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altText1刀锋舞者 is in the b tier of champions

刀锋舞者 with 祖安怒兽

altText2刀锋舞者 is in the a tier of champions
FighterAssassin
FighterTank

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胜率
47.7 %
kda
1.8
受欢迎度
3.6 %

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We take in the results of from millions of League games directly from Riot Games each and every week. 刀锋舞者 has been on the same team as 祖安怒兽 in 3643 recently played, ranked games. By accumulating so much great data directly from the creators of League, we are confident that we can present to you high-quality, insightful builds to help 刀锋舞者 synergize with 祖安怒兽. It is relatively rare for 刀锋舞者 to play with 祖安怒兽 as teammates. This has only occurred in approx. 3.6% of games with 刀锋舞者.

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Unfortunately, 刀锋舞者 has done a dismal job of fighting on the same side as 祖安怒兽. Normally, she wins a poor 47.7% of matches the champions try and synergize their gameplay. If you want to play better as 刀锋舞者 when playing alongside 祖安怒兽 by figuring out how to better synergize your playstyle with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾多兰之刃

下一个项目

5分钟
十字镐吸血鬼节杖

Core 刀锋舞者 Items

22分钟
守护天使破败王者之刃死亡之舞

可选项目

斯特拉克的挑战护手焚天海克斯注力刚壁贪欲九头蛇

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为刀锋舞者提升等级的第一个技能q
>
为刀锋舞者提供的第二种能力,以提高水平w
>
刀锋舞者 最大化的最后一项技能e

符文

精密征服者凯旋传说:欢欣坚毅不倒
坚决骸骨镀层坚定
Attack SpeedAdaptive ForceMagic Resist
刀锋舞者's passive ability p
刀锋舞者's q ability q
刀锋舞者's w ability w
刀锋舞者's e ability e
刀锋舞者's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【距破之舞】不可被控制效果打断,可尝试用它来免除即将到来的控制效果。

- 【比翼双刃】没有最大飞行距离,可尝试以创造性的方式来使用它。

- 在你前往目标英雄的途中,先用【利刃冲击】攻击低生命的小兵,再用【利刃冲击】攻击目标英雄,便可瞬间移动很远的距离。

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- 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。

- 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。

- 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。

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刀锋舞者 Image
winRate
47.7 %
VS
winRate
52.3 %
祖安怒兽 Image
7.2
< kills >
7.3
6.9
< deaths >
7
5.2
< assists >
5
1.64
< killingSprees >
1.66
198
< cs >
206
0.09
< dragons >
0.1
0.46
< inhibitors >
0.47
15,871
< physicalDamage >
16,208
6,062
< magicDamage >
6,139
781
< trueDamage >
751
22,714
< damageDealt >
23,099
30,460
< damageTaken >
31,302
12,657
< goldEarned >
12,894
2.26
< towers >
2.3
0.03
< barons >
0.03
10,406
< heal >
10,768
14,698
< xp >
15,027
16
< visionScore >
17
8
< wardsPlaced >
8
112
< ccTime >
113

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The 刀锋舞者 祖安怒兽 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 祖安怒兽, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 刀锋舞者 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 祖安怒兽. His KDA went down from NaN to NaN. This worsening shows that 祖安怒兽 helps 刀锋舞者 perform worse in competitive League of Legends rounds. Yet, the small difference shows that this performance change is not very impactful.

When 刀锋舞者 plays on the same team as 祖安怒兽, she gets a small decrease in her full damage output. This difference could signal that 祖安怒兽 does not provide cover for her to dish out more damage or that his presence also helps extend the game's duration. Similarly, when 刀锋舞者 is played with 祖安怒兽 on the same side, he usually scores many fewer killing sprees than when she plays without 祖安怒兽. This is contrasting evidence that she is worse when playing with 祖安怒兽.

Moreover, when 刀锋舞者 plays with 祖安怒兽 on the same team, she typically takes a little less damage than when she fights alone. Getting dealt not as much damage may mean that 祖安怒兽 does a decent job of protecting 刀锋舞者 in teamfights.

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伤害数据

刀锋舞者
祖安怒兽
物理伤害
魔法伤害
真实伤害

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刀锋舞者
祖安怒兽

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There is no universally accepted best companion for 刀锋舞者 that will no matter what be her ideal teammate. However, 祖安怒兽 is a below average ally for 刀锋舞者. By playing on the same team as 刀锋舞者, he decreases their win rate by -2.1% to 47.7%. This shows that there is a harmful strategic relationship between 刀锋舞者 and 祖安怒兽 that results in them performing worse together than alone.

祖安怒兽 has a lower difficulty than 刀锋舞者. That means 刀锋舞者 players don't need to be cautious when lining up 祖安怒兽 teammates to fight alongside, as they will need a relatively low level of skill to play well with you.

Working alongside, you should expect to see an overall large increase in your team’s capability to dish out massive AD. When paired, these champions can tear through the other team with a lot of physcial damage.

Conversely, by pairing 刀锋舞者 and 祖安怒兽 together, you may not be giving your other teammates a great deal of AP. We recommend you have other champions on your team that nullifies this disparity in their playstyle.

Regardless of your 祖安怒兽 ally's skill level, you need to focus on maximizing your gold income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you will do well anyway.

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If you would like to learn all of the intricacies of 刀锋舞者 in order to work well with 祖安怒兽 during both the early game and mid / late game phases of League, you should continue reading to gather additional lessons on this champion pairing. If you listen to the build and tips shown here, you will grow your win rate by a lot.

The top items to focus on in your 刀锋舞者 and 祖安怒兽 synergy build consist of 守护天使, 破败王者之刃, and 死亡之舞. When 刀锋舞者 bought at least these three finished items in her build, she performed significantly better when fighting alongside 祖安怒兽 than with most other typical item sets. In fact, 刀锋舞者 boasted an average winrate of 47.7% when playing alongside 祖安怒兽 with this build.

To have the highest probability of defeating your oponents, 刀锋舞者 players should take the 征服者, 凯旋, 传说:欢欣, 坚毅不倒, 骸骨镀层, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune sets we have analyed for this team composition, this blending of runes resulted in the top win rate. In fact, these runes averaged a 47.7% winrate overall.

If you want to get 刀锋舞者 and 祖安怒兽 cooperations tips and stats for a a specific division rank, feel free to select one from the selection menu displayed above. If viewing for the first time, the statistics and guides shown are computed using every match finished with these champions.