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altText1迅捷斥候 is in the a tier of champions

迅捷斥候 with 沙漠死神

altText2迅捷斥候 is in the a tier of champions
MarksmanAssassin
FighterTank

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numAnalyzed
胜率
53.7 %
kda
1.87
受欢迎度
1.6 %

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We pull data from from millions of League matches directly from Riot Games each week. 迅捷斥候 has fought alongside 沙漠死神 in 4880 recently played, competitive games. By pooling so much complete data directly from the hosts of League of Legends, we are totally sure that we can provide you with high-quality, insightful builds to help 迅捷斥候 play with 沙漠死神. It is relatively rare for 迅捷斥候 to play with 沙漠死神 on the same team. This pairing has only occurred in approx. 1.6% of rounds with 迅捷斥候.

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迅捷斥候 has done a good job of fighting on the same side as 沙漠死神. Usually, he wins a terrific 53.7% of matches the champs fight together on the same side. If you want to play better as 迅捷斥候 when playing alongside 沙漠死神 by figuring out how to better synergize your playstyle with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
增幅典籍遗失的章节

Core 迅捷斥候 Items

22分钟
扎兹沙克的溃口风暴狂涌兰德里的折磨

可选项目

星界驱驰灭世者的死亡之帽裂隙制造者莫雷洛秘典

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为迅捷斥候提升等级的第一个技能q
>
为迅捷斥候提供的第二种能力,以提高水平e
>
迅捷斥候 最大化的最后一项技能w

符文

主宰黑暗收割恶意中伤眼球收集器终极猎人
巫术超然风暴聚集
Adaptive ForceAdaptive ForceArmor
迅捷斥候's passive ability p
迅捷斥候's q ability q
迅捷斥候's w ability w
迅捷斥候's e ability e
迅捷斥候's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 提莫的蘑菇用来打钱是很有效的。

- 将你的蘑菇放在地图上的关键位置,比如靠近龙或纳什男爵的地方,以便在敌人试图杀死他们的时候能侦查到。

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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迅捷斥候 Image
winRate
53.7 %
VS
winRate
46.3 %
沙漠死神 Image
5.2
< kills >
5.4
6.9
< deaths >
6.6
7.7
< assists >
7
1.17
< killingSprees >
1.24
88
< cs >
133
0.36
< dragons >
0.22
0.42
< inhibitors >
0.47
2,085
< physicalDamage >
2,638
22,159
< magicDamage >
22,850
1,912
< trueDamage >
1,727
26,158
< damageDealt >
27,216
21,632
< damageTaken >
22,114
10,820
< goldEarned >
11,440
1.6
< towers >
1.97
0.08
< barons >
0.06
3,307
< heal >
3,068
13,175
< xp >
14,478
36
< visionScore >
27
14
< wardsPlaced >
11
482
< ccTime >
505

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The 迅捷斥候 沙漠死神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 沙漠死神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 迅捷斥候 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 沙漠死神. His KDA decreased from NaN to NaN. This fall shows that 沙漠死神 helps 迅捷斥候 perform poorer in competitive League of Legends rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 迅捷斥候 is an ally to 沙漠死神, he sees a small decrease in his full damage output. This change could demonstrate that 沙漠死神 does not help cover for him to deal more damage or that his presence on the team also helps extend the round's duration. Similarly, when 迅捷斥候 is played with 沙漠死神 on the same team, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 沙漠死神.

Additionally, when 迅捷斥候 plays with 沙漠死神 on the same side, he usually takes a little less damage than when he plays alone. Receiving not as much damage could indicate that 沙漠死神 does a decent job of covering 迅捷斥候 during team fights.

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伤害数据

迅捷斥候
沙漠死神
物理伤害
魔法伤害
真实伤害

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迅捷斥候
沙漠死神

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There is no one best champion pairing for 迅捷斥候 that will 100% of the time be his ideal synergy. Yet, overall, 沙漠死神 is a decent ally for 迅捷斥候. By locking into the same team as 迅捷斥候, he raises their win rate by 1.1% to 53.7%. This demonstrates that there is a potentially meaningful bond between 迅捷斥候 and 沙漠死神 that allows them to perform at the top of their game together than without each other.

沙漠死神 has a lower difficulty than 迅捷斥候. That means you don't need to be cautious when lining up 沙漠死神 allies to go into battle on the same side as, as they will need a lower level of skill to fight well with you.

Fighting together, 迅捷斥候 players will likely witness an overall large increase in your team’s ability to deal magical damage. Together, these champions are able to dish out a surprising amount of magic type damage.

Conversely, by aligning 迅捷斥候 and 沙漠死神 together, you probably will not be granting your other teammates enough support. Make sure to include other champions on your team that offsets this relative hole in their potential.

Regardless of your 沙漠死神 ally's skill level, you need to focus on maximizing your income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well, regardless.

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If you would like to truly master 迅捷斥候 in order to synergize with 沙漠死神 during both the early game and mid / late game phases of LoL, you should continue reading to gather a few extra lessons on this champion pairing. If you use the build and suggestions displayed above, you will increase your win rate significantly.

The most important items to have in your 迅捷斥候 and 沙漠死神 synergy build include 扎兹沙克的溃口, 风暴狂涌, and 兰德里的折磨. When 迅捷斥候 combined at least these three great items in his build, he performed a lot better as an ally of 沙漠死神 than with most other common item sets. In fact, 迅捷斥候 had an average winrate of 53.7% when synergizing his build and playstyle to 沙漠死神 with this build.

To have the best chance of beating your oponents, you should use the 黑暗收割, 恶意中伤, 眼球收集器, 终极猎人, 风暴聚集, and 超然 runes from the 主宰 and 巫术 rune sets. Out of all the rune builds that we analyzed for this champion pairing, this combo of runes yielded the best win rate. Moreover, these runes provided a 53.7% winrate overall.

If you want to view 迅捷斥候 and 沙漠死神 collaboration tips and builds for a an individual player tier, feel free to choose one from the selection menu above. If viewing for the first time, the statistics and build suggestions displayed are computed using every round played with both champs.