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altText1战争之影 is in the a tier of champions

战争之影 with 傲之追猎者

altText2战争之影 is in the s tier of champions
FighterTank
AssassinFighter

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numAnalyzed
胜率
49.3 %
kda
2.47
受欢迎度
0.4 %

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We take in the results of from millions of League of Legends games straight from Riot Games each and every week. 战争之影 has gone into battle with 傲之追猎者 in 361 recent, competitive games. By accumulating so much relevant data from the hosts of LoL, we are sure that we can showcase robust, insightful builds to help 战争之影 synergize with 傲之追猎者. It is very rare for 战争之影 to play with 傲之追猎者 as teammates. This pairing has only happened in approximately 0.4% of games with 战争之影.

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Unfortunately, 战争之影 does a below average job of fighting on the same side as 傲之追猎者. Usually, he wins an acceptable 49.3% of games the champs play on the same team. If you want to maximize your potential as 战争之影 when playing alongside 傲之追猎者 by figuring out how to better synergize your play style with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
长剑明朗之靴

Core 战争之影 Items

22分钟
黑色切割者三相之力朔极之矛

可选项目

亵渎九头蛇星蚀

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
>
战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
主宰眼球收集器寻宝猎人
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 在追杀对方时,要多穿越草丛,来发挥雷恩加尔被动技能的优势。

- 在团战和遭遇战里,用雷恩加尔的终极技能来找到并刺杀高优先级的敌方英雄。

- 雷恩加尔的大部分威力来自他在恰当时机所使用的强化技能,请明智地作出选择!

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战争之影 Image
winRate
49.3 %
VS
winRate
50.7 %
傲之追猎者 Image
6.4
< kills >
6.9
5.9
< deaths >
6.1
8.2
< assists >
8.1
1.45
< killingSprees >
1.57
38
< cs >
35
1.53
< dragons >
1.55
0.34
< inhibitors >
0.35
13,536
< physicalDamage >
14,271
2,671
< magicDamage >
2,668
792
< trueDamage >
776
17,000
< damageDealt >
17,715
40,033
< damageTaken >
41,147
11,949
< goldEarned >
12,215
1.23
< towers >
1.19
0.36
< barons >
0.35
20,726
< heal >
21,274
13,929
< xp >
14,150
19
< visionScore >
19
5
< wardsPlaced >
5
229
< ccTime >
233

summary.titleContinued

The 战争之影 傲之追猎者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 傲之追猎者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 傲之追猎者. His KDA went down from NaN to NaN. This decrease shows that 傲之追猎者 helps 战争之影 perform poorer in ranked League of Legends matches. Yet, the small difference demonstrates that this performance change is only marginal.

When 战争之影 is an ally to 傲之追猎者, he sees a barely noticable drop in his complete damage output. This could demonstrate that 傲之追猎者 does not provide cover for him to deal more damage or that his participation also helps extend the game's duration. Similarly, when 战争之影 is played together with 傲之追猎者 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 傲之追猎者.

Additionally, when 战争之影 plays with 傲之追猎者 on the same side, he usually takes a little less damage than when he plays alone. Getting dealt not as much damage may mean that 傲之追猎者 does a decent job of covering 战争之影 during team fights.

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伤害数据

战争之影
傲之追猎者
物理伤害
魔法伤害
真实伤害

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战争之影
傲之追猎者

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There is no top companion for 战争之影 that will always be his top teammate. However, 傲之追猎者 is a very typical teammate for 战争之影. By being on the same team as 战争之影, he improves their win rate by 0.8% to 49.3%. This signals that there is a weak bond between 战争之影 and 傲之追猎者 that results in them performing better together than without each other.

傲之追猎者 has a greater difficulty than 战争之影. That means you must be careful when enlisting 傲之追猎者 allies to fight alongside, as they will require a greater level of skill to work well with you.

Working on the same side, you should observe an overall large increase in your team’s capability to deal physical damage. Combined, these champs can provide a great amount of sustained physical damage.

Although, by pairing 战争之影 and 傲之追猎者 together, you may not be granting your other teammates very much support. We recommend you pick other champions on your team that fills this relative disparity in this pairing's kit.

Regardless of your 傲之追猎者 ally's ability, you should focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.

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If you would like to learn all of the intricacies of 战争之影 to work well with 傲之追猎者 during both the lane and mid / late game phases of League games, you should keep reading to learn some more tricks and insights into this champion pairing. If you use the build and suggestions shown here, you should increase your win rate significantly.

The top finished items to get in your 战争之影 and 傲之追猎者 synergy build consist of 黑色切割者, 三相之力, and 朔极之矛. When 战争之影 incorporated at least these three items in his build, he did significantly better as an ally of 傲之追猎者 than with most other typical builds. In fact, 战争之影 had an average winrate of 49.3% when synergizing his build and playstyle to 傲之追猎者 with this build.

To have the greatest chance of coming out on top against your oponents, you should use the 相位猛冲, 灵光披风, 迅捷, 水上行走, 眼球收集器, and 寻宝猎人 runes from the 巫术 and 主宰 rune sets. Of all the rune builds players chose for this team composition, this set of runes resulted in the best win rate. Notably, these runes averaged a 49.3% winrate overall.

If you would like to view 战争之影 with 傲之追猎者 cooperations tips and builds for a a particular skill level, feel free to select one from the selection menu shown above. By default, the statistics and build suggestions given are calculated using all games run with both champions.