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altText1沙漠死神 is in the a tier of champions

沙漠死神 with 刀锋舞者

altText2沙漠死神 is in the b tier of champions
FighterTank
FighterAssassin

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numAnalyzed
胜率
49.2 %
kda
1.88
受欢迎度
1.2 %

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We take in data from from millions of LoL games straight from Riot Games each and every week. 沙漠死神 has fought alongside 刀锋舞者 in 1379 recent, ranked games. By accumulating so much accurate data straight from the hosts of League, we are confident that we can present to you high-quality, accurate builds to help 沙漠死神 synergize with 刀锋舞者. It is very rare for 沙漠死神 to play alongside 刀锋舞者 as allies. This has only occurred in approx. 1.2% of games with 沙漠死神.

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Unfortunately, 沙漠死神 has done a dismal job of synergizing with 刀锋舞者. Typically, he wins an acceptable 49.2% of matches the champions fight together on the same side. If you want to play better as 沙漠死神 when playing with 刀锋舞者 by figuring out how to better synergize your playstyle with her, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
鞋子耀光

Core 沙漠死神 Items

22分钟
三相之力冰霜之心焚天

可选项目

破舰者自然之力千变者贾修振奋盔甲

Summoner Spells

summonerhaste summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠死神提升等级的第一个技能q
>
为沙漠死神提供的第二种能力,以提高水平w
>
沙漠死神 最大化的最后一项技能e

符文

精密迅捷步法凯旋传说:韧性坚毅不倒
坚决复苏之风坚定
Ability HasteMagic ResistMagic Resist
沙漠死神's passive ability p
沙漠死神's q ability q
沙漠死神's w ability w
沙漠死神's e ability e
沙漠死神's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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- 【距破之舞】不可被控制效果打断,可尝试用它来免除即将到来的控制效果。

- 【比翼双刃】没有最大飞行距离,可尝试以创造性的方式来使用它。

- 在你前往目标英雄的途中,先用【利刃冲击】攻击低生命的小兵,再用【利刃冲击】攻击目标英雄,便可瞬间移动很远的距离。

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沙漠死神 Image
winRate
49.2 %
VS
winRate
50.8 %
刀锋舞者 Image
4.7
< kills >
5
5.2
< deaths >
5.2
5.1
< assists >
5.3
1.09
< killingSprees >
1.15
159
< cs >
168
0.14
< dragons >
0.12
0.56
< inhibitors >
0.56
12,915
< physicalDamage >
13,870
5,304
< magicDamage >
5,324
445
< trueDamage >
418
18,664
< damageDealt >
19,613
36,251
< damageTaken >
37,362
11,319
< goldEarned >
11,624
2.48
< towers >
2.58
0.03
< barons >
0.03
13,337
< heal >
13,874
14,730
< xp >
15,156
15
< visionScore >
15
8
< wardsPlaced >
8
513
< ccTime >
529

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The 沙漠死神 刀锋舞者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 刀锋舞者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 沙漠死神 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 刀锋舞者. His KDA fell from NaN to NaN. This decrease shows that 刀锋舞者 helps 沙漠死神 perform not as well in competitive League of Legends rounds. Yet, the small difference indicates that this performance change is only marginal.

When 沙漠死神 plays on the same team as 刀锋舞者, he observes a small decrease in his total damage output. This may signal that 刀锋舞者 does not help protection for him to dish out more damage or that her participation also helps increase the match's duration. Similarly, when 沙漠死神 is played with 刀锋舞者 on the same team, he usually scores many fewer killing sprees than when he plays without 刀锋舞者. This is contrasting evidence that he is worse when playing alongside 刀锋舞者.

Moreover, when 沙漠死神 plays with 刀锋舞者 on the same team, he on average receives a little less damage than when he fights alone. Taking not as much damage may mean that 刀锋舞者 does a decent job of protecting 沙漠死神 during team fights.

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伤害数据

沙漠死神
刀锋舞者
物理伤害
魔法伤害
真实伤害

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沙漠死神
刀锋舞者

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There is no universally accepted best companion for 沙漠死神 that will no matter what be his #1 synergy. Yet, overall, 刀锋舞者 is a below average companion for 沙漠死神. By being on the same side as 沙漠死神, she drops their win rate by -1.1% to 49.2%. This demonstrates that there is a negative bond between 沙漠死神 and 刀锋舞者 that allows them to perform not as well together than without each other.

刀锋舞者 has a lower difficulty than 沙漠死神. That means you don't need to be very careful when lining up 刀锋舞者 allies to play with, as they will need a lower level of skill to do well with you.

Fighting alongside, you will likely witness an overall large increase in your team’s capacity to deal physical damage. Together, these champions can tear through the other team with a lot of physcial damage.

Conversely, by pairing 沙漠死神 and 刀锋舞者 together, you will not be providing your team a lot of support. Make sure to have other champs on your team that nullifies this relative gap in their capabilities.

Regardless of your 刀锋舞者 ally's ability, you need to focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to truly master 沙漠死神 to pair well with 刀锋舞者 during both the laning and mid / late game phases of LoL rounds, you should keep reading to learn a few extra lessons on this champion pairing. If you listen to the build and suggestions displayed here, you will grow your win rate by a lot.

The best items to have in your 沙漠死神 and 刀锋舞者 synergy build include 三相之力, 冰霜之心, and 焚天. When 沙漠死神 combined at least these three finished items in his build, he did significantly better when fighting alongside 刀锋舞者 than with many other typical item sets. In fact, 沙漠死神 boasted an average winrate of 49.2% when synergizing his build and playstyle to 刀锋舞者 with this build.

To have the best probability of beating your oponents, you should equip the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune combinations that we analyzed for 沙漠死神 and 刀锋舞者 pairings, this blending of runes resulted in the highest win rate. Notably, these runes gave a 49.2% win rate overall.

If you need to view 沙漠死神 and 刀锋舞者 collaboration tips and stats for a a distinct player tier, feel free to select one from the selection menu shown above. If viewing for the first time, the stats and tips and suggestions displayed are calculated using all matches with data with both champions.