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altText1牧魂人 is in the b tier of champions

牧魂人 with 暮光星灵

altText2牧魂人 is in the b tier of champions
FighterTank
MageSupport

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numAnalyzed
胜率
46.3 %
kda
1.53
受欢迎度
1.3 %

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Our servers take in the stats from from millions of League of Legends matches straight from Riot Games each week. 牧魂人 has been on the same team as 暮光星灵 in 1123 recent, ranked matches. By amassing so much great data directly from the publishers of League of Legends, we feel confident that we can showcase high-quality, accurate builds to help 牧魂人 play with 暮光星灵. It is very rare for 牧魂人 to play alongside 暮光星灵 as teammates. This pairing has only taken place in approx. 1.3% of rounds with 牧魂人.

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Unfortunately, 牧魂人 has done a pathetic job of fighting on the same side as 暮光星灵. Typically, he wins a dismal 46.3% of matches the champs try and synergize their gameplay. If you want to win more matches as 牧魂人 when playing with 暮光星灵 by figuring out how to better synergize your strategy with her, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑提亚马特

Core 牧魂人 Items

22分钟
朔极之矛赛瑞尔达的怨恨亵渎九头蛇

可选项目

斯特拉克的挑战护手黑色切割者焚天破舰者

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为牧魂人提升等级的第一个技能q
>
为牧魂人提供的第二种能力,以提高水平e
>
牧魂人 最大化的最后一项技能w

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精密征服者凯旋传说:血统坚毅不倒
坚决爆破骸骨镀层
Attack SpeedAdaptive ForceArmor
牧魂人's passive ability p
牧魂人's q ability q
牧魂人's w ability w
牧魂人's e ability e
牧魂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 你不需要施放【唤醒】来重新获得施放【临终仪式】的能力。

- 你可以让室女去单带一路,但要慎重,因为她是你战斗力的重要组成部分。

- 室女将会协助你进行战斗,所以要明智地选择你的目标。

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【E催眠气泡】可以越过墙体。找个地方藏起来,以便让你能从远处发起夺命攻势。

要用你最强的伤害来源来打醒目标,因为昏睡中的敌人会受到双倍伤害。

佐伊的【Q飞星乱入】能基于小星星已飞过的路程而造成更多伤害。朝你背后施放然后使它重新导向,就能造成成吨的伤害。

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牧魂人 Image
winRate
46.3 %
VS
winRate
53.7 %
暮光星灵 Image
4.4
< kills >
4.3
5.5
< deaths >
5.4
4
< assists >
4.2
1.02
< killingSprees >
1
195
< cs >
190
0.15
< dragons >
0.15
0.82
< inhibitors >
0.82
14,546
< physicalDamage >
14,015
7,479
< magicDamage >
7,323
492
< trueDamage >
483
22,518
< damageDealt >
21,822
28,431
< damageTaken >
27,632
12,680
< goldEarned >
12,455
3.62
< towers >
3.61
0.07
< barons >
0.06
7,443
< heal >
7,097
15,884
< xp >
15,567
17
< visionScore >
16
8
< wardsPlaced >
8
227
< ccTime >
204

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The 牧魂人 暮光星灵 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 暮光星灵, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 牧魂人 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 暮光星灵. His KDA went down from NaN to NaN. This decrease shows that 暮光星灵 helps 牧魂人 perform not as well in competitive LoL games. Yet, the small difference demonstrates that this performance change is not very impactful.

When 牧魂人 plays on the same team as 暮光星灵, he gets a little increase in his full damage dealt. This may demonstrate that 暮光星灵 provides cover for him to deal more damage or that her presence also helps extend the game's duration. Similarly, when 牧魂人 is played alongside 暮光星灵 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 暮光星灵.

Additionally, when 牧魂人 plays with 暮光星灵 on the same team, he typically receives a little more damage than when he fights alone. Receiving more damage may mean that 暮光星灵 does a poor job of covering 牧魂人 during teamfights.

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伤害数据

牧魂人
暮光星灵
物理伤害
魔法伤害
真实伤害

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牧魂人
暮光星灵

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There is no one best companion for 牧魂人 that will 100% of the time be his ideal synergy. However, overall, 暮光星灵 is a terrible teammate for 牧魂人. By playing on the same side as 牧魂人, she decreases their win rate by -4.0% to 46.3%. This signals that there is a very bad synergy between 牧魂人 and 暮光星灵 that results in them performing not as well together than without each other.

暮光星灵 has a lower difficulty than 牧魂人. That means you don't need to be very careful when finding 暮光星灵 comrades to fight alongside, as they will require a relatively low level of skill to be able to fight well with you.

Playing on the same side, 牧魂人 players should expect to see an overall large increase in your team’s ability to to cover for your other teammates. Together, these champions might be able to provide enough cover for their team's carries.

Conversely, by pairing 牧魂人 and 暮光星灵 together, you may not be providing your side a great deal of utility. Plan to pick other champions on your team that nullifies this relative hole in their kit.

Regardless of the skill of your 暮光星灵 ally, you need to focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you should do well, regardless.

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If you would like to learn all of the intricacies of 牧魂人 in order to pair well with 暮光星灵 during both the early game and mid / late game phases of LoL matches, you should continue reading to gather a few extra tricks and insights into this champion pairing. If you use the build and stats shown here, you will grow your win rate by a lot.

The most crucial finished items to have in your 牧魂人 and 暮光星灵 synergy build include 朔极之矛, 赛瑞尔达的怨恨, and 亵渎九头蛇. When 牧魂人 incorporated at least these three pieces in his build, he did significantly better when fighting alongside 暮光星灵 than with most other commonly used item sets. In fact, 牧魂人 boasted an average winrate of 46.3% when synergizing his build and playstyle to 暮光星灵 with this build.

To have the greatest probability of defeating your oponents, you should take the 征服者, 凯旋, 传说:血统, 坚毅不倒, 骸骨镀层, and 爆破 runes from the 精密 and 坚决 rune sets. Of all the rune combinations we have analyed for this champion pairing, this combo of runes resulted in the highest win rate. In fact, these runes provided a 46.3% winrate overall.

If you need to see 牧魂人 and 暮光星灵 cooperations tips and builds for a a distinct skill level, feel free to choose one from the selection menu provided above. By default, the statistics and build suggestions shown are calculated using every match completed with these champs.