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altText1祖安怒兽 is in the a tier of champions

祖安怒兽 with 沙漠皇帝

altText2祖安怒兽 is in the s tier of champions
FighterTank
MageMarksman

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numAnalyzed
胜率
49.7 %
kda
1.99
受欢迎度
1.5 %

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Our servers download the stats from from millions of LoL matches straight from Riot Games each and every week. 祖安怒兽 has been on the same team as 沙漠皇帝 in 2473 recently played, ranked matches. By amassing so much accurate data directly from the publishers of League, we are confident that we can produce robust, usable builds to help 祖安怒兽 synergize with 沙漠皇帝. It is very rare for 祖安怒兽 to play alongside 沙漠皇帝 as allies. This pairing has only occurred in approximately 1.5% of matches with 祖安怒兽.

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祖安怒兽 has done a ok job of fighting on the same side as 沙漠皇帝. Typically, he wins an acceptable 49.7% of rounds the champions fight together on the same side. If you want to win more matches as 祖安怒兽 when fighting on the same team as 沙漠皇帝 by learning how to better synergize your playstyle with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
鞋子提亚马特

Core 祖安怒兽 Items

22分钟
破败王者之刃巨型九头蛇千变者贾修

可选项目

振奋盔甲斯特拉克的挑战护手朔极之矛荆棘之甲

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为祖安怒兽提升等级的第一个技能w
>
为祖安怒兽提供的第二种能力,以提高水平q
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祖安怒兽 最大化的最后一项技能e

符文

精密致命节奏凯旋传说:欢欣坚毅不倒
巫术迅捷水上行走
Attack SpeedAdaptive ForceArmor
祖安怒兽's passive ability p
祖安怒兽's q ability q
祖安怒兽's w ability w
祖安怒兽's e ability e
祖安怒兽's ultimate ability r
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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- 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。

- 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。

- 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。

guide.playingAgainst

- 带你超神带你飞!

- 在对线时,尽量把你的士兵放在敌方小兵和敌方英雄之间。这样一来,你就可以用它们来补刀,并对你的对手施加压力。

- 要牢记的是,除非你准备一波拼死敌人,否则不要把【W沙兵现身】的两个黄沙士兵都放出去。最好时刻把一个黄沙士兵留在手中,你可以用它来穿墙逃生,也可以在远离另一个士兵时放出来追加伤害。

- 首先要把【R禁军之墙】看成一个防御型技能。你可以用它来阻止敌人追击你的队友。切记,你的队友可以走过【R禁军之墙】,因此你可以在敌方近战英雄想要开战时用它来创造优势。

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祖安怒兽 Image
winRate
49.7 %
VS
winRate
50.3 %
沙漠皇帝 Image
7.2
< kills >
7.3
7
< deaths >
6.9
6.7
< assists >
6.9
1.65
< killingSprees >
1.7
54
< cs >
53
1.28
< dragons >
1.34
0.37
< inhibitors >
0.39
7,506
< physicalDamage >
7,595
8,830
< magicDamage >
8,971
791
< trueDamage >
824
17,128
< damageDealt >
17,391
39,488
< damageTaken >
39,970
11,510
< goldEarned >
11,570
1.33
< towers >
1.37
0.29
< barons >
0.28
21,092
< heal >
21,569
13,202
< xp >
13,215
20
< visionScore >
19
6
< wardsPlaced >
6
287
< ccTime >
288

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The 祖安怒兽 沙漠皇帝 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 沙漠皇帝, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 祖安怒兽 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 沙漠皇帝. His KDA decreased from NaN to NaN. This fall shows that 沙漠皇帝 helps 祖安怒兽 perform worse in ranked League of Legends rounds. Yet, the small difference indicates that this performance change is only marginal.

When 祖安怒兽 plays on the same team as 沙漠皇帝, he sees a little decrease in his complete damage output. This difference could demonstrate that 沙漠皇帝 doesn't help protection for him to dish out more damage or that his presence on the team also helps increase the game's duration. Similarly, when 祖安怒兽 is played with 沙漠皇帝 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 沙漠皇帝.

Additionally, when 祖安怒兽 plays with 沙漠皇帝 on the same team, he typically takes a little less damage than when he fights alone. Taking not as much damage could indicate that 沙漠皇帝 does a decent job of covering 祖安怒兽 in teamfights.

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伤害数据

祖安怒兽
沙漠皇帝
物理伤害
魔法伤害
真实伤害

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祖安怒兽
沙漠皇帝

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There is no ideal companion for 祖安怒兽 that will always be his best ally. However, overall, 沙漠皇帝 is a very typical ally for 祖安怒兽. By locking into the same side as 祖安怒兽, he increases their win rate by 0.4% to 49.7%. This proves that there is only a small synergy between 祖安怒兽 and 沙漠皇帝 that results in them performing stronger together than alone.

沙漠皇帝 has a much greater difficulty compared to 祖安怒兽. That means you must be careful when lining up 沙漠皇帝 allies to play with, as they will require a much higher level of skill to fight well with you.

Fighting alongside, 祖安怒兽 players will likely witness an overall large increase in your team’s capacity to dish out massive AD. Together, these two should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by grouping 祖安怒兽 and 沙漠皇帝 together, you will not be giving your side much engage potential. Plan to bring other champs on your team that neutralizes this relative gap in their capabilities.

Regardless of your 沙漠皇帝 ally's ability, you need to focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you do this, you will do well anyway.

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To learn all of the intricacies of 祖安怒兽 to work well with 沙漠皇帝 during both the laning and mid / late game phases of League, you should keep reading to master a few extra lessons on this champion pairing. If you listen to the build and tips shown above, you will grow your win rate by a lot.

The best items to use in your 祖安怒兽 and 沙漠皇帝 synergy build include 破败王者之刃, 巨型九头蛇, and 千变者贾修. When 祖安怒兽 used at least these three items in his build, he performed much better when paired up with 沙漠皇帝 than with most other commonly used item sets. In fact, 祖安怒兽 boasted an average winrate of 49.7% when synergizing his build and playstyle to 沙漠皇帝 with this build.

To have the best likelihood of coming out on top against your oponents, 祖安怒兽 players should use the 致命节奏, 凯旋, 传说:欢欣, 坚毅不倒, 迅捷, and 水上行走 runes from the 精密 and 巫术 rune sets. Out of all the rune combinations players chose for 祖安怒兽 and 沙漠皇帝 pairings, this sequence of runes resulted in the best win rate. In fact, these runes provided a 49.7% winrate overall.

If you need to get 祖安怒兽 with 沙漠皇帝 synergy tips and builds for a a specific rank, please select one from the selection menu provided above. By default, the statistics and strategies shown are computed using all games finished with these champions.