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altText1影流之镰 is in the s tier of champions

影流之镰 with 沙漠死神

altText2影流之镰 is in the a tier of champions
FighterAssassin
FighterTank

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numAnalyzed
胜率
49.7 %
kda
2.07
受欢迎度
2.7 %

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Our servers download the stats from from millions of League of Legends games directly from Riot Games each and every week. 影流之镰 has been on the same team as 沙漠死神 in 4878 recently played, competitive games. By gathering so much relevant data from the makers of League, we are sure that we can give you high quality, usable builds to help 影流之镰 play with 沙漠死神. It is relatively rare for 影流之镰 to play alongside 沙漠死神 as allies. This has only occurred in about 2.7% of games with 影流之镰.

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影流之镰 has done a ok job of playing alongside 沙漠死神. Normally, he wins an acceptable 49.7% of rounds the champions appear on the same team. If you want to maximize your potential as 影流之镰 when playing with 沙漠死神 by figuring out how to better synergize your tactics with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
锯齿短匕剑翎

Core 影流之镰 Items

22分钟
夜之锋刃赛瑞尔达的怨恨亵渎九头蛇

可选项目

朔极之矛死亡之舞禁忌时机公理圆弧

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为影流之镰提升等级的第一个技能q
>
为影流之镰提供的第二种能力,以提高水平w
>
影流之镰 最大化的最后一项技能e

符文

精密征服者凯旋传说:韧性坚毅不倒
启迪神奇之鞋星界洞悉
Adaptive ForceAdaptive ForceHealth Scaling
影流之镰's passive ability p
影流之镰's q ability q
影流之镰's w ability w
影流之镰's e ability e
影流之镰's ultimate ability r
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

记住,附近的敌人可以看到你在哪个墙体内。

在选择你的形态之前,要看好己方队伍和敌方队伍的阵容构成。

guide.playingAgainst

- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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影流之镰 Image
winRate
49.7 %
VS
winRate
50.3 %
沙漠死神 Image
7.1
< kills >
7.1
6.7
< deaths >
6.7
6.8
< assists >
7.2
1.6
< killingSprees >
1.62
35
< cs >
37
1.36
< dragons >
1.42
0.33
< inhibitors >
0.35
17,094
< physicalDamage >
17,309
1,378
< magicDamage >
1,346
850
< trueDamage >
875
19,323
< damageDealt >
19,531
37,725
< damageTaken >
38,023
12,106
< goldEarned >
12,243
0.99
< towers >
1.1
0.27
< barons >
0.3
18,427
< heal >
18,648
13,944
< xp >
14,109
20
< visionScore >
20
6
< wardsPlaced >
6
283
< ccTime >
286

summary.titleContinued

The 影流之镰 沙漠死神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 沙漠死神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之镰 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 沙漠死神. His KDA worsened from NaN to NaN. This drop shows that 沙漠死神 helps 影流之镰 perform poorer in competitive LoL rounds. Yet, the small difference shows that this performance change is only marginal.

When 影流之镰 plays on the same team as 沙漠死神, he sees a small decrease in his complete damage output. This change may signal that 沙漠死神 does not support by providing cover for him to dish out more damage or that his allyship also helps increase the game's duration. Similarly, when 影流之镰 is played together with 沙漠死神 on the same side, he usually scores many fewer killing sprees compared to when he plays without 沙漠死神. This is contrasting evidence that he is worse when playing with 沙漠死神.

Moreover, when 影流之镰 plays with 沙漠死神 on the same side, he on average takes a little less damage than when he plays alone. Receiving not as much damage may indicate that 沙漠死神 does a decent job of covering 影流之镰 in teamfights.

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伤害数据

影流之镰
沙漠死神
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

影流之镰
沙漠死神

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There is no ideal companion for 影流之镰 that will 100% of the time be his #1 synergy. Yet, overall, 沙漠死神 is a very typical teammate for 影流之镰. By locking into the same team as 影流之镰, he increases their win rate by 0.5% to 49.7%. This shows that there is a weak bond between 影流之镰 and 沙漠死神 that allows them to perform stronger together than alone.

沙漠死神 has a lower difficulty than 影流之镰. That means 影流之镰 players don't need to be careful when arranging 沙漠死神 comrades to fight alongside, as they will need a lower level of skill to be able to do well with you.

When playing together, you will likely see an overall large increase in your team’s capability to deal physical damage. Combined, these two can tear through the other team with a lot of physcial damage.

Although, by grouping 影流之镰 and 沙漠死神 together, you probably will not be giving your other teammates much utility. Plan to bring other champions on your team that offsets this relative disparity in their playstyle.

Regardless of your 沙漠死神 ally's ability, you need to focus on maximizing your income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to truly master 影流之镰 in order to pair well with 沙漠死神 during both the laning and mid / late game phases of LoL matches, you should continue reading to gather additional tricks and insights into this champion pairing. If you use the build and stats presented above, you will increase your win rate by a lot.

The best items to include in your 影流之镰 and 沙漠死神 synergy build include 夜之锋刃, 赛瑞尔达的怨恨, and 亵渎九头蛇. When 影流之镰 bought at least these three finished items in his build, he did much better as an ally of 沙漠死神 than with most other typical item sets. In fact, 影流之镰 boasted an average win rate of 49.7% helping carry 沙漠死神 with these items in his kit.

To have the highest chance of vanquishing your oponents, 影流之镰 players should take the 征服者, 凯旋, 传说:韧性, 坚毅不倒, 星界洞悉, and 神奇之鞋 runes from the 精密 and 启迪 rune sets. Of all the rune builds that we analyzed for this champion pairing, this combo of runes yielded the best win rate. Moreover, these runes averaged a 49.7% winrate overall.

If you would like to see 影流之镰 with 沙漠死神 synergy tips and builds for a an individual division, please choose one from the selection menu provided above. By default, the statistics and build suggestions shown are calculated using every match run with these champs.