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altText1战争之影 is in the a tier of champions

战争之影 with 虚空之眼

altText2战争之影 is in the a tier of champions
FighterTank
Mage

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numAnalyzed
胜率
49.3 %
kda
2.41
受欢迎度
2.2 %

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We take in the stats from from millions of League of Legends matches directly from Riot Games each and every week. 战争之影 has fought alongside 虚空之眼 in 2109 recently played, ranked games. By amassing so much complete data from the developers of LoL, we are completely sure that we can produce robust, insightful builds to help 战争之影 play with 虚空之眼. It is relatively rare for 战争之影 to play with 虚空之眼 as teammates. This pairing has only happened in about 2.2% of games with 战争之影.

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Unfortunately, 战争之影 does a dismal job of synergizing with 虚空之眼. Normally, he wins an acceptable 49.3% of rounds the champs try and work together in. If you want to maximize your potential as 战争之影 when playing alongside 虚空之眼 by learning how to better synergize your playstyle with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
考尔菲德的战锤明朗之靴

Core 战争之影 Items

22分钟
朔极之矛焚天星蚀

可选项目

死亡之舞赛瑞尔达的怨恨斯特拉克的挑战护手黑色切割者

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
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战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
主宰眼球收集器寻宝猎人
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 要非常谨慎地挑选终极技能的使用时机。大部分英雄的技能都可以打断这个技能。

- 侧身发射等离子裂变,并让它在最大距离处分裂,就能让这个技能命中初始施法距离之外的敌人,这也是一个值得去掌握的技巧。

- 在对线时,使用虚空裂隙来击杀小兵,同时在敌方英雄身上叠加有机体解构效果。然后你可以接其它技能。

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战争之影 Image
winRate
49.3 %
VS
winRate
50.7 %
虚空之眼 Image
6.9
< kills >
6.9
6.1
< deaths >
6.1
7.8
< assists >
8.1
1.59
< killingSprees >
1.57
35
< cs >
35
1.6
< dragons >
1.55
0.36
< inhibitors >
0.35
14,204
< physicalDamage >
14,271
2,601
< magicDamage >
2,668
798
< trueDamage >
776
17,605
< damageDealt >
17,715
42,065
< damageTaken >
41,147
12,406
< goldEarned >
12,215
1.14
< towers >
1.19
0.35
< barons >
0.35
21,982
< heal >
21,274
14,546
< xp >
14,150
20
< visionScore >
19
5
< wardsPlaced >
5
240
< ccTime >
233

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The 战争之影 虚空之眼 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 虚空之眼, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 虚空之眼. His KDA decreased from NaN to NaN. This decrease shows that 虚空之眼 helps 战争之影 perform worse in competitive League rounds. Yet, the small difference proves that this performance change is not very impactful.

When 战争之影 is an ally to 虚空之眼, he sees a little drop in his complete damage dealt. This change may demonstrate that 虚空之眼 does not provide protection for him to deal more damage or that his presence also helps increase the match's duration. Similarly, when 战争之影 is played with 虚空之眼 on the same side, he usually scores many fewer killing sprees compared to when he plays without 虚空之眼. This is contrasting evidence that he is worse when playing with 虚空之眼.

Additionally, when 战争之影 plays with 虚空之眼 on the same side, he typically receives a little more damage than when he fights alone. Taking more damage may indicate that 虚空之眼 does a poor job of protecting 战争之影 during teamfights.

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伤害数据

战争之影
虚空之眼
物理伤害
魔法伤害
真实伤害

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战争之影
虚空之眼

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There is no top companion for 战争之影 that will 100% of the time be his best teammate. Yet, overall, 虚空之眼 is a very typical companion for 战争之影. By being on the same team as 战争之影, he improves their win rate by 0.8% to 49.3%. This shows that there is not really a strong bond between 战争之影 and 虚空之眼 that allows them to perform at the top of their game together than without each other.

虚空之眼 has a greater difficulty than 战争之影. That means 战争之影 players need to be cautious when finding 虚空之眼 allies to go into battle on the same side as, as they will have to have a greater level of skill to be able to cooperate well with you.

When playing cooperatively, you will likely witness an overall large increase in your team’s capacity to deal magic damage. Combined, these two can blast through enemies with magic damage.

Conversely, by bringing 战争之影 and 虚空之眼 together, you will not be providing your team a lot of support. Plan to include other champions on your team that nullifies this relative hole in their kit.

Regardless of your 虚空之眼 ally's ability, you need to focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to learn all of the intricacies of 战争之影 to pair well with 虚空之眼 during both the laning and mid / late game phases of League of Legends matches, you should continue reading to master some more tricks and insights into this champion pairing. If you listen to the build and suggestions displayed above, you will grow your win rate by a lot.

The most important items to include in your 战争之影 and 虚空之眼 synergy build include 朔极之矛, 焚天, and 星蚀. When 战争之影 bought at least these three great items in his build, he did much better as an ally of 虚空之眼 than with most other typical builds. In fact, 战争之影 had an average win rate of 49.3% when playing alongside 虚空之眼 with these items in his kit.

To have the greatest probability of crushing your oponents, you should take the 相位猛冲, 灵光披风, 迅捷, 水上行走, 眼球收集器, and 寻宝猎人 runes from the 巫术 and 主宰 rune sets. Of all the rune builds that we analyzed for this team composition, this blending of runes yielded the best win rate. Notably, these runes gave a 49.3% winrate overall.

If you want to get 战争之影 with 虚空之眼 synergy tips and builds for a a particular player tier, please choose one from the selection menu provided above. At first, the stats and strategies displayed are calculated using all games completed with both champs.