之镰 on the same side, he usually takes a little more damage than when he fights alone. Taking more damage may indicate that 影流之镰 does a poor job of protecting 战争之影 in team fights.

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伤害数据

战争之影
影流之镰
物理伤害
魔法伤害
真实伤害

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战争之影
影流之镰

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There is no perfect ally for 战争之影 that will 100% of the time be his #1 teammate. Yet, 影流之镰 is a very bad companion for 战争之影. By playing on the same side as 战争之影, he drops their win rate by -4.2% to 44.3%. This clearly indicates that there is an easy to overcome and exploit synergy between 战争之影 and 影流之镰 that results in them performing worse together than without each other.

影流之镰 has a greater difficulty than 战争之影. That means 战争之影 players must be cautious when enlisting 影流之镰 teammates to go into battle on the same side as, as they will need a greater level of skill to be able to do well with you.

Fighting cooperatively, you will likely observe an overall large increase in your team’s capability to destroy wih physical damage. Combined, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by bringing 战争之影 and 影流之镰 together, you probably will not be providing your side a great deal of magical damage output. Make sure to include other champions on your team that helps cover this relative hole in this pairing's capabilities.

Regardless of your 影流之镰 ally's skill level, you should focus on increasing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you will do well anyway.

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To learn all of the intricacies of 战争之影 in order to pair well with 影流之镰 during both the lane and mid / late game phases of LoL matches, you should keep reading to pick up some more tricks and insights into this champion pairing. If you pay attention to the build and stats presented here, you should grow your win rate by a lot.

The most important finished items to build first in your 战争之影 and 影流之镰 synergy build include 星蚀, 赛瑞尔达的怨恨, and 禁忌时机. When 战争之影 used at least these three items in his build, he did a lot better when fighting alongside 影流之镰 than with most other common item sets. In fact, 战争之影 boasted an average winrate of 44.3% when playing alongside 影流之镰 with this build.

To have the best probability of beating your oponents, 战争之影 players should take the 征服者, 凯旋, 传说:欢欣, 坚毅不倒, 眼球收集器, and 灵性猎手 runes from the 精密 and 主宰 rune sets. Out of all the runes we have analyed for 战争之影 and 影流之镰 pairings, this order of runes yielded the highest win rate. Moreover, these runes averaged a 44.3% winrate overall.

If you want to see 战争之影 with 影流之镰 synergy tips and builds for a a distinct division, feel free to choose one from the selection menu above. At first, the statistics and guides given are computed using every round played with both champs.