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altText1트린다미어 is in the a tier of champions

트린다미어 with 쓰레쉬

altText2트린다미어 is in the a tier of champions
FighterAssassin
SupportFighter

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numAnalyzed
승률
48.4 %
kda
1.82
인기도
3.7 %

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Our servers download the stats from from millions of League of Legends games straight from Riot Games each week. 트린다미어 has been on the same team as 쓰레쉬 in 3632 recently played, competitive games. By pooling so much relevant data directly from the makers of LoL, we feel confident that we can give you high quality, insightful builds to help 트린다미어 play with 쓰레쉬. It is relatively rare for 트린다미어 to play with 쓰레쉬 on the same team. This has only taken place in approx. 3.7% of matches with 트린다미어.

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Unfortunately, 트린다미어 has done a poor job of playing alongside 쓰레쉬. Normally, he wins a poor 48.4% of matches the champions try and synergize their gameplay. If you want to win more matches as 트린다미어 when playing with 쓰레쉬 by figuring out how to better synergize your playstyle with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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아이템

첫 번째 아이템

원하는 시간
도란의 검체력 물약

다음 항목

5 분
단검절정의 화살

핵심 트린다미어 아이템

22분
유령 무희구인수의 격노검크라켄 학살자

선택 품목

죽음의 무도무한의 대검도미닉 경의 인사나보리 신속검

Summoner Spells

summonerhaste summoner spell D
summonerdot summoner spell F

스킬 오더

트린다미어의 첫 번째 스킬 레벨업q
>
트린다미어이(가) 레벨을 올릴 수 있는 두 번째 능력e
>
트린다미어이(가) 최대화하기 위한 마지막 기술tw

정밀치명적 속도승전보전설: 민첩함최후의 저항
마법빛의 망토깨달음
Attack SpeedAdaptive ForceArmor
트린다미어's passive ability p
트린다미어's q ability q
트린다미어's w ability w
트린다미어's e ability e
트린다미어's ultimate ability r
1
E
2
Q
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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불사의 분노를 아껴두면 적 챔피언이 방심하고 덤벼들도록 유인할 수 있습니다.

적이 방어력을 위주로 아이템을 장착했다면 최후의 속삭임이나 요우무의 유령검 같은 아이템을 사용해 보십시오.

트린다미어는 피의 갈망으로 체력을 회복할 수 있습니다. 스킬이 사라지기 전에 사용하십시오.

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쓰레쉬의 랜턴을 사용할 때에는 원활한 의사소통이 필수입니다. 아군에게 어떻게 쓸 것인지 알려 주세요.

사형 선고와 사슬 채찍은 순서와 관계 없이 연계하여 시전하면 강력한 위력을 발휘합니다.

쓰레쉬는 직접 처치하지 않은 영혼도 흡수할 수 있습니다. 사망 일보직전의 대상 근처에 있으면 영혼 흡수 효율이 극대화됩니다.

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트린다미어 Image
winRate
48.4 %
VS
winRate
51.6 %
쓰레쉬 Image
6.4
< kills >
6.3
5.7
< deaths >
5.8
4
< assists >
4
1.47
< killingSprees >
1.48
184
< cs >
180
0.24
< dragons >
0.24
0.64
< inhibitors >
0.63
19,201
< physicalDamage >
19,169
523
< magicDamage >
532
575
< trueDamage >
593
20,300
< damageDealt >
20,295
33,945
< damageTaken >
34,225
12,924
< goldEarned >
12,854
3.03
< towers >
2.95
0.06
< barons >
0.06
14,219
< heal >
14,160
15,478
< xp >
15,423
17
< visionScore >
17
8
< wardsPlaced >
8
102
< ccTime >
104

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The 트린다미어 쓰레쉬 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 쓰레쉬, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 트린다미어 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 쓰레쉬. His KDA fell from NaN to NaN. This negative change shows that 쓰레쉬 helps 트린다미어 perform poorer in competitive League matches. Yet, the small difference shows that this performance change is only marginal.

When 트린다미어 tries to synergize with 쓰레쉬, he gets a marginal improvement in his full damage dealt. This change could signal that 쓰레쉬 provides protection for him to dish out more damage or that his support also helps extend the game's duration. Similarly, when 트린다미어 is played together with 쓰레쉬 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 쓰레쉬.

Moreover, when 트린다미어 plays with 쓰레쉬 on the same team, he typically takes a little less damage than when he plays alone. Getting dealt not as much damage may indicate that 쓰레쉬 does a decent job of covering 트린다미어 during teamfights.

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데미지 유형

트린다미어
쓰레쉬
물리적 손상
마법 피해
고정

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트린다미어
쓰레쉬

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There is no one best companion for 트린다미어 that will always be his top teammate. Yet, 쓰레쉬 is a not very good teammate for 트린다미어. By locking into the same team as 트린다미어, he lowers their win rate by -1.7% to 48.4%. This proves that there is a negative bond between 트린다미어 and 쓰레쉬 that results in them performing worse together than alone.

쓰레쉬 has a greater difficulty than 트린다미어. That means 트린다미어 players must be careful when enlisting 쓰레쉬 teammates to play with, as they will have to have a greater level of skill to do well with you.

Fighting together, you will likely see an overall large increase in your team’s capacity to deal physical damage. Together, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by grouping 트린다미어 and 쓰레쉬 together, you probably will not be providing your other allies a great deal of magical damage output. We recommend you have other champs on your team that fills this gap in this pairing's playstyle.

Regardless of your 쓰레쉬 ally's skill level, you need to focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you do this, you will do well anyway.

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To learn all of the intricacies of 트린다미어 to synergize with 쓰레쉬 during both the laning and mid / late game phases of League games, you should keep reading to master some more tricks and insights into this champion pairing. If you mind the build and tips presented above, you will grow your win rate significantly.

The ideal items to use in your 트린다미어 and 쓰레쉬 synergy build consist of 유령 무희, 구인수의 격노검, and 크라켄 학살자. When 트린다미어 bought at least these three finished items in his build, he performed much better when paired up with 쓰레쉬 than with many other common item sets. In fact, 트린다미어 boasted an average win rate of 48.4% when synergizing his build and playstyle to 쓰레쉬 with this build.

To have the highest chance of annihilating your oponents, 트린다미어 players should use the 치명적 속도, 승전보, 전설: 민첩함, 최후의 저항, 빛의 망토, and 깨달음 runes from the 정밀 and 마법 rune sets. Out of all the runes players chose for 트린다미어 and 쓰레쉬 pairings, this combo of runes yielded the greatest win rate. In fact, these runes averaged a 48.4% win rate overall.

If you want to get 트린다미어 with 쓰레쉬 cooperations tips and builds for a a distinct division rank, feel free to select one from the selection menu shown above. By default, the statistics and build suggestions shown are calculated using every game with data with both champs.