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altText1影流之主 is in the b tier of champions

影流之主 with 星界游神

altText2影流之主 is in the s tier of champions
Assassin
SupportMage

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numAnalyzed
胜率
50.4 %
kda
2.31
受欢迎度
2.8 %

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Our servers download the results of from millions of LoL matches straight from Riot Games each and every week. 影流之主 has gone into battle with 星界游神 in 3815 recently played, ranked matches. By accumulating so much relevant data straight from the developers of LoL, we are sure that we can showcase robust, insightful builds to help 影流之主 synergize with 星界游神. It is relatively rare for 影流之主 to play alongside 星界游神 on the same team. This has only taken place in approximately 2.8% of rounds with 影流之主.

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影流之主 does a ok job of playing alongside 星界游神. Normally, he wins an acceptable 50.4% of the time the champs play on the same team. If you want to maximize your potential as 影流之主 when playing alongside 星界游神 by learning how to better synergize your gameplay with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
吉尔菲艾斯碎片残暴之力

Core 影流之主 Items

22分钟
幽梦之灵赛瑞尔达的怨恨公理圆弧

可选项目

夜之锋刃禁忌时机感电三轮刃狂妄

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑血之滋味眼球收集器终极猎人
巫术超然焦灼
Adaptive ForceAdaptive ForceHealth Scaling
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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- 别忘了,敌人也可以使用你的【神奇旅程】的传送门,并且你的终极技能也会对你的友军生效!

- 让你的【游神圣坛】充分充能——它们会在充满能量时治疗更多生命值。

- 收集调和之音来增强木灵们的攻击,是非常重要的,但不要怠慢了你的对线搭档!可以尝试带着另一个友军用你的【神奇旅程】在某条战线上来一次盛大登场。

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影流之主 Image
winRate
50.4 %
VS
winRate
49.6 %
星界游神 Image
9.1
< kills >
8.8
6.4
< deaths >
6.6
5.7
< assists >
5.4
2.09
< killingSprees >
2.03
158
< cs >
158
0.25
< dragons >
0.22
0.37
< inhibitors >
0.36
22,472
< physicalDamage >
22,111
1,278
< magicDamage >
1,248
1,214
< trueDamage >
1,233
24,965
< damageDealt >
24,592
23,102
< damageTaken >
23,255
12,638
< goldEarned >
12,571
1.67
< towers >
1.59
0.05
< barons >
0.04
3,875
< heal >
3,774
14,694
< xp >
14,857
17
< visionScore >
18
7
< wardsPlaced >
7
148
< ccTime >
149

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The 影流之主 星界游神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 星界游神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之主 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 星界游神. His KDA fell from NaN to NaN. This fall shows that 星界游神 helps 影流之主 perform worse in competitive League matches. Yet, the small difference indicates that this performance change is only marginal.

When 影流之主 plays on the same team as 星界游神, he sees a little increase in his full damage dealt. This difference could indicate that 星界游神 helps provide protection for him to dish out more damage or that his allyship also helps increase the match's duration. Similarly, when 影流之主 is played alongside 星界游神 on the same team, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 星界游神.

Additionally, when 影流之主 plays with 星界游神 on the same side, he typically receives a little less damage than when he plays alone. Getting dealt not as much damage could mean that 星界游神 does a decent job of protecting 影流之主 in team fights.

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伤害数据

影流之主
星界游神
物理伤害
魔法伤害
真实伤害

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影流之主
星界游神

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There is no perfect ally for 影流之主 that will no matter what be his #1 ally. Yet, overall, 星界游神 is a pretty good teammate for 影流之主. By locking into the same team as 影流之主, he raises their win rate by 2.0% to 50.4%. This demonstrates that there is a good bond between 影流之主 and 星界游神 that results in them performing at the top of their game together than without each other.

星界游神 has a greater difficulty than 影流之主. That means you must be cautious when finding 星界游神 teammates to play with, as they will require a greater level of skill to cooperate well with you.

Playing alongside, you should witness an overall large increase in your team’s ability to deal physical damage. Together, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by pairing 影流之主 and 星界游神 together, you will not be granting your other teammates a lot of magical damage output. Plan to have other champions on your team that fills this hole in their playstyle.

Regardless of the skill of your 星界游神 teammate, you need to focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you will do well anyway.

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If you would like to learn all of the intricacies of 影流之主 in order to pair well with 星界游神 during both the early game and mid / late game phases of LoL matches, you should keep reading to master a few extra tricks and insights into this champion pairing. If you pay attention to the build and stats presented above, you should grow your win rate significantly.

The most important items to build first in your 影流之主 and 星界游神 synergy build include 幽梦之灵, 赛瑞尔达的怨恨, and 公理圆弧. When 影流之主 incorporated at least these three finished items in his build, he performed much better when fighting alongside 星界游神 than with most other commonly used builds. In fact, 影流之主 had an average win rate of 50.4% when synergizing his build and playstyle to 星界游神 with this build.

To have the greatest probability of beating your oponents, you should equip the 电刑, 血之滋味, 眼球收集器, 终极猎人, 焦灼, and 超然 runes from the 主宰 and 巫术 rune sets. Out of all the runes players chose for this champion pairing, this set of runes resulted in the top win rate. Moreover, these runes gave a 50.4% win rate overall.

If you need to view 影流之主 with 星界游神 cooperations tips and stats for a a distinct skill level, please choose one from the selection menu shown above. By default, the stats and strategies displayed are computed using all rounds run with both champions.