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altText1战争之影 is in the a tier of champions

战争之影 with 机械公敌

altText2战争之影 is in the s tier of champions
FighterTank
FighterMage

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numAnalyzed
胜率
50.1 %
kda
2.68
受欢迎度
1.7 %

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We take in the stats from from millions of League of Legends rounds directly from Riot Games each and every week. 战争之影 has been on the same team as 机械公敌 in 1650 recent, ranked matches. By gathering so much complete data from the makers of League, we are completely sure that we can provide you with high quality, accurate builds to help 战争之影 play with 机械公敌. It is relatively rare for 战争之影 to play alongside 机械公敌 on the same side. This has only occurred in approximately 1.7% of rounds with 战争之影.

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战争之影 has done a ok job of playing alongside 机械公敌. Normally, he wins an acceptable 50.1% of rounds the champs fight together on the same side. If you want to win more matches as 战争之影 when playing with 机械公敌 by figuring out how to better synergize your gameplay with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
考尔菲德的战锤明朗之靴

Core 战争之影 Items

22分钟
朔极之矛焚天星蚀

可选项目

斯特拉克的挑战护手死亡之舞黑色切割者亵渎九头蛇

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
>
战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
主宰眼球收集器寻宝猎人
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 尝试让敌人待在纵火盛宴的作用范围内,这样可以持续造成更多伤害。

- 如果你即将获胜,可以使用终极技能阻止敌人逃离。

- 尝试让自己待在危险温度从而将技能效果最大化。如果技能使用过于频繁,很容易过热。

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战争之影 Image
winRate
50.1 %
VS
winRate
49.9 %
机械公敌 Image
7.2
< kills >
6.9
5.9
< deaths >
6.1
8.6
< assists >
8.1
1.66
< killingSprees >
1.57
36
< cs >
35
1.59
< dragons >
1.55
0.39
< inhibitors >
0.35
14,676
< physicalDamage >
14,271
2,647
< magicDamage >
2,668
787
< trueDamage >
776
18,111
< damageDealt >
17,715
41,322
< damageTaken >
41,147
12,466
< goldEarned >
12,215
1.35
< towers >
1.19
0.38
< barons >
0.35
21,666
< heal >
21,274
14,455
< xp >
14,150
20
< visionScore >
19
5
< wardsPlaced >
5
243
< ccTime >
233

summary.titleContinued

The 战争之影 机械公敌 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 机械公敌, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 机械公敌. His KDA decreased from NaN to NaN. This worsening shows that 机械公敌 helps 战争之影 perform poorer in ranked League rounds. Yet, the small difference shows that this performance change is not very impactful.

When 战争之影 is paired with 机械公敌, he observes a marginal improvement in his complete damage dealt. This change could demonstrate that 机械公敌 supports by providing protection for him to deal more damage or that his presence also helps increase the match's duration. Similarly, when 战争之影 is played together with 机械公敌 on the same team, he usually scores many fewer killing sprees compared to when he plays without 机械公敌. This is contrasting evidence that he is worse when playing with 机械公敌.

Additionally, when 战争之影 plays with 机械公敌 on the same side, he usually takes a little more damage than when he plays alone. Taking more damage may mean that 机械公敌 does a poor job of covering 战争之影 during team fights.

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伤害数据

战争之影
机械公敌
物理伤害
魔法伤害
真实伤害

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战争之影
机械公敌

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There is no top champion pairing for 战争之影 that will always be his #1 ally. However, overall, 机械公敌 is a decent teammate for 战争之影. By playing on the same team as 战争之影, he improves their win rate by 1.6% to 50.1%. This proves that there is a somewhat important bond between 战争之影 and 机械公敌 that results in them performing at the top of their game together than without each other.

机械公敌 has a much greater difficulty compared to 战争之影. That means 战争之影 players need to be very careful when arranging 机械公敌 allies to play with, as they will have to have a much higher level of skill to fight well with you.

When playing together, you should expect to see an overall large increase in your team’s ability to to do a lot of AP damage. When paired, these champions can deal quite a lot of AP type damage.

Conversely, by bringing 战争之影 and 机械公敌 together, you probably will not be giving your other teammates much support. We recommend you have other champions on your team that fills this relative disparity in this pairing's potential.

Regardless of the skill of your 机械公敌 ally, you need to focus on increasing your income, warding to avoid ambushes, and clearing objectives. If you follow these simple suggestions, you will do well, regardless.

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If you would like to learn all of the intricacies of 战争之影 in order to work well with 机械公敌 during both the laning and mid / late game phases of LoL rounds, you should keep reading to learn additional tricks and insights into this champion pairing. If you listen to the build and tips displayed above, you should increase your win rate by a lot.

The most crucial items to get in your 战争之影 and 机械公敌 synergy build include 朔极之矛, 焚天, and 星蚀. When 战争之影 used at least these three great items in his build, he did significantly better as an ally of 机械公敌 than with many other typical item sets. In fact, 战争之影 boasted an average winrate of 50.1% helping carry 机械公敌 with these items in his kit.

To have the best probability of vanquishing your oponents, you should use the 相位猛冲, 灵光披风, 迅捷, 水上行走, 眼球收集器, and 寻宝猎人 runes from the 巫术 and 主宰 rune sets. Out of all the rune sets players picked for this team composition, this set of runes resulted in the top win rate. Notably, these runes provided a 50.1% winrate overall.

If you need to see 战争之影 and 机械公敌 cooperations tips and builds for a an individual skill level, feel free to choose one from the selection menu shown above. By default, the stats and tips and suggestions displayed are computed using every round completed with these champs.