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altText1瘟疫之源 is in the a tier of champions

瘟疫之源 with 远古巫灵

altText2瘟疫之源 is in the a tier of champions
MarksmanAssassin
Mage

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numAnalyzed
胜率
49.9 %
kda
2.26
受欢迎度
3.2 %

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At MOBA Champion, we take in the results of from millions of League of Legends games straight from Riot Games each and every week. 瘟疫之源 has gone into battle with 远古巫灵 in 4749 recent, competitive games. By pooling so much great data from the developers of League of Legends, we are completely sure that we can give you robust, usable builds to help 瘟疫之源 play with 远古巫灵. It is relatively rare for 瘟疫之源 to play alongside 远古巫灵 on the same team. This pairing has only occurred in approximately 3.2% of rounds with 瘟疫之源.

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瘟疫之源 has done a average job of playing alongside 远古巫灵. Normally, he wins an acceptable 49.9% of games the champions play on the same team. If you want to maximize your potential as 瘟疫之源 when playing with 远古巫灵 by figuring out how to better synergize your gameplay with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐反曲之弓

Core 瘟疫之源 Items

22分钟
卢安娜的飓风鬼索的狂暴之刃界弓

可选项目

智慧末刃灭世者的死亡之帽多米尼克领主的致意无尽之刃

Summoner Spells

summonerflash summoner spell D
summonerheal summoner spell F

技能顺序

为瘟疫之源提升等级的第一个技能e
>
为瘟疫之源提供的第二种能力,以提高水平q
>
瘟疫之源 最大化的最后一项技能w

符文

主宰丛刃血之滋味眼球收集器寻宝猎人
精密气定神闲传说:欢欣
Attack SpeedAdaptive ForceArmor
瘟疫之源's passive ability p
瘟疫之源's q ability q
瘟疫之源's w ability w
瘟疫之源's e ability e
瘟疫之源's ultimate ability r
1
E
2
Q
3
W
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R

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guide.playingAs

- 【E毒性爆发】范围很大,在使用之前尽量给对手多叠几层【死亡毒液】。

- 你可以用【W剧毒之桶】来追上那些超出射程的敌人。

- 图奇是游戏中最高攻击速度的英雄之一,尽量购买像黑色切割者、或智慧末刃等带有攻击附带效果的道具。

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-一旦你用【E冲击法球】命中了一名敌方英雄,就必定可以用【W毁灭之眼】的中心区域来命中敌人。

-在敌人奔向或逃离你时施放【Q奥能脉冲】,命中率会比在敌人贴住你时高。

-【W毁灭之眼】能让目标减速,有助于【Q奥能脉冲】的命中。

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瘟疫之源 Image
winRate
49.9 %
VS
winRate
50.1 %
远古巫灵 Image
8.5
< kills >
8.5
7
< deaths >
6.8
7.3
< assists >
7.2
1.96
< killingSprees >
1.95
148
< cs >
145
0.19
< dragons >
0.19
0.43
< inhibitors >
0.43
16,446
< physicalDamage >
16,091
2,868
< magicDamage >
3,405
3,855
< trueDamage >
4,373
23,169
< damageDealt >
23,870
22,495
< damageTaken >
21,811
12,368
< goldEarned >
12,216
2.02
< towers >
2
0.04
< barons >
0.05
5,334
< heal >
4,894
13,027
< xp >
12,728
20
< visionScore >
20
9
< wardsPlaced >
9
305
< ccTime >
311

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The 瘟疫之源 远古巫灵 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 远古巫灵, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 瘟疫之源 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 远古巫灵. His KDA worsened from NaN to NaN. This worsening shows that 远古巫灵 helps 瘟疫之源 perform worse in ranked LoL matches. Yet, the small difference shows that this performance change is not very impactful.

When 瘟疫之源 tries to synergize with 远古巫灵, he observes a barely noticable drop in his complete damage output. This could signal that 远古巫灵 does not support by providing cover for him to dish out more damage or that his presence on the team also helps increase the match's duration. Similarly, when 瘟疫之源 is played together with 远古巫灵 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 远古巫灵.

Additionally, when 瘟疫之源 plays with 远古巫灵 on the same team, he usually takes a little more damage than when he fights alone. Getting dealt more damage could indicate that 远古巫灵 does a poor job of covering 瘟疫之源 during teamfights.

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伤害数据

瘟疫之源
远古巫灵
物理伤害
魔法伤害
真实伤害

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瘟疫之源
远古巫灵

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There is no ideal ally for 瘟疫之源 that will no matter what be his ideal ally. However, 远古巫灵 is a very typical ally for 瘟疫之源. By locking into the same side as 瘟疫之源, he drops their win rate by -0.1% to 49.9%. This proves that there is a weak strategic relationship between 瘟疫之源 and 远古巫灵 that results in them performing worse together than alone.

远古巫灵 has a greater difficulty than 瘟疫之源. That means 瘟疫之源 players should be careful when finding 远古巫灵 allies to play with, as they will need a greater level of skill to cooperate well with you.

Fighting on the same side, 瘟疫之源 players should expect to observe an overall large increase in your team’s capacity to deal magical damage. Combined, these champions can deal quite a lot of AP type damage.

Conversely, by aligning 瘟疫之源 and 远古巫灵 together, you probably will not be giving your team much tankyness. Plan to bring other champions on your team that nullifies this relative gap in this pairing's potential.

Regardless of your 远古巫灵 ally's ability, you should focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you should do well anyway.

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To learn all of the intricacies of 瘟疫之源 to synergize with 远古巫灵 during both the lane and mid / late game phases of League of Legends matches, you should continue reading to learn additional tips and tricks for this champion pairing. If you pay attention to the build and stats displayed here, you should increase your win rate significantly.

The most important finished items to use in your 瘟疫之源 and 远古巫灵 synergy build include 卢安娜的飓风, 鬼索的狂暴之刃, and 界弓. When 瘟疫之源 incorporated at least these three finished items in his build, he did a lot better as an ally of 远古巫灵 than with most other typical builds. In fact, 瘟疫之源 had an average win rate of 49.9% when synergizing his build and playstyle to 远古巫灵 with this build.

To have the highest likelihood of beating your oponents, 瘟疫之源 players should use the 丛刃, 血之滋味, 眼球收集器, 寻宝猎人, 气定神闲, and 传说:欢欣 runes from the 主宰 and 精密 rune sets. Out of all the rune builds players chose for this champion pairing, this blending of runes resulted in the greatest win rate. In fact, these runes averaged a 49.9% win rate overall.

If you want to view 瘟疫之源 and 远古巫灵 synergy tips and builds for a a particular skill level, feel free to select one from the selection menu provided above. If viewing for the first time, the statistics and build suggestions given are computed using all games completed with these champs.