Thanks to Karma's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the early game, with a winrate of 50% in that phase. Unfortunately, she does very poorly in the late game, where Karma's winrate is 45%., The difference between her best and worst game phases is about 5.0%. This large difference indicates that her power spikes and wanes in different phases of the round. Plan well.
In the current meta, Karma is somewhat popular. She has been used in 3.8% of recently ranked rounds. Hardly anyone sees her as a threat. She has only been banned in roughly 0.6% of League matches.
Karma is played mostly in the support position. This occurs in 89,2% of her games. Support Karma also has the highest win rate (48,1%) of all positions. Currently, Karma's meta game is centered around dealing damage. In particular, her gameplay should mainly be focused on magical damage. Additionally, she is an ok tank champion. Dealing physical damage is the least important part of Karma’s kit.
You should anticipate having to spend a decent amount of time practicing and learning to get good with Karma. Most League of Legends gamers think she is an average difficulty champion to master. Karma primarily deals magic damage (88% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Karma deals only a little damage in a regular ranked round (11.076 damage). You probably shouldn't focus on developing her as a damage dealing champion to crush your foes. Instead, you should dedicate yourself to covering your teammates to win.
She is a weak damage dealer in the game with 2.1 kills on average per game. That is one of the lowest kill counts amongst all supports. Moreover, she has a fairly typical death total with an average of 5.6 deaths per LoL round. Furthermore, Karma has a high KDA ratio (2.5) with 12.1 assists.
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